10.12.2010, 16:35
Hi I have a very cool idea for SetPlayerAttachedObject function.
For it was not the type of problems that limit the function of objects is only 5 SetPlayerAttachedObject can be done to the premises have been created first using CreateObject and then to fynkcji trailed in a way that:
This feature would ask id of the index and using the appropriate function can be added to remove the object.
Probably a lot of people ask questions and what it. And I say so that objects can be created by the streamers that there were no additions to the limit. I hope you will support my idea and will be added in version 0.3c.
P.S. Sorry for my English, I'm from Poland
For it was not the type of problems that limit the function of objects is only 5 SetPlayerAttachedObject can be done to the premises have been created first using CreateObject and then to fynkcji trailed in a way that:
Код:
new obj = CreateObject (2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0); SetPlayerAttachedObject (playerid, obj, bone, Float: fOffsetX, Float: fOffsetY, Float: fOffsetZ, Float: fRotX, Float: terry, Float: fRotZ, Float: fScaleX, Float: fScaleY, Float: fScaleZ);
Probably a lot of people ask questions and what it. And I say so that objects can be created by the streamers that there were no additions to the limit. I hope you will support my idea and will be added in version 0.3c.
P.S. Sorry for my English, I'm from Poland