[Suggestion] SetPlayerAttachedObject - Printable Version
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[Suggestion] SetPlayerAttachedObject -
LeNy - 10.12.2010
Hi I have a very cool idea for
SetPlayerAttachedObject function.
For it was not the type of problems that limit the function of objects is only 5 SetPlayerAttachedObject can be done to the premises have been created first using CreateObject and then to fynkcji trailed in a way that:
Код:
new obj = CreateObject (2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);
SetPlayerAttachedObject (playerid, obj, bone, Float: fOffsetX, Float: fOffsetY, Float: fOffsetZ, Float: fRotX, Float: terry, Float: fRotZ, Float: fScaleX, Float: fScaleY, Float: fScaleZ);
This feature would ask id of the index and using the appropriate function can be added to remove the object.
Probably a lot of people ask questions and what it. And I say so that objects can be created by the streamers that there were no additions to the limit. I hope you will support my idea and will be added in version 0.3c.
P.S. Sorry for my English, I'm from Poland
AW: [Suggestion] SetPlayerAttachedObject -
FufLa - 10.12.2010
Its good as it is now, and I think all streamers work with CreatePlayerObject and not CreateObject
Re: AW: [Suggestion] SetPlayerAttachedObject -
LeNy - 10.12.2010
Quote:
Originally Posted by FufLa
Its good as it is now, and I think all streamers work with CreatePlayerObject and not CreateObject
|
Must be in streamers CreateObject or CreateStreamedObject because I also added to the form of an object must be visible to all players
Although, you can also use CreatePlayerObject
Re: [Suggestion] SetPlayerAttachedObject -
LeNy - 11.12.2010
Please reply
Re: [Suggestion] SetPlayerAttachedObject -
WillyP - 11.12.2010
Don't bump after 40 minutes.
But I think that your idea would be the same as the exsisting way of holding objects.
Re: [Suggestion] SetPlayerAttachedObject -
LeNy - 11.12.2010
But no thanks to my idea of using the tape with no limit to the added objects to the player
Re: [Suggestion] SetPlayerAttachedObject -
WillyP - 11.12.2010
Quote:
Originally Posted by LeNy
But no thanks to my idea of using the tape with no limit to the added objects to the player 
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And? 5 is enough.
Re: [Suggestion] SetPlayerAttachedObject -
LeNy - 11.12.2010
But you're annoying man. There are some servers that need a lot more to add to the skin object (I mean here on RP), which is why I would prefer to be able to first create the CreateObject function and then assign to the skin through SetPlayerAttachedObject