10.07.2015, 21:51
I think this might fix the problem with the new published bullet crasher , at least worked for me but it might be another crasher well who knows , not me :P
Код:
#include <a_samp> public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) { if(!((22 <= weaponid <= 34) || weaponid == 38)) Kick(playerid); return 1; }