[Tutorial] [FIX]Bullet crasher 0.3.7 [FIX] - Printable Version
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+---- Thread: [Tutorial] [FIX]Bullet crasher 0.3.7 [FIX] (
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[FIX]Bullet crasher 0.3.7 [FIX] -
Crystallize - 10.07.2015
I think this might fix the problem with the new published bullet crasher , at least worked for me but it might be another crasher well who knows , not me :P
Код:
#include <a_samp>
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if(!((22 <= weaponid <= 34) || weaponid == 38)) Kick(playerid);
return 1;
}
Re: [FIX]Bullet crasher 0.3.7 [FIX] -
Blackphoenixz - 10.07.2015
Thanks
Re: [FIX]Bullet crasher 0.3.7 [FIX] -
Face9000 - 11.07.2015
Care to explain more?
Re: [FIX]Bullet crasher 0.3.7 [FIX] -
XxBaDxBoYxX - 11.07.2015
Quote:
Originally Posted by Face9000
Care to explain more?
|
It checks if you are actually shooting with a valid weapon or not.
Re: [FIX]Bullet crasher 0.3.7 [FIX] -
Abagail - 11.07.2015
Why isn't the minigun a valid weapon? It shoots bullets, it as far as I know triggers the callback.
Re: [FIX]Bullet crasher 0.3.7 [FIX] -
kurta999 - 12.07.2015
Minigun is valid weapon, just re-check the condition
Re: [FIX]Bullet crasher 0.3.7 [FIX] -
MerryDeer - 04.01.2017
Can return 0;?
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if(!((22 <= weaponid <= 34) || weaponid == 3

)
{
Kick(playerid);
return 0;
}
return 1;
}
Re: [FIX]Bullet crasher 0.3.7 [FIX] -
Sibuscus - 15.03.2017
Should return 0 to prevent the bullet from causing damage