11.06.2010, 00:43
Hello.
I already have some dialogs works well, however my last one gives shitloads of errors..
Had this problem some time ago dont remember what i did to solve it.
Anyway, heres the code.
I will post the warning if its needed .
I already have some dialogs works well, however my last one gives shitloads of errors..
Had this problem some time ago dont remember what i did to solve it.
Anyway, heres the code.
pawn Код:
if(dialogid == 10 && response) // Weapon setups
{
switch(listitem)
{
case 0: //Kit1
{
GivePlayerWeapon(playerid, 24, 35578);
GivePlayerWeapon(playerid, 29, 35578);
SendClientMessage(playerid, COLOR_WHITE, "You have selected Kit1! Have fun.");
}
case 1: //Kit2
{
GivePlayerWeapon(playerid, 24, 35578);
GivePlayerWeapon(playerid, 31, 35578);
SendClientMessage(playerid, COLOR_WHITE, "You have selected Kit2! Have fun.");
}
case 2: //Kit3
{
GivePlayerWeapon(playerid, 24, 35578);
GivePlayerWeapon(playerid, 34, 35578);
SendClientMessage(playerid, COLOR_WHITE, "You have selected Kit3! Have fun.");
{
case 3: //Kit4
{
GivePlayerWeapon(playerid, 25, 35578);
GivePlayerWeapon(playerid, 29, 35578);
SendClientMessage(playerid, COLOR_WHITE, "You have selected Kit4! Have fun.");
{
case 4: //Kit5
{
GivePlayerWeapon(playerid, 25, 35578);
GivePlayerWeapon(playerid, 31, 35578);
SendClientMessage(playerid, COLOR_WHITE, "You have selected Kit5! Have fun.");
{
case 5: //Kit6
{
GivePlayerWeapon(playerid, 27, 35578);
GivePlayerWeapon(playerid, 30, 35578);
SendClientMessage(playerid, COLOR_WHITE, "You have selected Kit6! Have fun.");
{
case 6: //Kit7
{
GivePlayerWeapon(playerid, 29, 35578);
GivePlayerWeapon(playerid, 31, 35578);
SendClientMessage(playerid, COLOR_WHITE, "You have selected Kit7! Have fun.");
}
}
}