25.04.2009, 05:45
I am having an issue with my script. I currently have modified two Filterscripts to work accordingly with my Gamemode. One works perfectly well, while my taxi mission seems to be interfering with the two.
I have worked out the normal issues step by step and renames a few "new" functions and "forwards" accordingly, so that both don't interfer with my custom anti money cheat.
However, when I get in my taxi and activate the mission and leave the vehicle, it should normally cancel in 20 seconds. (It was perfectly fine before and worked well)
It seems this interfers with this...
I don't see the issue. I suspect it's somewhere else, but honestly... I don't think there should be. My compiler compiles fine, which only an ingame bug.
EDIT: Well, I seem have to fixed the issue with it intering with the towtruck, but it still won't cancel the mission if I leave the vehicle for more then 20 seconds. I find it important because, if said vehicle explodes or something else, the job will autocancel.. without more command typing.
I have worked out the normal issues step by step and renames a few "new" functions and "forwards" accordingly, so that both don't interfer with my custom anti money cheat.
However, when I get in my taxi and activate the mission and leave the vehicle, it should normally cancel in 20 seconds. (It was perfectly fine before and worked well)
Quote:
if ((playerTowjob[playerid]>0)&&(warning[playerid]==-1)) { GameTextForPlayer(playerid,"~w~You have ~r~20 sec ~n~~w~ to enter a ~y~Towtruck",3000,4); warning[playerid]=SetTimerEx("EndTowJob",20000,0,"%d",playerid); } |
Quote:
if ((playerTaxiDrive[playerid]>0)&&(warningTaxi[playerid]==-1)) { GameTextForPlayer(playerid,"~w~You have ~r~20 sec ~n~~w~ to get a Taxi",3000,4); warningTaxi[playerid]=SetTimerEx("EndTaxiJob",20000,0,"%d",playerid); } |
EDIT: Well, I seem have to fixed the issue with it intering with the towtruck, but it still won't cancel the mission if I leave the vehicle for more then 20 seconds. I find it important because, if said vehicle explodes or something else, the job will autocancel.. without more command typing.