08.01.2019, 14:39
hi so this is my textdraw:
when i want to select a number it will hover all over the other numbers , and yes i searched on the forum i think it's about PlayerTextDrawTextSize , i added this to codes to but now it will just hover on "3" and some where "3" + "Enter" ! what should i do? can you please edit this for me?
i put this under them : PlayerTextDrawTextSize(playerid, InputPass[playerid][...], 100.000000,20.00000);
Код:
//Player Textdraws: new PlayerText:InputPass[MAX_PLAYERS][11]; InputPass[playerid][0] = CreatePlayerTextDraw(playerid, 379.199829, 253.119934, "ENTER"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][0], 0.363599, 3.899734); PlayerTextDrawAlignment(playerid, InputPass[playerid][0], 2); PlayerTextDrawColor(playerid, InputPass[playerid][0], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][0], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][0], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][0], 51); PlayerTextDrawFont(playerid, InputPass[playerid][0], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][0], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][0], true); InputPass[playerid][1] = CreatePlayerTextDraw(playerid, 241.800033, 244.413223, "4"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][1], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][1], 1); PlayerTextDrawColor(playerid, InputPass[playerid][1], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][1], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][1], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][1], 51); PlayerTextDrawFont(playerid, InputPass[playerid][1], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][1], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][1], true); InputPass[playerid][2] = CreatePlayerTextDraw(playerid, 242.000030, 284.239929, "7"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][2], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][2], 1); PlayerTextDrawColor(playerid, InputPass[playerid][2], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][2], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][2], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][2], 51); PlayerTextDrawFont(playerid, InputPass[playerid][2], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][2], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][2], true); InputPass[playerid][3] = CreatePlayerTextDraw(playerid, 285.399993, 283.746582, "8"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][3], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][3], 1); PlayerTextDrawColor(playerid, InputPass[playerid][3], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][3], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][3], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][3], 51); PlayerTextDrawFont(playerid, InputPass[playerid][3], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][3], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][3], true); InputPass[playerid][4] = CreatePlayerTextDraw(playerid, 327.999969, 283.999908, "9"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][4], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][4], 1); PlayerTextDrawColor(playerid, InputPass[playerid][4], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][4], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][4], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][4], 51); PlayerTextDrawFont(playerid, InputPass[playerid][4], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][4], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][4], true); InputPass[playerid][5] = CreatePlayerTextDraw(playerid, 327.399993, 244.679809, "6"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][5], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][5], 1); PlayerTextDrawColor(playerid, InputPass[playerid][5], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][5], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][5], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][5], 51); PlayerTextDrawFont(playerid, InputPass[playerid][5], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][5], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][5], true); InputPass[playerid][6] = CreatePlayerTextDraw(playerid, 284.399963, 244.933151, "5"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][6], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][6], 1); PlayerTextDrawColor(playerid, InputPass[playerid][6], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][6], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][6], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][6], 51); PlayerTextDrawFont(playerid, InputPass[playerid][6], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][6], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][6], true); InputPass[playerid][7] = CreatePlayerTextDraw(playerid, 284.599975, 205.613037, "2"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][7], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][7], 1); PlayerTextDrawColor(playerid, InputPass[playerid][7], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][7], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][7], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][7], 51); PlayerTextDrawFont(playerid, InputPass[playerid][7], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][7], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][7], true); InputPass[playerid][8] = CreatePlayerTextDraw(playerid, 327.199951, 205.866378, "3"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][8], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][8], 1); PlayerTextDrawColor(playerid, InputPass[playerid][8], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][8], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][8], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][8], 51); PlayerTextDrawFont(playerid, InputPass[playerid][8], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][8], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][8], true); InputPass[playerid][9] = CreatePlayerTextDraw(playerid, 240.999938, 206.119720, "1"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][9], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][9], 1); PlayerTextDrawColor(playerid, InputPass[playerid][9], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][9], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][9], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][9], 51); PlayerTextDrawFont(playerid, InputPass[playerid][9], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][9], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][9], true); InputPass[playerid][10] = CreatePlayerTextDraw(playerid, 286.000000, 324.346343, "0"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][10], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][10], 1); PlayerTextDrawColor(playerid, InputPass[playerid][10], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][10], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][10], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][10], 51); PlayerTextDrawFont(playerid, InputPass[playerid][10], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][10], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][10], true);
i put this under them : PlayerTextDrawTextSize(playerid, InputPass[playerid][...], 100.000000,20.00000);