//Player Textdraws: new PlayerText:InputPass[MAX_PLAYERS][11]; InputPass[playerid][0] = CreatePlayerTextDraw(playerid, 379.199829, 253.119934, "ENTER"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][0], 0.363599, 3.899734); PlayerTextDrawAlignment(playerid, InputPass[playerid][0], 2); PlayerTextDrawColor(playerid, InputPass[playerid][0], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][0], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][0], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][0], 51); PlayerTextDrawFont(playerid, InputPass[playerid][0], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][0], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][0], true); InputPass[playerid][1] = CreatePlayerTextDraw(playerid, 241.800033, 244.413223, "4"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][1], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][1], 1); PlayerTextDrawColor(playerid, InputPass[playerid][1], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][1], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][1], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][1], 51); PlayerTextDrawFont(playerid, InputPass[playerid][1], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][1], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][1], true); InputPass[playerid][2] = CreatePlayerTextDraw(playerid, 242.000030, 284.239929, "7"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][2], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][2], 1); PlayerTextDrawColor(playerid, InputPass[playerid][2], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][2], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][2], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][2], 51); PlayerTextDrawFont(playerid, InputPass[playerid][2], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][2], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][2], true); InputPass[playerid][3] = CreatePlayerTextDraw(playerid, 285.399993, 283.746582, "8"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][3], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][3], 1); PlayerTextDrawColor(playerid, InputPass[playerid][3], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][3], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][3], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][3], 51); PlayerTextDrawFont(playerid, InputPass[playerid][3], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][3], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][3], true); InputPass[playerid][4] = CreatePlayerTextDraw(playerid, 327.999969, 283.999908, "9"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][4], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][4], 1); PlayerTextDrawColor(playerid, InputPass[playerid][4], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][4], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][4], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][4], 51); PlayerTextDrawFont(playerid, InputPass[playerid][4], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][4], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][4], true); InputPass[playerid][5] = CreatePlayerTextDraw(playerid, 327.399993, 244.679809, "6"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][5], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][5], 1); PlayerTextDrawColor(playerid, InputPass[playerid][5], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][5], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][5], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][5], 51); PlayerTextDrawFont(playerid, InputPass[playerid][5], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][5], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][5], true); InputPass[playerid][6] = CreatePlayerTextDraw(playerid, 284.399963, 244.933151, "5"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][6], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][6], 1); PlayerTextDrawColor(playerid, InputPass[playerid][6], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][6], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][6], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][6], 51); PlayerTextDrawFont(playerid, InputPass[playerid][6], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][6], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][6], true); InputPass[playerid][7] = CreatePlayerTextDraw(playerid, 284.599975, 205.613037, "2"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][7], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][7], 1); PlayerTextDrawColor(playerid, InputPass[playerid][7], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][7], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][7], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][7], 51); PlayerTextDrawFont(playerid, InputPass[playerid][7], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][7], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][7], true); InputPass[playerid][8] = CreatePlayerTextDraw(playerid, 327.199951, 205.866378, "3"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][8], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][8], 1); PlayerTextDrawColor(playerid, InputPass[playerid][8], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][8], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][8], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][8], 51); PlayerTextDrawFont(playerid, InputPass[playerid][8], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][8], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][8], true); InputPass[playerid][9] = CreatePlayerTextDraw(playerid, 240.999938, 206.119720, "1"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][9], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][9], 1); PlayerTextDrawColor(playerid, InputPass[playerid][9], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][9], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][9], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][9], 51); PlayerTextDrawFont(playerid, InputPass[playerid][9], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][9], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][9], true); InputPass[playerid][10] = CreatePlayerTextDraw(playerid, 286.000000, 324.346343, "0"); PlayerTextDrawLetterSize(playerid, InputPass[playerid][10], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, InputPass[playerid][10], 1); PlayerTextDrawColor(playerid, InputPass[playerid][10], -1); PlayerTextDrawSetShadow(playerid, InputPass[playerid][10], 0); PlayerTextDrawSetOutline(playerid, InputPass[playerid][10], 1); PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][10], 51); PlayerTextDrawFont(playerid, InputPass[playerid][10], 1); PlayerTextDrawSetProportional(playerid, InputPass[playerid][10], 1); PlayerTextDrawSetSelectable(playerid, InputPass[playerid][10], true);
InputPass[playerid][0] = CreatePlayerTextDraw(playerid, 379.199829, 253.119934, "ENTER");
PlayerTextDrawLetterSize(playerid, InputPass[playerid][0], 0.363599, 3.899734);
PlayerTextDrawTextSize(playerid, InputPass[playerid][0], 390.000000, 10.000000);
PlayerTextDrawAlignment(playerid, InputPass[playerid][0], 2);
PlayerTextDrawColor(playerid, InputPass[playerid][0], -1);
PlayerTextDrawSetShadow(playerid, InputPass[playerid][0], 0);
PlayerTextDrawSetOutline(playerid, InputPass[playerid][0], 1);
PlayerTextDrawBackgroundColor(playerid, InputPass[playerid][0], 51);
PlayerTextDrawFont(playerid, InputPass[playerid][0], 1);
PlayerTextDrawSetProportional(playerid, InputPass[playerid][0], 1);
PlayerTextDrawSetSelectable(playerid, InputPass[playerid][0], true);
Hello PoniStar, first of all put the "PlayerTextDrawTextSize" in your code, do not need to use iPLEOMAX (really do not recommend it, but it is possible) you can do manually, as an example I did in your TXD:
PHP код:
TextDrawSize X parameter has to be higher than textdraw's X position (So less than 379 is not correct). Put and test your game, see how it went, and report back to us. |