Posts: 79
Threads: 18
Joined: Aug 2012
Reputation:
0
There should be a command to watch someones PM chat
Posts: 51
Threads: 6
Joined: Feb 2014
Reputation:
0
No, that's a huge breach of trust and if your reason for spying on private messages is to stop advertising then you need to take down your horrible GF edit, make a good server and stop being insecure.
Posts: 6,242
Threads: 8
Joined: Jun 2008
Quote:
Originally Posted by Garr
No, that's a huge breach of trust and if your reason for spying on private messages is to stop advertising then you need to take down your horrible GF edit, make a good server and stop being insecure.
|
But what about people PMing people about exploits, or conning people into thinking they are admins?
There's many other reasons to be checking PMs, much like the fact that not only 'horrible GF Edit''s are susceptible to users advertising.
Posts: 6
Threads: 1
Joined: Jun 2018
Reputation:
0
No, but I believe that you should be able to know a certain player's recent commands - one sure way to know if someone's a fuckup.
Posts: 783
Threads: 4
Joined: Apr 2015
Reputation:
0
Well if it's to prevent advertising through PMs, I think this is necessary.
Posts: 7
Threads: 1
Joined: Dec 2010
I think at some points there should be admin warnings including the message content.
For example if players use numbers (which might be advertising), if players share links (if server detects "www." or ".com" or ".net". or ...) in messages... Or such words as "skype, face-book, server, admin, ip, port, ddos" are detected.
That would be smart because it would filter the unnecessary messages.
Posts: 36
Threads: 0
Joined: Apr 2018
Reputation:
0
Good Morning.
I believe that the PMs should be reserved, but in cases of suspicion when the user is of the type that does not respect the standards it may be necessary for the ADMs to have access to the private conversations.
Posts: 3,324
Threads: 96
Joined: Sep 2013
Personal messages should NOT be accessible by just any admins. They can be logged for administrative purposes, but if you are going to do so players need to be warned for privacy purposes (i.e. "Privacy Policy"). You should explicitly tell players exactly how their messages are logged and tell them exactly when and how they will be used, if you do not follow what you said you are in the wrong. It's as simple as that.
Posts: 124
Threads: 3
Joined: Oct 2011
Reputation:
0
Access to PMs should be available but only on a need-to-know basis and only to high-ranking admins/owners.
SA:MP is played by tens of thousands of different and wonderful people but, unfortunately, as it is with large communities, you can have problematic individuals. There was an instance where my good friend, an owner of a large server had to sift through lots of PMs after a parent of a player contacted him. I won't elaborate but it ended on a positive note as the parent was quick to react and inform my friend about the situation.
Some other players have mentioned but I will mention again that regular browsing of private messages should also be discouraged. By playing on your server, players have a reasonable expectation that you will handle their data with care. You actively snooping through their private messages and then blabbering about it will be a major breach of trust and highly unethical. In addition, legal issues may arise if you didn't formulate your privacy policy, as Crayder very correctly pointed out.
Very interesting topic and responses, kudos OP.