02.05.2018, 10:09
So this should be a part of my Mapping Tutorial but then this comes under a completely different category and I didn't want to mix it up with the mapping guide.
Some important points you should note:-
Some important points you should note:-
- When I opened vehattach.pwn in pawno, I press F5 to compile it. It then shows up the compilation result box.
- It is not necessary to change textures after attaching the object to vehicle, you could do it before attaching too.
- If you by-chance forget to save the server.cfg after adding the filterscript in it, it won't work.