Pawn compiller stops working
#1

Hey guys,

my pawn compiller sometimes just stops working for no reason, i dont know why. In code there really should be no mistake, since when it stops working, i save the .pwn file and close it, than i reopen it and compile, it does not stop working, it compiles as it should. Where can be problem guys? Help me please.
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#2

https://sampforum.blast.hk/showthread.php?tid=647063
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#3

This problem happens when you have maybe missing closing bracket! Take a look of your script for missing brackets or paste here the code and we will fix it!
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#4

Код:
censored
Here is my code, i tried to look for brackets, but was unsuccessfull. For every help i thank in regard.
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#5

Quote:
Originally Posted by MrakBuster
Посмотреть сообщение
Код:
// INCLUDY
#include <a_samp>
#include <YSI\y_ini>
#include <zcmd>
// FARBY (љtruktъra farieb: NБZOVnormбl, LNБZOVsvetlб, DNБZOVtmavб - prнpadne popis [hlavnб funkcia farby])
#define RED 0xFF0000FF // admin messages
#define LRED 0xFF7171FF
.....
}
Here is my code, i tried to look for brackets, but was unsuccessfull. For every help i thank in regard.
Lol i just compiled that with 0 errors... here's what could be the problem:
1- Re-Download your ZCMD and Y_INI and a_samp includes.
2- Reinstall the pawno if the problem still continues.
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#6

Код:
public OnPlayerSpawn(playerid)
{
    AntiDeAMX();
	return 1;
}
What?
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#7

It is triggering AntiDeAmx function, that is defined on the bottom of the script.
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