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Hi, i have a DM area set up. i just want to make it so when the player leaves the boundary by teleporting or using /goto the weapons get taken off the player and the health goes back to normal. How do i do it. thanks
P.S. The boundary is: 93.423, 1319.6, 303.6248, 1483.09
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ResetPlayerWeapons(playerid);
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And GetPlayerHealth , SetPlayerHealth.
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How do i make it do that if they go out of the area (the boundary

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SetPlayerWorldBounds( players, 5000.0, -5000.0, 5000.0, -5000.0 ); =?
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Quote:
Originally Posted by pen_theGun
SetPlayerWorldBounds( players, 5000.0, -5000.0, 5000.0, -5000.0 ); =?
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WTF