06.02.2017, 00:14
Hello, excuse me, I'm back, I'm having this problem with this command
CMD:
Код:
debug] Run time error 4: "Array index out of bounds" [debug] Accessing element at negative index -1 [debug] AMX backtrace: [debug] #0 002fec98 in public cmd_smaletero (0x00000008, 0x015a9000) from nlrp.amx [debug] #1 native CallLocalFunction () [080dfac0] from samp03svr [debug] #2 0002c388 in ?? (0x00000008, 0x015a8fb8) from nlrp.amx [debug] #3 0000a250 in public OnPlayerCommandText (0x00000008, 0x015a8fb8) from nlrp.amx
Код:
[warning] client exceeded 'ackslimit' 181.27.203.158:62693 (6108) Limit: 5000/sec
Код:
CMD:smaletero(playerid, params[]) { if(GetPVarInt(playerid, "IsInArena") == 1) { return SendClientMessageEx(playerid, ERROR, "Info: No puedes usar este comando mientras estбs en el paintball."); } else if(GetPVarInt( playerid, "EventToken") != 0) { return SendClientMessageEx(playerid, ERROR, "Info: No puedes usar este comando mientras estбs en un evento."); } else if(Info[playerid][pConnectTime] < 2 || Info[playerid][pWRestricted] > 0) { return SendClientMessageEx(playerid, ERROR, "Info: No puedes usar este comando ya que tienes restricciуn de armas."); } else if(GetPVarInt(playerid, "GiveWeaponTimer") >= 1) { /*new szMessage[59];*/ format(szMessage, sizeof(szMessage), " Necesitas esperar %d segundos despuйs de haber agarrado un arma.", GetPVarInt(playerid, "GiveWeaponTimer")); return SendClientMessageEx(playerid, ERROR, szMessage); } new Float: fVehPos[3], iWeaponSlot = strval(params); for(new d = 0 ; d < MAX_PLAYERVEHICLES; d++) { if(PlayerVehicleInfo[playerid][d][pvId] != INVALID_PLAYER_VEHICLE_ID) { GetVehiclePos(PlayerVehicleInfo[playerid][d][pvId], fVehPos[0], fVehPos[1], fVehPos[2]); if(IsPlayerInRangeOfPoint(playerid, 5.0, fVehPos[0], fVehPos[1], fVehPos[2])) { if(isnull(params)) { /*new szMessage[64];*/ format(szMessage, sizeof(szMessage), "*** %s - %s ***", GetPlayerNameEx(playerid), GetVehicleName(PlayerVehicleInfo[playerid][d][pvId])); SendClientMessageEx(playerid, COLOR_WHITE, szMessage); for(new s = 0; s < 3; s++) if(PlayerVehicleInfo[playerid][d][pvWeapons][s] != 0) { new szWeapon[16]; GetWeaponName(PlayerVehicleInfo[playerid][d][pvWeapons][s], szWeapon, sizeof(szWeapon)); format(szMessage, sizeof(szMessage), "Ranura %d: %s", s+1, szWeapon); SendClientMessageEx(playerid, COLOR_WHITE, szMessage); } return SendClientMessageEx(playerid, ERROR, "Uso: /smaletero (slot)"); } else if(GetVehicleModel(PlayerVehicleInfo[playerid][d][pvId]) == 481 || GetVehicleModel(PlayerVehicleInfo[playerid][d][pvId]) == 509) { return SendClientMessageEx(playerid,COLOR_WHITE,"Ese vehiculo no tiene maletero."); } new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(PlayerVehicleInfo[playerid][d][pvId], engine, lights, alarm, doors, bonnet, boot, objective); if(boot == VEHICLE_PARAMS_OFF || boot == VEHICLE_PARAMS_UNSET) { return SendClientMessageEx(playerid, ERROR, "Info: No puedes tomar armas del maletero, si estб cerrado {5ABAFF}/v maletero{FFFFFF} para abrirlo."); } else if(iWeaponSlot > PlayerVehicleInfo[playerid][d][pvWepUpgrade] + 1) { return SendClientMessageEx(playerid, COLOR_WHITE, "Ranura especнficada Invбlida {5ABAFF}/mejorarmaletero{FFFFFF}."); } else if(PlayerVehicleInfo[playerid][d][pvWeapons][iWeaponSlot - 1] != 0) { /*new szMessage[128];*/ if(Info[playerid][pManoDer] == 1) return SendClientMessageEx(playerid, ERROR, "Info: No puedes hacer esto si tienes algo en la mano derecha."); { GivePlayerValidWeapon(playerid, PlayerVehicleInfo[playerid][d][pvWeapons][iWeaponSlot - 1]); PonerObjeto(playerid, 1, PlayerVehicleInfo[playerid][d][pvWeapons][iWeaponSlot - 1]); PlayerVehicleInfo[playerid][d][pvWeapons][iWeaponSlot - 1] = 0; format(szMessage, sizeof(szMessage), "Retiraste un %s del maletero de tu coche.", ObjetoInfo[PlayerVehicleInfo[playerid][d][pvWeapons][iWeaponSlot - 1]]); SendClientMessageEx(playerid, COLOR_WHITE, szMessage); format(szMessage, sizeof(szMessage), "* %s ha retirado un objeto del maletero de su coche.", GetPlayerNameEx(playerid)); return ProxDetector(30.0, playerid, szMessage, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else return SendClientMessageEx(playerid, ERROR, "Info: No tienes un arma almacenada en esa ranura."); } } } return 1; }