Zombies
#1

Hello,

I'm using this zombie NPC filterscript:
https://sampforum.blast.hk/showthread.php?tid=115383

I'm having an issue with NPC's.

When they join my server, it says "A zombie connected" twice.. Only one zombie NPC spawns... After (or before) I kill that NPC, when I type /zombie, nothing happens. The "A zombie connected" message won't even show. I don't know what's going on. I've also allowed NPC's to pass through my login/register system. The problem is, why does the text show twice, and only spawn 1 zombie? And why am I able to only execute the command once and after that nothing happens? The only way I can fix it is by reloading the filterscript. But still then, only 1 zombie spawns and I get the message "A zombie connected" twice. Then once again, I'm not able to execute the command again because nothing happens. Here is my server log.

Код:
[22:03:39] RCON (In-Game): Player #2 (Baker) has logged in.
[22:03:43] RCON (In-Game): Player [Baker] sent command: loadfs zombie
[22:03:43] 
=====================================
[22:03:43]  Zombie Filterscript By Wafffllesss    
[22:03:43] =====================================

[22:03:43]   Filterscript 'zombie.amx' loaded.
[22:03:47] [connection] 127.0.0.1:56000 requests connection cookie.
[22:03:48] [connection] incoming connection: 127.0.0.1:56000 id: 3
[22:03:48] [npc:join] Zombie_0 has joined the server (3:127.0.0.1)
[22:04:08] [cmd] [Baker] /sorry baker
[22:04:10] [cmd] [Baker] /goto ml
[22:04:14] [cmd] [Baker] /givegun baker 24
[22:04:20] [cmd] [Baker] /givegun baker 27
[22:04:32] //Deleting Vehicles For ID: 3
[22:04:32] [npc:part] Zombie_0 has left the server (3:2)
[22:04:34] [cmd] [Baker] /givegun baker 27
[22:04:36] [cmd] [Baker] /goto ml
[22:04:40] [connection] 127.0.0.1:56003 requests connection cookie.
[22:04:41] [connection] incoming connection: 127.0.0.1:56003 id: 3
[22:04:50] [connection] 127.0.0.1:56004 requests connection cookie.
[22:04:51] [connection] incoming connection: 127.0.0.1:56004 id: 3
[22:05:04] [cmd] [Baker] /givegun baker 31
[22:05:13] [cmd] [Baker] /aduty
[22:05:19] RCON (In-Game): Player [Baker] sent command: unloadfs zombie
[22:05:19]   Filterscript 'zombie.amx' unloaded.
[22:05:21] RCON (In-Game): Player [Baker] sent command: loadfs zombie
[22:05:21] 
=====================================
[22:05:21]  Zombie Filterscript By Wafffllesss    
[22:05:21] =====================================

[22:05:21]   Filterscript 'zombie.amx' loaded.
[22:05:25] [connection] 127.0.0.1:56006 requests connection cookie.
[22:05:26] [connection] incoming connection: 127.0.0.1:56006 id: 3
[22:05:26] [npc:join] Zombie_3 has joined the server (3:127.0.0.1)
[22:05:32] //Deleting Vehicles For ID: 3
[22:05:32] [npc:part] Zombie_3 has left the server (3:2)
[22:05:36] RCON (In-Game): Player [Baker] sent command: loadfs zombie
[22:05:36]   Filterscript 'zombie.amx' load failed.
[22:05:37] RCON (In-Game): Player [Baker] sent command: loadfs zombie
[22:05:37]   Filterscript 'zombie.amx' load failed.
[22:05:40] [connection] 127.0.0.1:56007 requests connection cookie.
[22:05:41] [connection] incoming connection: 127.0.0.1:56007 id: 3
[22:05:51] RCON (In-Game): Player [Baker] sent command: unloadfs zombie
[22:05:51]   Filterscript 'zombie.amx' unloaded.
[22:05:55] RCON (In-Game): Player [Baker] sent command: loadfs zombie
[22:05:55] 
=====================================
[22:05:55]  Zombie Filterscript By Wafffllesss    
[22:05:55] =====================================

[22:05:55]   Filterscript 'zombie.amx' loaded.
[22:05:57] [connection] 127.0.0.1:59619 requests connection cookie.
[22:05:58] [connection] incoming connection: 127.0.0.1:59619 id: 3
[22:05:59] [npc:join] Zombie_5 has joined the server (3:127.0.0.1)
[22:06:09] //Deleting Vehicles For ID: 3
[22:06:09] [npc:part] Zombie_5 has left the server (3:2)
[22:06:14] [connection] 127.0.0.1:63315 requests connection cookie.
[22:06:15] [connection] incoming connection: 127.0.0.1:63315 id: 3
[22:06:19] RCON (In-Game): Player [Baker] sent command: unloadfs zombie
[22:06:19]   Filterscript 'zombie.amx' unloaded.
[22:06:22] RCON (In-Game): Player [Baker] sent command: loadfs zombie
[22:06:22] 
=====================================
[22:06:22]  Zombie Filterscript By Wafffllesss    
[22:06:22] =====================================

[22:06:22]   Filterscript 'zombie.amx' loaded.
[22:06:26] [connection] 127.0.0.1:63317 requests connection cookie.
[22:06:27] [connection] incoming connection: 127.0.0.1:63317 id: 3
[22:06:27] [npc:join] Zombie_7 has joined the server (3:127.0.0.1)
[22:06:35] //Deleting Vehicles For ID: 3
[22:06:35] [npc:part] Zombie_7 has left the server (3:2)
[22:06:40] [connection] 127.0.0.1:63318 requests connection cookie.
[22:06:41] [connection] incoming connection: 127.0.0.1:63318 id: 3
[22:06:42] RCON (In-Game): Player [Baker] sent command: unloadfs zombie
[22:06:42]   Filterscript 'zombie.amx' unloaded.
[22:06:44] RCON (In-Game): Player [Baker] sent command: loadfs zombie
[22:06:44] 
=====================================
[22:06:44]  Zombie Filterscript By Wafffllesss    
[22:06:44] =====================================

[22:06:44]   Filterscript 'zombie.amx' loaded.
[22:06:47] [cmd] [Baker] /givegun baker 34
[22:06:58] [connection] 127.0.0.1:63319 requests connection cookie.
[22:06:59] [connection] incoming connection: 127.0.0.1:63319 id: 3
[22:06:59] [npc:join] Zombie_9 has joined the server (3:127.0.0.1)
[22:07:05] //Deleting Vehicles For ID: 3
[22:07:05] [npc:part] Zombie_9 has left the server (3:2)
Here is OnPlayerConnect (Won't post the whole code, because it's very long.. But will post everything related to NPC's)
PHP код:
public OnPlayerConnect(playerid)
{
    if(
IsPlayerNPC(playerid))
    {
        
gPlayerLoggin{playerid} = 1;
        return 
1;
    }
//etc etc 
Here is the whole OnPlayerRequestClass
PHP код:
public OnPlayerRequestClass(playeridclassid)
{
    if(
IsPlayerNPC(playerid))
    {
        
SetSpawnInfo(playerid,0,162,857.71, -1369.3613.545,0,0,0,0,0,0,0);
        
SpawnPlayer(playerid);
        return 
1;
    }
    
//needs to be fixed and added AFTER login, and needs to be fixed so it returns the script after it
    /*new name[MAX_PLAYER_NAME+1], string[24+MAX_PLAYER_NAME+1];
    GetPlayerName(playerid, name, sizeof(name));
    
    if(PlayerInfo[playerid][pAdmin] == 0 && strfind(name,"_",false)== -1)
    {
        SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER: {FFFFFF}This is a roleplay server. Please reconnect using a Firstname_Lastname format (E.G John_Smith).");
          format(string, sizeof(string), "%s was kicked: Non-RP name", name);
           SendClientMessageToAll(0xC4C4C4FF, string);
        SetTimerEx("KickTimer",1000,false,"i", playerid);
        return 1;
    }*/
    /*if(IsPlayerNPC(playerid))
    {
        printf("NPC: OnPlayerRequestClass: %d", playerid);
         SetPlayerPos(playerid, 1.71875, 30.4062, 1200.34);
           SetPlayerInterior(playerid,0);
        RegistrationStep[playerid] = 0;
        gPlayerAccount[playerid] = 1;
        gPlayerLogged[playerid] = 1;
         TutTime[playerid] = 0;
          CanTalk[playerid] = 1;
          PlayerInfo[playerid][pSafeSpawn] = 1;
        SpawnPlayer(playerid);
        return 1;
    }*/
    
if(gPlayerLogged[playerid] == 0)
    {
        if(
IsPlayerNPC(playerid)) return 1;
        {
            switch(
gPlayerAccount[playerid])
            {
                case 
0DisplayDialogForPlayer(playerid2); //register
                
case 1DisplayDialogForPlayer(playerid1); //login
            
}
        }
    }
    
SetupPlayerForClassSelection(playerid);
    if(
IsPlayerNPC(playerid)) return 1;
    {
        if(
gPlayerSpawned[playerid] == 1)
        {
            if(
PlayerInfo[playerid][pMember] > || PlayerInfo[playerid][pLeader] > || PlayerInfo[playerid][pFMember] != 255)
            {
                
SetPlayerSkin(playeridPlayerInfo[playerid][pModel]);
            }
            else
            {
                
PlayerInfo[playerid][pModel] = PedSkins[classid][0];
            }
        }
        else
        {
            
SetPlayerSkin(playeridPlayerInfo[playerid][pModel]);
        }
    }
    return 
1;

OnPlayerSpawn (full code)
PHP код:
public OnPlayerSpawn(playerid)
{
    if(
IsPlayerNPC(playerid))
    {
        new 
n[MAX_PLAYER_NAME];
        
GetPlayerName(playerid,n,MAX_PLAYER_NAME);
        if(
strfind(n,ZOMBIE_NAME) != -1)
        {
            
//So you know..here spawned a zombie
            
SetPlayerPos(playerid857.36, -1371.8613.55);
            
SetPlayerSkin(playerid162); //This is a nice zombie skin xD
        
}
        return 
1;
    }
    if(
gPlayerLogged[playerid] == && !IsPlayerNPC(playerid))
    {
        
SendClientMessage(playeridCOLOR_LIGHTRED"** This server requires you to login BEFORE spawn (Kicked) **");
//        printf("OnPlayerSpawn Kick: %d",playerid);
        
SetTimerEx("KickTimer",1000,false,"i"playerid);
        
KickPlayer[playerid] = 1;
        return 
1;
     }
    if(
PlayerInfo[playerid][pClothes] != 0)
    {
        
SetPlayerSkin(playeridPlayerInfo[playerid][pClothes]);
    }
    else
    {
        
SetPlayerSkin(playeridPlayerInfo[playerid][pModel]);
    }
          
//if(IsPlayerNPC(playerid)) return 1;
    
{
        new 
npcname[MAX_PLAYER_NAME];
        
GetPlayerName(playeridnpcnamesizeof(npcname));
        if(!
strcmp(npcname"BlueBusDriver"true))
        {
            
SetPlayerColor(playerid0xFFFFFF00);
            
PutPlayerInVehicle(playeridNPCBlueBus0);
            
SetPlayerSkin(playerid255);
            
ResetPlayerWeapons(playerid);
            
Attach3DTextLabelToVehicle(NPCTextBlueNPCBlueBus0.00.00.0);
        }
        if(!
strcmp(npcname"BlackBusDriver"true))
        {
            
SetPlayerColor(playerid0xFFFFFF00);
            
PutPlayerInVehicle(playeridNPCBlackBus0);
            
SetPlayerSkin(playerid255);
            
ResetPlayerWeapons(playerid);
            
Attach3DTextLabelToVehicle(NPCTextBlackNPCBlackBus0.00.00.0);
        }
    }
    if(!
gPlayerAnimLibsPreloaded[playerid])
    {
        
PreloadAnimLib(playerid,"BOMBER");
        
PreloadAnimLib(playerid,"RAPPING");
         
PreloadAnimLib(playerid,"SHOP");
         
PreloadAnimLib(playerid,"BEACH");
         
PreloadAnimLib(playerid,"SMOKING");
         
PreloadAnimLib(playerid,"FOOD");
         
PreloadAnimLib(playerid,"ON_LOOKERS");
         
PreloadAnimLib(playerid,"DEALER");
         
PreloadAnimLib(playerid,"CRACK");
          
PreloadAnimLib(playerid,"CARRY");
        
PreloadAnimLib(playerid,"COP_AMBIENT");
        
PreloadAnimLib(playerid,"PARK");
         
PreloadAnimLib(playerid,"INT_HOUSE");
          
PreloadAnimLib(playerid,"FOOD");
          
PreloadAnimLib(playerid,"PED");
          
PreloadAnimLib(playerid,"GANGS");
        
gPlayerAnimLibsPreloaded[playerid] = 1;
      }
      
Spawned[playerid] = 1;
    
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,0);
    
SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,0);
    
SetPlayerWeapons(playerid);
    
SetPlayerSpawn(playerid);
    
PlayerFixRadio(playerid);
    
gPlayerSpawned[playerid] = 1;
    
TextDrawShowForPlayer(playeridTime), TextDrawShowForPlayer(playeridDate);
    
/*for(new i=0; i < sizeof(TurfInfo); i++)
    {
        if(TurfInfo[i][tOwner] == 255)
        {
            GangZoneShowForPlayer(playerid, Turfs[i], COLOR_TWWHITE);
        }
        if(TurfInfo[i][tOwner] < 15)
        {
            GangZoneShowForPlayer(playerid, Turfs[i], GetFamilyColor(TurfInfo[i][tOwner]));
        }
        if(TurfAttacker[i] != -1)
        {
            GangZoneShowForPlayer(playerid, Turfs[i], COLOR_TWWHITE);
             GangZoneFlashForPlayer(playerid, Turfs[i], COLOR_TWRED);
        }
    }*/
    //SyncTurfRadar();
    
return 1;

Any help would be greatly appreciated...

If anyone would like to fix this for me completely over TeamViewer, I'd be happy to pay $5 to PayPal. Add me on Skype: joshmain1996

Thank you
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