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Hi, I'm creating desync detection right now and I got one question: does player's drunk level decrease while player is desynced or it stays the same?
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The drunk level are client sided, It goes down all the time depending on their FPS.
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But SetPlayerDrunkLevel doesn't work on desynced players, correct?
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Originally Posted by GoldenLion
But SetPlayerDrunkLevel doesn't work on desynced players, correct?
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Urgh, I can't answer that, get someone with a bad network connection and test it while they're desynced.
But there's a high risk that it wont work, since you wont even see other people while desynced.