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Drunk Level - Printable Version

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Drunk Level - GoldenLion - 09.08.2016

Hi, I'm creating desync detection right now and I got one question: does player's drunk level decrease while player is desynced or it stays the same?


Re: Drunk Level - Luicy. - 09.08.2016

The drunk level are client sided, It goes down all the time depending on their FPS.


Re: Drunk Level - GoldenLion - 09.08.2016

But SetPlayerDrunkLevel doesn't work on desynced players, correct?


Re: Drunk Level - Luicy. - 09.08.2016

Quote:
Originally Posted by GoldenLion
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But SetPlayerDrunkLevel doesn't work on desynced players, correct?
Urgh, I can't answer that, get someone with a bad network connection and test it while they're desynced.
But there's a high risk that it wont work, since you wont even see other people while desynced.