29.01.2016, 14:07
For some reason my textdraw sets string in a another textdraw while it isn't even supposed to do that.
I've checked my code 200 times and it updates the string in the correct textdraw (player_td[playerid][info]) but it also updates (global_td[clock]) for whatever reason.
Anyone know what the cause of this may be?
I've checked my code 200 times and it updates the string in the correct textdraw (player_td[playerid][info]) but it also updates (global_td[clock]) for whatever reason.
Anyone know what the cause of this may be?