textdraw overwriting another? - Printable Version
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textdraw overwriting another? -
xFuTuRe - 29.01.2016
For some reason my textdraw sets string in a another textdraw while it isn't even supposed to do that.
I've checked my code 200 times and it updates the string in the correct textdraw (player_td[playerid][info]) but it also updates (global_td[clock]) for whatever reason.
Anyone know what the cause of this may be?
Re: textdraw overwriting another? -
Tamy - 29.01.2016
I had this problem, my problem was that I had set the Textdraw's color/size/background before actually creating it like TextDrawID = CreateTextDraw(etc..) so make sure you first CreateTextDraw then define it's components.
Re: textdraw overwriting another? -
xFuTuRe - 29.01.2016
I actually just got it fixed, had to make the function public which fixed it.
Thanks anyhow
Re: textdraw overwriting another? -
Pottus - 29.01.2016
Quote:
Originally Posted by xFuTuRe
I actually just got it fixed, had to make the function public which fixed it.
Thanks anyhow 
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That wouldn't do anything unless you have timers calling that function.
Re: textdraw overwriting another? -
xFuTuRe - 29.01.2016
Quote:
Originally Posted by Pottus
That wouldn't do anything unless you have timers calling that function.
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For whatever reason it did fix it, don't ask me why.