15.09.2015, 19:41
(
Последний раз редактировалось rootcause; 05.07.2016 в 17:13.
Причина: video re-added
)
Just a minigame/event thing I did. It probably won't work as intended with laggy players though.
How it works?
Ships will get faster every 5 team points and first ship arrives at the final point wins. If both ships have the same speed, higher scoring team will win.
If both teams have the same points, game will result in a draw. You'll get team points when you kill the enemy team members or when enemy members fall from their ship to ice cold San Andreas water.
You can choose which weapons players'll get from EventWeapons array and set their ammo from EVENT_AMMO define. Also you can configure how much money and score winner team gets from WINNER_MONEY and WINNER_SCORE defines.
Commands
/shipwars - Starts the game if there isn't an active game, joins it otherwise. You can only join when the game is in readying up stage.
/leaveship - Leaves the game.
How it works?
Ships will get faster every 5 team points and first ship arrives at the final point wins. If both ships have the same speed, higher scoring team will win.
If both teams have the same points, game will result in a draw. You'll get team points when you kill the enemy team members or when enemy members fall from their ship to ice cold San Andreas water.
You can choose which weapons players'll get from EventWeapons array and set their ammo from EVENT_AMMO define. Also you can configure how much money and score winner team gets from WINNER_MONEY and WINNER_SCORE defines.
Commands
/shipwars - Starts the game if there isn't an active game, joins it otherwise. You can only join when the game is in readying up stage.
/leaveship - Leaves the game.