[FilterScript] Ship Wars - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Filterscripts (
https://sampforum.blast.hk/forumdisplay.php?fid=17)
+--- Thread: [FilterScript] Ship Wars (
/showthread.php?tid=589132)
Ship Wars -
rootcause - 15.09.2015
Just a minigame/event thing I did. It probably won't work as intended with laggy players though.
How it works?
Ships will get faster every 5 team points and first ship arrives at the final point wins. If both ships have the same speed, higher scoring team will win.
If both teams have the same points, game will result in a draw. You'll get team points when you kill the enemy team members or when enemy members fall from their ship to ice cold San Andreas water.
You can choose which weapons players'll get from EventWeapons array and set their ammo from EVENT_AMMO define. Also you can configure how much money and score winner team gets from WINNER_MONEY and WINNER_SCORE defines.
Commands
/shipwars - Starts the game if there isn't an active game, joins it otherwise. You can only join when the game is in readying up stage.
/leaveship - Leaves the game.
Re: Ship Wars -
DeathFire - 15.09.2015
Off-Topic: That signature lol ahahah :P
On-Topic: Nice job. +REP
Re: Ship Wars -
Trable - 15.09.2015
Very nice
Re: Ship Wars -
DarkLored - 15.09.2015
Good job, it is a really creative idea! +REP
Re: Ship Wars -
DoubleNicca - 16.09.2015
GTATurk'ten sonra seni burda gцrmekte gьzel krdş.
Bana bi TDM kodlarsın artık.
Respuesta: Ship Wars -
Coringa253 - 18.09.2015
Howww, Good Job!
Re: Ship Wars -
Ritzy2K - 21.09.2015
Nice one. +rep.