Server Timer
#1

Hello!
Can someone help me make a timer so that 1 minute after the player connects, their chat gets cleared.
This is so that the
''Connected. Joining Server..."
Message goes away.


Cheers!
Reply
#2

show oneplayerconnect
Reply
#3

Why? All I asked for is a timer..
Reply
#4

lol
Misc::ClearWindow(playerid);

add this at onplayerconnect
Reply
#5

pawn Код:
// [ DEVELOPMENT GAMEMODE ]

// INCLUDES:

#include <a_samp>

// DEFINES:

// FUNCTIONS:

#define function%0(%1) forward%0(%1); public%0(%1)

// PER-PLAYER VARIABLES:

// TIMERS:

new tmClearChat[MAX_PLAYERS];

// MAIN:

main()
{
    print("Development Mode: clear_chat_on_connect.amx");
}

// CALLBACKS:

public OnGameModeInit()
{
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerConnect(playerid)
{
    KillTimer(tmClearChat[playerid]);
    tmClearChat[playerid] = SetTimerEx("ClearChat", 1000 * 60, false, "i", playerid);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    KillTimer(tmClearChat[playerid]);
    return 1;
}

// FUNCTIONS:

function ClearChat(playerid)
{
    for(new i = 0; i <= 15; i ++)
    {
        SendClientMessage(playerid, -1, " ");
    }
    return 1;
}
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)