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Is there any way to check is player's car rotated by 360 degrees? Not angle pos, you know - sth a'la single player stunt bonus.
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I don't understand what you want...
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I think he wants to detect the rotation on the X and Y axis. AFAIK SAMP only provides detection for the Z angle so I am afraid that isn't a possible thing to do.
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It is, sortof..
Try SetVehicleAngularVelocity.
Not sure if there's a get function for it, try to ****** it.
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This would require direct results from a physics simulation to achieve.