13.03.2015, 13:39
when is player jailed and when he disconnect he is not in jail??
Код:
CMD:jail(playerid, params[])
{
if(pInfo[playerid][pLevel] >= 1)
{
new id, time = 0, reason[50];
if(isnull(params)) return SendClientMessage(playerid, yellow, "Usage: /Jail <Player ID> <Minutes> <Reason>");
sscanf(params, "uis[50]", id, time, reason);
if(IsPlayerConnected(id) && id != playerid)
{
if(pInfo[id][Jailed] == 1) return SendClientMessage(playerid,red,"This player is already jailed. see /jailed");
if(pInfo[playerid][pLevel] <= pInfo[id][pLevel]) return ShowMessage(playerid, red, 6);
if(!isnull(reason) && time == 0)
format(Jstring,sizeof(Jstring),"Administrator %s has jailed player '%s' | Reason: %s",GetName(playerid),GetName(id),reason);
else if(!isnull(reason) && time >= 1) format(Jstring,sizeof(Jstring),"Administrator %s has jailed '%s' for %d minutes (reason: %s)",GetName(playerid),GetName(id), time, reason);
else if(isnull(reason) && time >= 1) format(Jstring,sizeof(Jstring),"Administrator %s has jailed '%s' for %d minutes",GetName(playerid),GetName(id), time);
else format(Jstring,sizeof(Jstring),"Administrator %s has jailed '%s'",GetName(playerid),GetName(id));
CommandToAdmins(playerid,"jail");
SendClientMessageToAll(red,Jstring);
pInfo[id][Jailed] = 1;
TogglePlayerControllable(id, false);
new Float:x, Float:y, Float:z;
GetPlayerPos(id,x,y,z);
SetPlayerCameraPos(id,x+7,y,z+5);
SetPlayerCameraLookAt(id,x,y,z);
JPlayer[id] = SetTimerEx("JailPlayer",3000,0,"d",id);
if(GetPlayerState(id) == PLAYER_STATE_ONFOOT) SetPlayerSpecialAction(id,SPECIAL_ACTION_HANDSUP);
if(time >= 1)
{
Jtimer[id] = SetTimerEx("Unjail",time*1000*60,0,"u",id);
}
return 1;
}
else return ShowMessage(playerid, red, 3);
}
else return ShowMessage(playerid, red, 1);
}


