RemoveBuildingForPlayer bug
#1





This can be fixed?
Reply
#2

is the maping in a filter script
Reply
#3

Quote:
Originally Posted by Malganys
View Post




This can be fixed?
Maybe if you actually said what it was actually doing rather than simply posting up 2 screens, and the line "This can be fixed?"


What is wrong with it?

What are you trying to do?


WHAT needs fixing...
Reply
#4

Nothing wrong at all you didn't delete the LOD objects.
Reply
#5

Quote:
Originally Posted by Pottus
View Post
Nothing wrong at all you didn't delete the LOD objects.
If ^^ is correct, you should use jernejls map editor.

https://sampforum.blast.hk/showthread.php?tid=282801

That'll remove everything related to that object when you do remove it.
Reply
#6

When You Have Done All The Mappings On The Map Editor Simply ONLY Take The RemoveBuildingForPlayer Codes Put It Right Under The OnPlayerConnect Callback On Pawno.
Reply
#7

Quote:
Originally Posted by karan007
View Post
When You Have Done All The Mappings On The Map Editor Simply ONLY Take The RemoveBuildingForPlayer Codes Put It Right Under The OnPlayerConnect Callback On Pawno.
Even though what you say is correct, this isn't the issue here.
Reply
#8

Quote:
Originally Posted by Pottus
View Post
Nothing wrong at all you didn't delete the LOD objects.
Thanks Pottus.

Quote:
Originally Posted by Sew_Sumi
View Post
If ^^ is correct, you should use jernejls map editor.

https://sampforum.blast.hk/showthread.php?tid=282801

That'll remove everything related to that object when you do remove it.
Thanks Sew_Sumi.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)