RemoveBuildingForPlayer bug - Printable Version
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+--- Thread: RemoveBuildingForPlayer bug (
/showthread.php?tid=561641)
RemoveBuildingForPlayer bug -
Malganys - 04.02.2015
This can be fixed?
Re: RemoveBuildingForPlayer bug -
tboysamp - 04.02.2015
is the maping in a filter script
Re: RemoveBuildingForPlayer bug -
Sew_Sumi - 04.02.2015
Quote:
Originally Posted by Malganys
This can be fixed?
|
Maybe if you actually said what it was actually doing rather than simply posting up 2 screens, and the line "This can be fixed?"
What is wrong with it?
What are you trying to do?
WHAT needs fixing...
Re: RemoveBuildingForPlayer bug -
Pottus - 04.02.2015
Nothing wrong at all you didn't delete the LOD objects.
Re: RemoveBuildingForPlayer bug -
Sew_Sumi - 04.02.2015
Quote:
Originally Posted by Pottus
Nothing wrong at all you didn't delete the LOD objects.
|
If ^^ is correct, you should use jernejls map editor.
https://sampforum.blast.hk/showthread.php?tid=282801
That'll remove everything related to that object when you do remove it.
Re: RemoveBuildingForPlayer bug -
Karan007 - 04.02.2015
When You Have Done All The Mappings On The Map Editor Simply ONLY Take The RemoveBuildingForPlayer Codes Put It Right Under The OnPlayerConnect Callback On Pawno.
Re: RemoveBuildingForPlayer bug -
Sew_Sumi - 04.02.2015
Quote:
Originally Posted by karan007
When You Have Done All The Mappings On The Map Editor Simply ONLY Take The RemoveBuildingForPlayer Codes Put It Right Under The OnPlayerConnect Callback On Pawno.
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Even though what you say is correct, this isn't the issue here.
Respuesta: Re: RemoveBuildingForPlayer bug -
Malganys - 04.02.2015
Quote:
Originally Posted by Pottus
Nothing wrong at all you didn't delete the LOD objects.
|
Thanks Pottus.
Quote:
Originally Posted by Sew_Sumi
|
Thanks Sew_Sumi.