26.01.2015, 11:08
i making warehouses for my faction.
but when i put the gun in warehouses,when i restart server warehouses is emtpy
it's not loading my gun which i put into him.
i don't want to make loading with y_ini i want loading it via public..
But how ?
Under onpropupdate
but when i put the gun in warehouses,when i restart server warehouses is emtpy
it's not loading my gun which i put into him.
i don't want to make loading with y_ini i want loading it via public..
But how ?
Код:
YCMD:skladistestavi(playerid, params[], help) { #pragma unused params if(help) return SCM(playerid, COLOR_GREY, "Not supported"); if(IsPlayerConnected(playerid)) { new x_nr[24]; new string[128],sendername[MAX_PLAYER_NAME],ammo; GetPlayerName(playerid,sendername,sizeof(sendername)); if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094)) if(sscanf(params,"s[24]D",x_nr,ammo)) { SCM(playerid, COLOR_WHITE, "Koristenje: /skladistestavi [ime] [kolicina/municija]"); SCM(playerid, COLOR_WHITE, "Dostupna imena: drogu, materijale, oruzje, oruzje2, oruzje3, oruzje4, oruzje5, oruzje6"); return 1; } if(ReduceTime[playerid] == 1) { SCM(playerid, COLOR_GREY, "Moras sacekati 3 sekunde da ponovo koristis ovu komandu !"); return 1; } if(NaAkciji[playerid] >= 1) { SCM(playerid, COLOR_GRAD2, "** Na akciji ste, ne moћete da ostavite oruzje u kuci!"); return 1; } new skladiste; { ReduceTime[playerid] = 1; SetTimerEx("ReduceTimer", 3000, false, "i", playerid); if(strcmp(x_nr,"drogu",true) == 0) { if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094)) { if(sscanf(params,"s[24]d",x_nr,ammo)) { SCM(playerid, COLOR_GRAD1, "Koristenje: /skladistestavi drogu [kolicina]"); format(string, sizeof(string),"* Nosite %d Droge",PlayerInfo[playerid][pDrugs]); SCM(playerid, COLOR_GRAD1, string); return 1; } if(ammo < 0 || ammo> PlayerInfo[playerid][pDrugs]) return SCM(playerid, COLOR_GREY, "Nemate toliko droge."); if(SkladisteInfo[skladiste][skDrugs]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete staviti 2000 grama."); PlayerInfo[playerid][pDrugs] -= ammo; SkladisteInfo[skladiste][skDrugs] += ammo; if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi vrecu sa drogom i stavlja u skladiste.", sendername); } else { format(string, sizeof(string), "* %s vadi vrecu sa drogom i stavlja u skladiste.", sendername); } ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); new y1, m, d; new h,mi,s; getdate(y1,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /skladistestavi drogu %d",d,m,y1,h,mi,s,sendername, ammo); CommandLog(string); } else { SCM(playerid, COLOR_RED,"* Niste u skladistu!"); return 1; } } else if(strcmp(x_nr,"materijale",true) == 0) { if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094)) { if(sscanf(params,"s[24]d",x_nr,ammo)) { SCM(playerid, COLOR_GRAD1, "Koristenje: /skladistestavi materijale [kolicina]"); format(string, sizeof(string),"* Nosite %d Materijala",PlayerInfo[playerid][pMats]); SCM(playerid, COLOR_GRAD1, string); return 1; } if(ammo < 0 || ammo> PlayerInfo[playerid][pMats]) return SCM(playerid, COLOR_GREY, "* Nemate toliko materijala."); if(SkladisteInfo[skladiste][skMaterials]+ammo > 1000) return SCM(playerid, COLOR_GREY,"* Najvise moћete staviti 1000 materijala."); PlayerInfo[playerid][pMats] -= ammo; SkladisteInfo[skladiste][skMaterials] += ammo; if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoju torbu sa materijalima i ostavlja u skladiste.", sendername); } else { format(string, sizeof(string), "* %s vadi svoju torbu sa materijalima i ostavlja u skladiste.", sendername); } ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); new y1, m, d; new h,mi,s; getdate(y1,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /skladistestavi materijale %d",d,m,y1,h,mi,s,sendername, ammo); CommandLog(string); } else { SCM(playerid, COLOR_RED,"* Niste u skladistu!"); return 1; } } else if(strcmp(x_nr,"oruzje",true) == 0) { new gunname[24]; if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094)) { if(sscanf(params,"s[24]d",x_nr,ammo)) { SCM(playerid, COLOR_GRAD1, "Koristenje: /skladistestavi oruzje [municija]"); return 1; } if(ammo < 0 || ammo > GetPlayerAmmo(playerid)) { SCM(playerid, COLOR_GREY, " Nemate toliko municije."); return 1; } new weapon = GetPlayerWeapon(playerid); GetWeaponName(weapon,gunname, sizeof(gunname)); if(weapon != 0) { if(SkladisteInfo[skladiste][skWeapon1] == 0) { if(SkladisteInfo[skladiste][skAmmo1]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka."); SafeGivePlayerWeapon(playerid, weapon, -ammo); SkladisteInfo[skladiste][skWeapon1] = weapon; SkladisteInfo[skladiste][skAmmo1] = ammo; if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); } else if(SkladisteInfo[skladiste][skWeapon1] == weapon) { if(SkladisteInfo[skladiste][skAmmo1]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka."); SafeGivePlayerWeapon(playerid, weapon, -ammo); SkladisteInfo[skladiste][skAmmo1] += ammo; if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); } else { SCM(playerid, COLOR_GREY,"* Na ovome slotu vec ima neko oruzje!"); SCM(playerid, COLOR_GREY,"* Stavite jos municije tog oruzja ili ga izvadite i stavite drugo!"); return 1; } new y1, m, d; new h,mi,s; getdate(y1,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /skladistestavi oruzje %d (%s)",d,m,y1,h,mi,s,sendername, ammo, gunname); CommandLog(string); } else { SCM(playerid, COLOR_GREY,"* Nemate oruzje u rukama!"); return 1; } } else { SCM(playerid, COLOR_RED,"* Niste u skladistu!"); return 1; } } else if(strcmp(x_nr,"oruzje2",true) == 0) { new gunname[24]; if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094)) { if(sscanf(params,"s[24]d",x_nr,ammo)) { SCM(playerid, COLOR_GRAD1, "Koristenje: /skladistestavi oruzje2 [municija]"); return 1; } if(ammo < 0 || ammo > GetPlayerAmmo(playerid)) { SCM(playerid, COLOR_GREY, "Nemate toliko municije."); return 1; } new weapon = GetPlayerWeapon(playerid); GetWeaponName(weapon,gunname, sizeof(gunname)); if(weapon != 0) { if(SkladisteInfo[skladiste][skWeapon2] == 0) { if(SkladisteInfo[skladiste][skAmmo2]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka."); SafeGivePlayerWeapon(playerid, weapon, -ammo); SkladisteInfo[skladiste][skWeapon2] = weapon; SkladisteInfo[skladiste][skAmmo2] = ammo; if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); } else if(SkladisteInfo[skladiste][skWeapon2] == weapon) { if(SkladisteInfo[skladiste][skAmmo2]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka."); SafeGivePlayerWeapon(playerid, weapon, -ammo); SkladisteInfo[skladiste][skAmmo2] += ammo; if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); } else { SCM(playerid, COLOR_GREY,"* Na ovome slotu vec ima neko oruzje!"); SCM(playerid, COLOR_GREY,"* Stavite jos municije tog oruzja ili ga izvadite i stavite drugo!"); return 1; } new y1, m, d; new h,mi,s; getdate(y1,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /skladistestavi oruzje2 %d (%s)",d,m,y1,h,mi,s,sendername, ammo, gunname); CommandLog(string); OnPropUpdate(6, skladiste); } else { SCM(playerid, COLOR_GREY,"* Nemate oruzje u rukama!"); return 1; } } else { SCM(playerid, COLOR_RED,"* Niste u skladistu!"); return 1; } } else if(strcmp(x_nr,"oruzje3",true) == 0) { new gunname[24]; if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094)) { if(sscanf(params,"s[24]d",x_nr,ammo)) { SCM(playerid, COLOR_GRAD1, "Koristenje: /skladistestavi oruzje3 [municija]"); return 1; } if(ammo < 0 || ammo > GetPlayerAmmo(playerid)) { SCM(playerid, COLOR_GREY, "Nemate toliko municije."); return 1; } new weapon = GetPlayerWeapon(playerid); GetWeaponName(weapon,gunname, sizeof(gunname)); if(weapon != 0) { if(SkladisteInfo[skladiste][skWeapon3] == 0) { if(SkladisteInfo[skladiste][skAmmo3]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka."); SafeGivePlayerWeapon(playerid, weapon, -ammo); SkladisteInfo[skladiste][skWeapon3] = weapon; SkladisteInfo[skladiste][skAmmo3] = ammo; if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); } else if(SkladisteInfo[skladiste][skWeapon3] == weapon) { if(SkladisteInfo[skladiste][skAmmo3]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka."); SafeGivePlayerWeapon(playerid, weapon, -ammo); SkladisteInfo[skladiste][skAmmo3] += ammo; if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); } else { SCM(playerid, COLOR_GREY,"* Na ovome slotu vec ima neko oruzje!"); SCM(playerid, COLOR_GREY,"* Stavite jos municije tog oruzja ili ga izvadite i stavite drugo!"); return 1; } new y1, m, d; new h,mi,s; getdate(y1,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /skladistestavi oruzje3 %d (%s)",d,m,y1,h,mi,s,sendername, ammo, gunname); CommandLog(string); } else { SCM(playerid, COLOR_GREY,"* Nemate oruzje u rukama!"); return 1; } } else { SCM(playerid, COLOR_RED,"* Niste u skladistu!"); return 1; } } else if(strcmp(x_nr,"oruzje4",true) == 0) { new gunname[24]; if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094)) { if(sscanf(params,"s[24]d",x_nr,ammo)) { SCM(playerid, COLOR_GRAD1, "Koristenje: /skladistestavi oruzje4 [municija]"); return 1; } if(ammo < 0 || ammo > GetPlayerAmmo(playerid)) { SCM(playerid, COLOR_GREY, "Nemate toliko municije."); return 1; } new weapon = GetPlayerWeapon(playerid); GetWeaponName(weapon,gunname, sizeof(gunname)); if(weapon != 0) { if(SkladisteInfo[skladiste][skWeapon4] == 0) { if(SkladisteInfo[skladiste][skAmmo4]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka."); SafeGivePlayerWeapon(playerid, weapon, -ammo); SkladisteInfo[skladiste][skWeapon4] = weapon; SkladisteInfo[skladiste][skAmmo4] = ammo; if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); } else if(SkladisteInfo[skladiste][skWeapon4] == weapon) { if(SkladisteInfo[skladiste][skAmmo4]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka."); SafeGivePlayerWeapon(playerid, weapon, -ammo); SkladisteInfo[skladiste][skAmmo4] += ammo; if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); } else { SCM(playerid, COLOR_GREY,"* Na ovome slotu vec ima neko oruzje!"); SCM(playerid, COLOR_GREY,"* Stavite jos municije tog oruzja ili ga izvadite i stavite drugo!"); return 1; } new y1, m, d; new h,mi,s; getdate(y1,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /skladistestavi oruzje4 %d (%s)",d,m,y1,h,mi,s,sendername, ammo, gunname); CommandLog(string); } else { SCM(playerid, COLOR_GREY,"* Nemate oruzje u rukama!"); return 1; } } else { SCM(playerid, COLOR_RED,"* Niste u skladistu!"); return 1; } } else if(strcmp(x_nr,"oruzje5",true) == 0) { new gunname[24]; if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094)) { if(sscanf(params,"s[24]d",x_nr,ammo)) { SCM(playerid, COLOR_GRAD1, "Koristenje: /skladistestavi oruzje5 [municija]"); return 1; } if(ammo < 0 || ammo > GetPlayerAmmo(playerid)) { SCM(playerid, COLOR_GREY, "Nemate toliko municije."); return 1; } new weapon = GetPlayerWeapon(playerid); GetWeaponName(weapon,gunname, sizeof(gunname)); if(weapon != 0) { if(SkladisteInfo[skladiste][skWeapon5] == 0) { if(SkladisteInfo[skladiste][skAmmo5]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka."); SafeGivePlayerWeapon(playerid, weapon, -ammo); SkladisteInfo[skladiste][skWeapon5] = weapon; SkladisteInfo[skladiste][skAmmo5] = ammo; if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); } else if(SkladisteInfo[skladiste][skWeapon5] == weapon) { if(SkladisteInfo[skladiste][skAmmo5]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka."); SafeGivePlayerWeapon(playerid, weapon, -ammo); SkladisteInfo[skladiste][skAmmo5] += ammo; if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); } else { SCM(playerid, COLOR_GREY,"* Na ovome slotu vec ima neko oruzje!"); SCM(playerid, COLOR_GREY,"* Stavite jos municije tog oruzja ili ga izvadite i stavite drugo!"); return 1; } new y1, m, d; new h,mi,s; getdate(y1,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /skladistestavi oruzje5 %d (%s)",d,m,y1,h,mi,s,sendername, ammo, gunname); CommandLog(string); } else { SCM(playerid, COLOR_GREY,"* Nemate oruzje u rukama!"); return 1; } } else { SCM(playerid, COLOR_RED,"* Niste u skladistu!"); return 1; } } else if(strcmp(x_nr,"oruzje6",true) == 0) { new gunname[24]; if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094)) { if(sscanf(params,"s[24]d",x_nr,ammo)) { SCM(playerid, COLOR_GRAD1, "Koristenje: /skladistestavi oruzje6 [municija]"); return 1; } if(ammo < 0 || ammo > GetPlayerAmmo(playerid)) { SCM(playerid, COLOR_GREY, "Nemate toliko municije."); return 1; } new weapon = GetPlayerWeapon(playerid); GetWeaponName(weapon,gunname, sizeof(gunname)); if(weapon != 0) { if(SkladisteInfo[skladiste][skWeapon6] == 0) { if(SkladisteInfo[skladiste][skAmmo6]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka."); SafeGivePlayerWeapon(playerid, weapon, -ammo); SkladisteInfo[skladiste][skWeapon6] = weapon; SkladisteInfo[skladiste][skAmmo6] = ammo; if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); } else if(SkladisteInfo[skladiste][skWeapon6] == weapon) { if(SkladisteInfo[skladiste][skAmmo6]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka."); SafeGivePlayerWeapon(playerid, weapon, -ammo); SkladisteInfo[skladiste][skAmmo6] += ammo; if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); } ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); } else { SCM(playerid, COLOR_GREY,"* Na ovome slotu vec ima neko oruzje!"); SCM(playerid, COLOR_GREY,"* Stavite jos municije tog oruzja ili ga izvadite i stavite drugo!"); return 1; } new y1, m, d; new h,mi,s; getdate(y1,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /skladistestavi oruzje6 %d (%s)",d,m,y1,h,mi,s,sendername, ammo, gunname); CommandLog(string); } else { SCM(playerid, COLOR_GREY,"* Nemate oruzje u rukama!"); return 1; } } else { SCM(playerid, COLOR_RED,"* Niste u skladistu!"); return 1; } } } } return 1; }
Код:
public LoadSkladista() { new file[64]; for(new idx = 0; idx < sizeof(SkladisteInfo) ; idx++) { format(file, sizeof(file),"UER X2/Skladista/%d.ini", idx); if(dini_Exists(file)) { SkladisteInfo[idx][skDrugs] = dini_Int(file,"Drugs"); SkladisteInfo[idx][skMaterials] = dini_Int(file,"Materials"); SkladisteInfo[idx][skWeapon1] = dini_Int(file,"Weapon1"); SkladisteInfo[idx][skAmmo1] = dini_Int(file,"Ammo1"); SkladisteInfo[idx][skWeapon2] = dini_Int(file,"Weapon2"); SkladisteInfo[idx][skAmmo2] = dini_Int(file,"Ammo2"); SkladisteInfo[idx][skWeapon3] = dini_Int(file,"Weapon3"); SkladisteInfo[idx][skAmmo3] = dini_Int(file,"Ammo3"); SkladisteInfo[idx][skWeapon4] = dini_Int(file,"Weapon4"); SkladisteInfo[idx][skAmmo4] = dini_Int(file,"Ammo4"); SkladisteInfo[idx][skWeapon5] = dini_Int(file,"Weapon5"); SkladisteInfo[idx][skAmmo5] = dini_Int(file,"Ammo5"); SkladisteInfo[idx][skWeapon6] = dini_Int(file,"Weapon6"); SkladisteInfo[idx][skAmmo6] = dini_Int(file,"Ammo6"); } } print("[Skripta]: Ucitana Skladista"); return 1; }
Код:
else if(update == 6) { format(file, sizeof(file),"UER X2/Skladista/%d.ini",idx); if(dini_Exists(file)) { dini_IntSet(file,"Drugs",SkladisteInfo[idx][skDrugs]); dini_IntSet(file,"Materials",SkladisteInfo[idx][skMaterials]); dini_IntSet(file,"Weapon1",SkladisteInfo[idx][skWeapon1]); dini_IntSet(file,"Ammo1",SkladisteInfo[idx][skAmmo1]); dini_IntSet(file,"Weapon2",SkladisteInfo[idx][skWeapon2]); dini_IntSet(file,"Ammo2",SkladisteInfo[idx][skAmmo2]); dini_IntSet(file,"Weapon3",SkladisteInfo[idx][skWeapon3]); dini_IntSet(file,"Ammo3",SkladisteInfo[idx][skAmmo3]); dini_IntSet(file,"Weapon4",SkladisteInfo[idx][skWeapon4]); dini_IntSet(file,"Ammo4",SkladisteInfo[idx][skAmmo4]); dini_IntSet(file,"Weapon5",SkladisteInfo[idx][skWeapon5]); dini_IntSet(file,"Ammo5",SkladisteInfo[idx][skAmmo5]); dini_IntSet(file,"Weapon6",SkladisteInfo[idx][skWeapon6]); dini_IntSet(file,"Ammo6",SkladisteInfo[idx][skAmmo6]); } }