i making warehouses for my faction.
it's not loading my gun which i put into him.
i don't want to make loading with y_ini i want loading it via public..
Код:
YCMD:skladistestavi(playerid, params[], help)
{
#pragma unused params
if(help) return SCM(playerid, COLOR_GREY, "Not supported");
if(IsPlayerConnected(playerid))
{
new x_nr[24];
new string[128],sendername[MAX_PLAYER_NAME],ammo;
GetPlayerName(playerid,sendername,sizeof(sendername));
if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094))
if(sscanf(params,"s[24]D",x_nr,ammo))
{
SCM(playerid, COLOR_WHITE, "Koristenje: /skladistestavi [ime] [kolicina/municija]");
SCM(playerid, COLOR_WHITE, "Dostupna imena: drogu, materijale, oruzje, oruzje2, oruzje3, oruzje4, oruzje5, oruzje6");
return 1;
}
if(ReduceTime[playerid] == 1)
{
SCM(playerid, COLOR_GREY, "Moras sacekati 3 sekunde da ponovo koristis ovu komandu !");
return 1;
}
if(NaAkciji[playerid] >= 1)
{
SCM(playerid, COLOR_GRAD2, "** Na akciji ste, ne moћete da ostavite oruzje u kuci!");
return 1;
}
new skladiste;
{
ReduceTime[playerid] = 1;
SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
if(strcmp(x_nr,"drogu",true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094))
{
if(sscanf(params,"s[24]d",x_nr,ammo))
{
SCM(playerid, COLOR_GRAD1, "Koristenje: /skladistestavi drogu [kolicina]");
format(string, sizeof(string),"* Nosite %d Droge",PlayerInfo[playerid][pDrugs]);
SCM(playerid, COLOR_GRAD1, string);
return 1;
}
if(ammo < 0 || ammo> PlayerInfo[playerid][pDrugs]) return SCM(playerid, COLOR_GREY, "Nemate toliko droge.");
if(SkladisteInfo[skladiste][skDrugs]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete staviti 2000 grama.");
PlayerInfo[playerid][pDrugs] -= ammo;
SkladisteInfo[skladiste][skDrugs] += ammo;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi vrecu sa drogom i stavlja u skladiste.", sendername); }
else { format(string, sizeof(string), "* %s vadi vrecu sa drogom i stavlja u skladiste.", sendername); }
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /skladistestavi drogu %d",d,m,y1,h,mi,s,sendername, ammo);
CommandLog(string);
}
else
{
SCM(playerid, COLOR_RED,"* Niste u skladistu!");
return 1;
}
}
else if(strcmp(x_nr,"materijale",true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094))
{
if(sscanf(params,"s[24]d",x_nr,ammo))
{
SCM(playerid, COLOR_GRAD1, "Koristenje: /skladistestavi materijale [kolicina]");
format(string, sizeof(string),"* Nosite %d Materijala",PlayerInfo[playerid][pMats]);
SCM(playerid, COLOR_GRAD1, string);
return 1;
}
if(ammo < 0 || ammo> PlayerInfo[playerid][pMats]) return SCM(playerid, COLOR_GREY, "* Nemate toliko materijala.");
if(SkladisteInfo[skladiste][skMaterials]+ammo > 1000) return SCM(playerid, COLOR_GREY,"* Najvise moћete staviti 1000 materijala.");
PlayerInfo[playerid][pMats] -= ammo;
SkladisteInfo[skladiste][skMaterials] += ammo;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoju torbu sa materijalima i ostavlja u skladiste.", sendername); }
else { format(string, sizeof(string), "* %s vadi svoju torbu sa materijalima i ostavlja u skladiste.", sendername); }
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /skladistestavi materijale %d",d,m,y1,h,mi,s,sendername, ammo);
CommandLog(string);
}
else
{
SCM(playerid, COLOR_RED,"* Niste u skladistu!");
return 1;
}
}
else if(strcmp(x_nr,"oruzje",true) == 0)
{
new gunname[24];
if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094))
{
if(sscanf(params,"s[24]d",x_nr,ammo))
{
SCM(playerid, COLOR_GRAD1, "Koristenje: /skladistestavi oruzje [municija]");
return 1;
}
if(ammo < 0 || ammo > GetPlayerAmmo(playerid))
{
SCM(playerid, COLOR_GREY, " Nemate toliko municije.");
return 1;
}
new weapon = GetPlayerWeapon(playerid);
GetWeaponName(weapon,gunname, sizeof(gunname));
if(weapon != 0)
{
if(SkladisteInfo[skladiste][skWeapon1] == 0)
{
if(SkladisteInfo[skladiste][skAmmo1]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka.");
SafeGivePlayerWeapon(playerid, weapon, -ammo);
SkladisteInfo[skladiste][skWeapon1] = weapon;
SkladisteInfo[skladiste][skAmmo1] = ammo;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else if(SkladisteInfo[skladiste][skWeapon1] == weapon)
{
if(SkladisteInfo[skladiste][skAmmo1]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka.");
SafeGivePlayerWeapon(playerid, weapon, -ammo);
SkladisteInfo[skladiste][skAmmo1] += ammo;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else
{
SCM(playerid, COLOR_GREY,"* Na ovome slotu vec ima neko oruzje!");
SCM(playerid, COLOR_GREY,"* Stavite jos municije tog oruzja ili ga izvadite i stavite drugo!");
return 1;
}
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /skladistestavi oruzje %d (%s)",d,m,y1,h,mi,s,sendername, ammo, gunname);
CommandLog(string);
}
else
{
SCM(playerid, COLOR_GREY,"* Nemate oruzje u rukama!");
return 1;
}
}
else
{
SCM(playerid, COLOR_RED,"* Niste u skladistu!");
return 1;
}
}
else if(strcmp(x_nr,"oruzje2",true) == 0)
{
new gunname[24];
if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094))
{
if(sscanf(params,"s[24]d",x_nr,ammo))
{
SCM(playerid, COLOR_GRAD1, "Koristenje: /skladistestavi oruzje2 [municija]");
return 1;
}
if(ammo < 0 || ammo > GetPlayerAmmo(playerid))
{
SCM(playerid, COLOR_GREY, "Nemate toliko municije.");
return 1;
}
new weapon = GetPlayerWeapon(playerid);
GetWeaponName(weapon,gunname, sizeof(gunname));
if(weapon != 0)
{
if(SkladisteInfo[skladiste][skWeapon2] == 0)
{
if(SkladisteInfo[skladiste][skAmmo2]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka.");
SafeGivePlayerWeapon(playerid, weapon, -ammo);
SkladisteInfo[skladiste][skWeapon2] = weapon;
SkladisteInfo[skladiste][skAmmo2] = ammo;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else if(SkladisteInfo[skladiste][skWeapon2] == weapon)
{
if(SkladisteInfo[skladiste][skAmmo2]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka.");
SafeGivePlayerWeapon(playerid, weapon, -ammo);
SkladisteInfo[skladiste][skAmmo2] += ammo;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else
{
SCM(playerid, COLOR_GREY,"* Na ovome slotu vec ima neko oruzje!");
SCM(playerid, COLOR_GREY,"* Stavite jos municije tog oruzja ili ga izvadite i stavite drugo!");
return 1;
}
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /skladistestavi oruzje2 %d (%s)",d,m,y1,h,mi,s,sendername, ammo, gunname);
CommandLog(string);
OnPropUpdate(6, skladiste);
}
else
{
SCM(playerid, COLOR_GREY,"* Nemate oruzje u rukama!");
return 1;
}
}
else
{
SCM(playerid, COLOR_RED,"* Niste u skladistu!");
return 1;
}
}
else if(strcmp(x_nr,"oruzje3",true) == 0)
{
new gunname[24];
if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094))
{
if(sscanf(params,"s[24]d",x_nr,ammo))
{
SCM(playerid, COLOR_GRAD1, "Koristenje: /skladistestavi oruzje3 [municija]");
return 1;
}
if(ammo < 0 || ammo > GetPlayerAmmo(playerid))
{
SCM(playerid, COLOR_GREY, "Nemate toliko municije.");
return 1;
}
new weapon = GetPlayerWeapon(playerid);
GetWeaponName(weapon,gunname, sizeof(gunname));
if(weapon != 0)
{
if(SkladisteInfo[skladiste][skWeapon3] == 0)
{
if(SkladisteInfo[skladiste][skAmmo3]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka.");
SafeGivePlayerWeapon(playerid, weapon, -ammo);
SkladisteInfo[skladiste][skWeapon3] = weapon;
SkladisteInfo[skladiste][skAmmo3] = ammo;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else if(SkladisteInfo[skladiste][skWeapon3] == weapon)
{
if(SkladisteInfo[skladiste][skAmmo3]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka.");
SafeGivePlayerWeapon(playerid, weapon, -ammo);
SkladisteInfo[skladiste][skAmmo3] += ammo;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else
{
SCM(playerid, COLOR_GREY,"* Na ovome slotu vec ima neko oruzje!");
SCM(playerid, COLOR_GREY,"* Stavite jos municije tog oruzja ili ga izvadite i stavite drugo!");
return 1;
}
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /skladistestavi oruzje3 %d (%s)",d,m,y1,h,mi,s,sendername, ammo, gunname);
CommandLog(string);
}
else
{
SCM(playerid, COLOR_GREY,"* Nemate oruzje u rukama!");
return 1;
}
}
else
{
SCM(playerid, COLOR_RED,"* Niste u skladistu!");
return 1;
}
}
else if(strcmp(x_nr,"oruzje4",true) == 0)
{
new gunname[24];
if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094))
{
if(sscanf(params,"s[24]d",x_nr,ammo))
{
SCM(playerid, COLOR_GRAD1, "Koristenje: /skladistestavi oruzje4 [municija]");
return 1;
}
if(ammo < 0 || ammo > GetPlayerAmmo(playerid))
{
SCM(playerid, COLOR_GREY, "Nemate toliko municije.");
return 1;
}
new weapon = GetPlayerWeapon(playerid);
GetWeaponName(weapon,gunname, sizeof(gunname));
if(weapon != 0)
{
if(SkladisteInfo[skladiste][skWeapon4] == 0)
{
if(SkladisteInfo[skladiste][skAmmo4]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka.");
SafeGivePlayerWeapon(playerid, weapon, -ammo);
SkladisteInfo[skladiste][skWeapon4] = weapon;
SkladisteInfo[skladiste][skAmmo4] = ammo;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else if(SkladisteInfo[skladiste][skWeapon4] == weapon)
{
if(SkladisteInfo[skladiste][skAmmo4]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka.");
SafeGivePlayerWeapon(playerid, weapon, -ammo);
SkladisteInfo[skladiste][skAmmo4] += ammo;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else
{
SCM(playerid, COLOR_GREY,"* Na ovome slotu vec ima neko oruzje!");
SCM(playerid, COLOR_GREY,"* Stavite jos municije tog oruzja ili ga izvadite i stavite drugo!");
return 1;
}
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /skladistestavi oruzje4 %d (%s)",d,m,y1,h,mi,s,sendername, ammo, gunname);
CommandLog(string);
}
else
{
SCM(playerid, COLOR_GREY,"* Nemate oruzje u rukama!");
return 1;
}
}
else
{
SCM(playerid, COLOR_RED,"* Niste u skladistu!");
return 1;
}
}
else if(strcmp(x_nr,"oruzje5",true) == 0)
{
new gunname[24];
if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094))
{
if(sscanf(params,"s[24]d",x_nr,ammo))
{
SCM(playerid, COLOR_GRAD1, "Koristenje: /skladistestavi oruzje5 [municija]");
return 1;
}
if(ammo < 0 || ammo > GetPlayerAmmo(playerid))
{
SCM(playerid, COLOR_GREY, "Nemate toliko municije.");
return 1;
}
new weapon = GetPlayerWeapon(playerid);
GetWeaponName(weapon,gunname, sizeof(gunname));
if(weapon != 0)
{
if(SkladisteInfo[skladiste][skWeapon5] == 0)
{
if(SkladisteInfo[skladiste][skAmmo5]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka.");
SafeGivePlayerWeapon(playerid, weapon, -ammo);
SkladisteInfo[skladiste][skWeapon5] = weapon;
SkladisteInfo[skladiste][skAmmo5] = ammo;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else if(SkladisteInfo[skladiste][skWeapon5] == weapon)
{
if(SkladisteInfo[skladiste][skAmmo5]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka.");
SafeGivePlayerWeapon(playerid, weapon, -ammo);
SkladisteInfo[skladiste][skAmmo5] += ammo;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else
{
SCM(playerid, COLOR_GREY,"* Na ovome slotu vec ima neko oruzje!");
SCM(playerid, COLOR_GREY,"* Stavite jos municije tog oruzja ili ga izvadite i stavite drugo!");
return 1;
}
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /skladistestavi oruzje5 %d (%s)",d,m,y1,h,mi,s,sendername, ammo, gunname);
CommandLog(string);
}
else
{
SCM(playerid, COLOR_GREY,"* Nemate oruzje u rukama!");
return 1;
}
}
else
{
SCM(playerid, COLOR_RED,"* Niste u skladistu!");
return 1;
}
}
else if(strcmp(x_nr,"oruzje6",true) == 0)
{
new gunname[24];
if(IsPlayerInRangeOfPoint(playerid, 6,2439.6309,-2137.1584,13.5469) || IsPlayerInRangeOfPoint(playerid, 6,222.6259,-1372.5240,53.1094))
{
if(sscanf(params,"s[24]d",x_nr,ammo))
{
SCM(playerid, COLOR_GRAD1, "Koristenje: /skladistestavi oruzje6 [municija]");
return 1;
}
if(ammo < 0 || ammo > GetPlayerAmmo(playerid))
{
SCM(playerid, COLOR_GREY, "Nemate toliko municije.");
return 1;
}
new weapon = GetPlayerWeapon(playerid);
GetWeaponName(weapon,gunname, sizeof(gunname));
if(weapon != 0)
{
if(SkladisteInfo[skladiste][skWeapon6] == 0)
{
if(SkladisteInfo[skladiste][skAmmo6]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka.");
SafeGivePlayerWeapon(playerid, weapon, -ammo);
SkladisteInfo[skladiste][skWeapon6] = weapon;
SkladisteInfo[skladiste][skAmmo6] = ammo;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else if(SkladisteInfo[skladiste][skWeapon6] == weapon)
{
if(SkladisteInfo[skladiste][skAmmo6]+ammo > 2000) return SCM(playerid, COLOR_GREY,"* Najvise moћete ostavit 2000 metaka.");
SafeGivePlayerWeapon(playerid, weapon, -ammo);
SkladisteInfo[skladiste][skAmmo6] += ammo;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
else { format(string, sizeof(string), "* %s vadi svoj %s i stavlja u skladiste.", sendername,gunname); }
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else
{
SCM(playerid, COLOR_GREY,"* Na ovome slotu vec ima neko oruzje!");
SCM(playerid, COLOR_GREY,"* Stavite jos municije tog oruzja ili ga izvadite i stavite drugo!");
return 1;
}
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /skladistestavi oruzje6 %d (%s)",d,m,y1,h,mi,s,sendername, ammo, gunname);
CommandLog(string);
}
else
{
SCM(playerid, COLOR_GREY,"* Nemate oruzje u rukama!");
return 1;
}
}
else
{
SCM(playerid, COLOR_RED,"* Niste u skladistu!");
return 1;
}
}
}
}
return 1;
}