25.12.2014, 17:12
I have this code and I was trying to make it so I earn 0.1% of the savings you have. For example, if you had $50k in savings, you'd make $500. Can anyone help me? I don't know how to do this.
Код HTML:
stock Paycheck() { // Bank Robbery if(BankRobberyTime) BankRobberyTime --; // Bonus Calculation new bonus; foreach(Player, i) { if(IsPlayerLoggedIn(i)) bonus ++; } bonus = bonus*2; // Paycheck foreach(Player, i) { if(IsPlayerLoggedIn(i)) { if(PlayerInfo[i][pMinutes] >= 45) { new string[256], idx; // Calculating Paycheck new paycheck = ((PlayerInfo[i][pMinutes]*PlayerInfo[i][pMinutes]) / 20) * PlayerInfo[i][pLevel]; new taxamount = (TaxPercent * paycheck) / 100; new finalpaycheck = paycheck - taxamount; if(PlayerInfo[i][pInternet]) {finalpaycheck = finalpaycheck - 50; TaxMoney += 50;} idx = PlayerInfo[i][pBiz]; if(PlayerInfo[i][pBiz]) {finalpaycheck = finalpaycheck - (BizInfo[idx][bLevel] * 10 * PlayerInfo[i][pLevel]); TaxMoney += (BizInfo[idx][bLevel] * 10 * PlayerInfo[i][pLevel]);} idx = PlayerInfo[i][pHouse]; if(PlayerInfo[i][pHouse]) {finalpaycheck = finalpaycheck - (HouseInfo[idx][hLevel] * 5 * PlayerInfo[i][pLevel]); TaxMoney += (HouseInfo[idx][hLevel] * 10 * PlayerInfo[i][pLevel]);} if(PlayerInfo[i][pVIP] == 2) {finalpaycheck = finalpaycheck * (115/100);} if(PlayerInfo[i][pVIP] == 3) {finalpaycheck = finalpaycheck * (120/100);} if(PlayerInfo[i][pVIP] == 4) {finalpaycheck = finalpaycheck * (130/100);} finalpaycheck = finalpaycheck + ((bonus/100)*finalpaycheck); // Increasing Respect new calc, stack[4]; if(PlayerInfo[i][pMinutes] >= 120) { calc = (PlayerInfo[i][pMinutes]/60); format(stack, sizeof(stack), "%d", calc); PlayerInfo[i][pExp] += strval(stack); } else { PlayerInfo[i][pExp] ++; PlayerInfo[i][pHours] ++; } if(DayRespectEnd >= 1) { PlayerInfo[i][pExp] ++; SendClientMessage(i, COLOR_GREY, "* You have been given 1 additional respect point due to the current day ((/day))"); } /*// Levels: 1-30 new OldLevel = PlayerInfo[i][pLevel]; if(PlayerInfo[i][pLevel] == 1 && PlayerInfo[i][pExp] >= 4) PlayerInfo[i][pLevel]++; else if(PlayerInfo[i][pLevel] == 2 && PlayerInfo[i][pExp] >= 8) PlayerInfo[i][pLevel]++; else if(PlayerInfo[i][pLevel] == 30 && PlayerInfo[i][pExp] >= 369) PlayerInfo[i][pLevel]++; else if(PlayerInfo[i][pLevel] == 31 && PlayerInfo[i][pExp] >= 425) PlayerInfo[i][pLevel]++; new NewLevel = PlayerInfo[i][pLevel]; // Setting Level*/ SetPlayerScore(i, PlayerInfo[i][pHours]); new oldbalance = PlayerInfo[i][pBank]; PlayerInfo[i][pBank] += finalpaycheck; TaxMoney += taxamount; // Paycheck Report format(string, sizeof(string), "|___ BANK STATEMENT ___|", PlayerInfo[i][pMinutes]); SendClientMessage(i, COLOR_FADE1, string); format(string, sizeof(string), "{A4A4A4}Minutes Played: {F5F5F5}%d", PlayerInfo[i][pMinutes]); SendClientMessage(i, COLOR_FADE1, string); format(string, sizeof(string), "{A4A4A4}Paycheck: {F5F5F5}$%d {A4A4A4}Tax Amount: {F5F5F5}$%d (%d percent) {A4A4A4}Total Paycheck: {F5F5F5}$%d", paycheck, taxamount, TaxPercent, finalpaycheck); SendClientMessage(i, COLOR_FADE1, string); format(string, sizeof(string), "{A4A4A4}Old Balance: {F5F5F5}$%d {A4A4A4}New Balance: {F5F5F5}$%d", oldbalance, PlayerInfo[i][pBank]); SendClientMessage(i, COLOR_FADE1, string); /*if(PlayerInfo[i][pMinutes] >= 120) { format(string, sizeof(string), "* You have been given {F5F5F5}%d{A4A4A4} respect points for playing for {F5F5F5}%d{A4A4A4} minutes.", strval(stack), PlayerInfo[i][pMinutes]); if(PlayerInfo[i][pVIPBuddy]) PlayerInfo[i][pVIPBuddy] -= strval(stack); } else { format(string, sizeof(string), "* You have been given {F5F5F5}1{A4A4A4} respect point for playing for {F5F5F5}%d{A4A4A4} minutes.", PlayerInfo[i][pMinutes]); if(PlayerInfo[i][pVIPBuddy]) PlayerInfo[i][pVIPBuddy] --; }*/ SendClientMessage(i, COLOR_GREY, string); if(PlayerInfo[i][pInternet]) SendClientMessage(i, COLOR_GREY, "* You have been charged {F5F5F5}$50{A4A4A4} for having smartphone internet service activated."); idx = PlayerInfo[i][pBiz]; if(PlayerInfo[i][pBiz]) { format(string, sizeof(string), "* You have been charged {F5F5F5}$%d{A4A4A4} for having a business.", 5 * 15 * PlayerInfo[i][pLevel]); SendClientMessage(i, COLOR_GREY, string); } idx = PlayerInfo[i][pHouse]; if(PlayerInfo[i][pHouse]) { format(string, sizeof(string), "* You have been charged {F5F5F5}$%d{A4A4A4} for having a house.", HouseInfo[idx][hLevel] * PlayerInfo[i][pLevel]); SendClientMessage(i, COLOR_GREY, string); } if(PlayerInfo[i][pVIP] == 2) SendClientMessage(i, COLOR_VIP, "* Silver VIP: Your paycheck was 25 percent higher than usual."); else if(PlayerInfo[i][pVIP] == 3) SendClientMessage(i, COLOR_VIP, "* Gold VIP: Your paycheck was 50 percent higher than usual."); else if(PlayerInfo[i][pVIP] == 4) SendClientMessage(i, COLOR_VIP, "* Platinum VIP: Your paycheck was 100 percent higher than usual."); // Clearing Playing Minutes PlayerInfo[i][pMinutes] = 0; /* // Giving a reward point if(!PlayerInfo[i][pVIP]) { PlayerInfo[i][pReward] ++; if(PlayerInfo[i][pReward] >= 2124) { PlayerInfo[i][pReward] = 0; PlayerInfo[i][pVIP] = 1; PlayerInfo[i][pVIPTemp] = 60*24; format(string, sizeof(string), "RewardWarn: %s has been rewarded a Bronze VIP package for 24 hours for being active.", RPN(i)); SendClientMessageToAll(COLOR_VIP, string); Log("logs/makevip.log", string); SendClientMessage(i, COLOR_GREY, " You will not be rewarded again until your Bronze VIP reward time is over."); } else { format(string, sizeof(string), "* You have gained an activity point, you have total of %d points.", PlayerInfo[i][pReward]); SendClientMessage(i, COLOR_VIP, string); } }*/ // Loyal Points if(PlayerInfo[i][pVIP]) { PlayerInfo[i][pLPoints] ++; format(string, sizeof(string), "* You have gained a VIP point, you have total of %d points.", PlayerInfo[i][pLPoints]); SendClientMessage(i, COLOR_GREEN, string); } } else { SendClientMessage(i, COLOR_RESTART, " You haven't played long enough to recieve a paycheck."); } PayChecks = 1; SetTimer("PayCheckDone", 5000, false); } } return 1; }