I have this code and I was trying to make it so I earn 0.1% of the savings you have. For example, if you had $50k in savings, you'd make $500. Can anyone help me? I don't know how to do this.
Код HTML:
stock Paycheck()
{
// Bank Robbery
if(BankRobberyTime) BankRobberyTime --;
// Bonus Calculation
new bonus;
foreach(Player, i)
{
if(IsPlayerLoggedIn(i)) bonus ++;
}
bonus = bonus*2;
// Paycheck
foreach(Player, i)
{
if(IsPlayerLoggedIn(i))
{
if(PlayerInfo[i][pMinutes] >= 45)
{
new string[256], idx;
// Calculating Paycheck
new paycheck = ((PlayerInfo[i][pMinutes]*PlayerInfo[i][pMinutes]) / 20) * PlayerInfo[i][pLevel];
new taxamount = (TaxPercent * paycheck) / 100;
new finalpaycheck = paycheck - taxamount;
if(PlayerInfo[i][pInternet]) {finalpaycheck = finalpaycheck - 50; TaxMoney += 50;}
idx = PlayerInfo[i][pBiz];
if(PlayerInfo[i][pBiz]) {finalpaycheck = finalpaycheck - (BizInfo[idx][bLevel] * 10 * PlayerInfo[i][pLevel]); TaxMoney += (BizInfo[idx][bLevel] * 10 * PlayerInfo[i][pLevel]);}
idx = PlayerInfo[i][pHouse];
if(PlayerInfo[i][pHouse]) {finalpaycheck = finalpaycheck - (HouseInfo[idx][hLevel] * 5 * PlayerInfo[i][pLevel]); TaxMoney += (HouseInfo[idx][hLevel] * 10 * PlayerInfo[i][pLevel]);}
if(PlayerInfo[i][pVIP] == 2) {finalpaycheck = finalpaycheck * (115/100);}
if(PlayerInfo[i][pVIP] == 3) {finalpaycheck = finalpaycheck * (120/100);}
if(PlayerInfo[i][pVIP] == 4) {finalpaycheck = finalpaycheck * (130/100);}
finalpaycheck = finalpaycheck + ((bonus/100)*finalpaycheck);
// Increasing Respect
new calc, stack[4];
if(PlayerInfo[i][pMinutes] >= 120)
{
calc = (PlayerInfo[i][pMinutes]/60);
format(stack, sizeof(stack), "%d", calc);
PlayerInfo[i][pExp] += strval(stack);
}
else
{
PlayerInfo[i][pExp] ++;
PlayerInfo[i][pHours] ++;
}
if(DayRespectEnd >= 1)
{
PlayerInfo[i][pExp] ++;
SendClientMessage(i, COLOR_GREY, "* You have been given 1 additional respect point due to the current day ((/day))");
}
/*// Levels: 1-30
new OldLevel = PlayerInfo[i][pLevel];
if(PlayerInfo[i][pLevel] == 1 && PlayerInfo[i][pExp] >= 4) PlayerInfo[i][pLevel]++;
else if(PlayerInfo[i][pLevel] == 2 && PlayerInfo[i][pExp] >= 8) PlayerInfo[i][pLevel]++;
else if(PlayerInfo[i][pLevel] == 30 && PlayerInfo[i][pExp] >= 369) PlayerInfo[i][pLevel]++;
else if(PlayerInfo[i][pLevel] == 31 && PlayerInfo[i][pExp] >= 425) PlayerInfo[i][pLevel]++;
new NewLevel = PlayerInfo[i][pLevel];
// Setting Level*/
SetPlayerScore(i, PlayerInfo[i][pHours]);
new oldbalance = PlayerInfo[i][pBank];
PlayerInfo[i][pBank] += finalpaycheck;
TaxMoney += taxamount;
// Paycheck Report
format(string, sizeof(string), "|___ BANK STATEMENT ___|", PlayerInfo[i][pMinutes]);
SendClientMessage(i, COLOR_FADE1, string);
format(string, sizeof(string), "{A4A4A4}Minutes Played: {F5F5F5}%d", PlayerInfo[i][pMinutes]);
SendClientMessage(i, COLOR_FADE1, string);
format(string, sizeof(string), "{A4A4A4}Paycheck: {F5F5F5}$%d {A4A4A4}Tax Amount: {F5F5F5}$%d (%d percent) {A4A4A4}Total Paycheck: {F5F5F5}$%d", paycheck, taxamount, TaxPercent, finalpaycheck);
SendClientMessage(i, COLOR_FADE1, string);
format(string, sizeof(string), "{A4A4A4}Old Balance: {F5F5F5}$%d {A4A4A4}New Balance: {F5F5F5}$%d", oldbalance, PlayerInfo[i][pBank]);
SendClientMessage(i, COLOR_FADE1, string);
/*if(PlayerInfo[i][pMinutes] >= 120)
{
format(string, sizeof(string), "* You have been given {F5F5F5}%d{A4A4A4} respect points for playing for {F5F5F5}%d{A4A4A4} minutes.", strval(stack), PlayerInfo[i][pMinutes]);
if(PlayerInfo[i][pVIPBuddy]) PlayerInfo[i][pVIPBuddy] -= strval(stack);
}
else
{
format(string, sizeof(string), "* You have been given {F5F5F5}1{A4A4A4} respect point for playing for {F5F5F5}%d{A4A4A4} minutes.", PlayerInfo[i][pMinutes]);
if(PlayerInfo[i][pVIPBuddy]) PlayerInfo[i][pVIPBuddy] --;
}*/
SendClientMessage(i, COLOR_GREY, string);
if(PlayerInfo[i][pInternet]) SendClientMessage(i, COLOR_GREY, "* You have been charged {F5F5F5}$50{A4A4A4} for having smartphone internet service activated.");
idx = PlayerInfo[i][pBiz];
if(PlayerInfo[i][pBiz])
{
format(string, sizeof(string), "* You have been charged {F5F5F5}$%d{A4A4A4} for having a business.", 5 * 15 * PlayerInfo[i][pLevel]);
SendClientMessage(i, COLOR_GREY, string);
}
idx = PlayerInfo[i][pHouse];
if(PlayerInfo[i][pHouse])
{
format(string, sizeof(string), "* You have been charged {F5F5F5}$%d{A4A4A4} for having a house.", HouseInfo[idx][hLevel] * PlayerInfo[i][pLevel]);
SendClientMessage(i, COLOR_GREY, string);
}
if(PlayerInfo[i][pVIP] == 2) SendClientMessage(i, COLOR_VIP, "* Silver VIP: Your paycheck was 25 percent higher than usual.");
else if(PlayerInfo[i][pVIP] == 3) SendClientMessage(i, COLOR_VIP, "* Gold VIP: Your paycheck was 50 percent higher than usual.");
else if(PlayerInfo[i][pVIP] == 4) SendClientMessage(i, COLOR_VIP, "* Platinum VIP: Your paycheck was 100 percent higher than usual.");
// Clearing Playing Minutes
PlayerInfo[i][pMinutes] = 0;
/* // Giving a reward point
if(!PlayerInfo[i][pVIP])
{
PlayerInfo[i][pReward] ++;
if(PlayerInfo[i][pReward] >= 2124)
{
PlayerInfo[i][pReward] = 0;
PlayerInfo[i][pVIP] = 1;
PlayerInfo[i][pVIPTemp] = 60*24;
format(string, sizeof(string), "RewardWarn: %s has been rewarded a Bronze VIP package for 24 hours for being active.", RPN(i));
SendClientMessageToAll(COLOR_VIP, string);
Log("logs/makevip.log", string);
SendClientMessage(i, COLOR_GREY, " You will not be rewarded again until your Bronze VIP reward time is over.");
}
else
{
format(string, sizeof(string), "* You have gained an activity point, you have total of %d points.", PlayerInfo[i][pReward]);
SendClientMessage(i, COLOR_VIP, string);
}
}*/
// Loyal Points
if(PlayerInfo[i][pVIP])
{
PlayerInfo[i][pLPoints] ++;
format(string, sizeof(string), "* You have gained a VIP point, you have total of %d points.", PlayerInfo[i][pLPoints]);
SendClientMessage(i, COLOR_GREEN, string);
}
}
else
{
SendClientMessage(i, COLOR_RESTART, " You haven't played long enough to recieve a paycheck.");
}
PayChecks = 1;
SetTimer("PayCheckDone", 5000, false);
}
}
return 1;
}