[GameMode] BASE Grand Larceny PT BR
#1

Tava sem Nada Pra Fazer ae Resolvi Traduzir sae '-
Код:
#include <a_samp>

#pragma tabsize 0

#define COLOR_WHITE 		0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFFBB7777

#define CITY_LOS_SANTOS 	0
#define CITY_SAN_FIERRO 	1
#define CITY_LAS_VENTURAS 	2

#define TOTAL_ITEMS         207
#define SELECTION_ITEMS 	21
#define ITEMS_PER_LINE  	7

#define HEADER_TEXT "Veiculos"
#define NEXT_TEXT   "Proximo"
#define PREV_TEXT   "Anterior"

#define DIALOG_BASE_X   	75.0
#define DIALOG_BASE_Y   	130.0
#define DIALOG_WIDTH    	550.0
#define DIALOG_HEIGHT   	180.0
#define SPRITE_DIM_X    	60.0
#define SPRITE_DIM_Y    	70.0

new gTotalItems = TOTAL_ITEMS;
new PlayerText:gCurrentPageTextDrawId[MAX_PLAYERS];
new PlayerText:gHeaderTextDrawId[MAX_PLAYERS];
new PlayerText:gBackgroundTextDrawId[MAX_PLAYERS];
new PlayerText:gNextButtonTextDrawId[MAX_PLAYERS];
new PlayerText:gPrevButtonTextDrawId[MAX_PLAYERS];
new PlayerText:gSelectionItems[MAX_PLAYERS][SELECTION_ITEMS];
new gSelectionItemsTag[MAX_PLAYERS][SELECTION_ITEMS];
new gItemAt[MAX_PLAYERS];
new pv[MAX_PLAYERS];

new gItemList[TOTAL_ITEMS] = {
400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,
431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,450,451,452,453,454,455,456,457,458,459,460,461,
462,463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,
493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,
524,525,526,527,528,529,530,531,532,533,534,535,536,539,540,541,542,543,544,545,546,547,548,549,550,551,552,553,554,
555,556,557,558,559,560,561,562,563,564,565,566,567,568,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,
586,587,588,589,590,591,592,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611
};

new Menu:teleport;
new Menu:modif;
new Menu:drift;
new Menu:ah;
new Menu:diger;
new Menu:inter;
new Menu:dm;
new Menu:dm2;
new var0[25];
new var1[256];

new Float:gRandomSpawns_LosSantos[][4] = {
{1751.1097,-2106.4529,13.5469,183.1979}, // El-Corona - Outside random house
{2652.6418,-1989.9175,13.9988,182.7107}, // Random house in willowfield - near playa de seville and stadium
{2489.5225,-1957.9258,13.5881,2.3440}, // Hotel in willowfield - near cluckin bell
{2689.5203,-1695.9354,10.0517,39.5312}, // Outside stadium - lots of cars
{2770.5393,-1628.3069,12.1775,4.9637}, // South in east beach - north of stadium - carparks nearby
{2807.9282,-1176.8883,25.3805,173.6018}, // North in east beach - near apartments
{2552.5417,-958.0850,82.6345,280.2542}, // Random house north of Las Colinas
{2232.1309,-1159.5679,25.8906,103.2939}, // Jefferson motel
{2388.1003,-1279.8933,25.1291,94.3321}, // House south of pig pen
{2481.1885,-1536.7186,24.1467,273.4944}, // East LS - near clucking bell and car wash
{2495.0720,-1687.5278,13.5150,359.6696}, // Outside CJ's house - lots of cars nearby
{2306.8252,-1675.4340,13.9221,2.6271}, // House in ganton - lots of cars nearby
{2191.8403,-1455.8251,25.5391,267.9925}, // House in south jefferson - lots of cars nearby
{1830.1359,-1092.1849,23.8656,94.0113}, // Mulholland intersection carpark
{2015.3630,-1717.2535,13.5547,93.3655}, // Idlewood house
{1654.7091,-1656.8516,22.5156,177.9729}, // Right next to PD
{1219.0851,-1812.8058,16.5938,190.0045}, // Conference Center
{1508.6849,-1059.0846,25.0625,1.8058}, // Across the street of BANK - lots of cars in intersection carpark
{1421.0819,-885.3383,50.6531,3.6516}, // Outside house in vinewood
{1133.8237,-1272.1558,13.5469,192.4113}, // Near hospital
{1235.2196,-1608.6111,13.5469,181.2655}, // Backalley west of mainstreet
{590.4648,-1252.2269,18.2116,25.0473}, // Outside "BAnk of San Andreas"
{842.5260,-1007.7679,28.4185,213.9953}, // North of Graveyard
{911.9332,-1232.6490,16.9766,5.2999}, // LS Film Studio
{477.6021,-1496.6207,20.4345,266.9252}, // Rodeo Place
{255.4621,-1366.3256,53.1094,312.0852}, // Outside propery in richman
{281.5446,-1261.4562,73.9319,305.0017}, // Another richman property
{790.1918,-839.8533,60.6328,191.9514}, // Mulholland house
{1299.1859,-801.4249,84.1406,269.5274}, // Maddoggs
{1240.3170,-2036.6886,59.9575,276.4659}, // Verdant Bluffs
{2215.5181,-2627.8174,13.5469,273.7786}, // Ocean docks 1
{2509.4346,-2637.6543,13.6453,358.3565} // Ocean Docks spawn 2
};

new Float:gRandomSpawns_LasVenturas[][4] = {
{1435.8024,2662.3647,11.3926,1.1650}, //  Northern train station
{1457.4762,2773.4868,10.8203,272.2754}, //  Northern golf club
{1739.6390,2803.0569,14.2735,285.3929}, //  Northern housing estate 1
{1870.3096,2785.2471,14.2734,42.3102}, //  Northern housing estate 2
{1959.7142,2754.6863,10.8203,181.4731}, //  Northern house 1
{2314.2556,2759.4504,10.8203,93.2711}, //  Northern industrial estate 1
{2216.5674,2715.0334,10.8130,267.6540}, //  Northern industrial estate 2
{2101.4192,2678.7874,10.8130,92.0607}, //  Northern near railway line
{1951.1090,2660.3877,10.8203,180.8461}, //  Northern house 2
{1666.6949,2604.9861,10.8203,179.8495}, //  Northern house 3
{2808.3367,2421.5107,11.0625,136.2060}, //  Northern shopping centre
{2633.3203,2349.7061,10.6719,178.7175}, //  V-Rock
{2606.6348,2161.7490,10.8203,88.7508}, //  South V-Rock
{2616.5286,2100.6226,10.8158,177.7834}, //  North Ammunation 1
{2491.8816,2397.9370,10.8203,266.6003}, //  North carpark 1
{2531.7891,2530.3223,21.8750,91.6686}, //  North carpark 2
{2340.6677,2530.4324,10.8203,177.8630}, //  North Pizza Stack
{2097.6855,2491.3313,14.8390,181.8117}, //  Emerald Isle
{1893.1000,2423.2412,11.1782,269.4385}, //  Souvenir shop
{1698.9330,2241.8320,10.8203,357.8584}, //  Northern casino
{1479.4559,2249.0769,11.0234,306.3790}, //  Baseball stadium 1
{1298.1548,2083.4016,10.8127,256.7034}, //  Baseball stadium 2
{1117.8785,2304.1514,10.8203,81.5490}, //  North carparks
{1108.9878,1705.8639,10.8203,0.6785}, //  Dirtring racing 1
{1423.9780,1034.4188,10.8203,90.9590}, //  Sumo
{1537.4377,752.0641,11.0234,271.6893}, //  Church
{1917.9590,702.6984,11.1328,359.2682}, //  Southern housing estate
{2089.4785,658.0414,11.2707,357.3572}, //  Southern house 1
{2489.8286,928.3251,10.8280,67.2245}, //  Wedding chapel
{2697.4717,856.4916,9.8360,267.0983}, //  Southern construction site
{2845.6104,1288.1444,11.3906,3.6506}, //  Southern train station
{2437.9370,1293.1442,10.8203,86.3830}, //  Wedding chapel (near Pyramid)
{2299.5430,1451.4177,10.8203,269.1287}, //  Carpark (near Pyramid)
{2214.3008,2041.9165,10.8203,268.7626}, //  Central parking lot
{2005.9174,2152.0835,10.8203,270.1372}, //  Central motel
{2222.1042,1837.4220,10.8203,88.6461}, //  Clowns Pocket
{2025.6753,1916.4363,12.3382,272.5852}, //  The Visage
{2087.9902,1516.5336,10.8203,48.9300}, //  Royal Casino
{2172.1624,1398.7496,11.0625,91.3783}, //  Auto Bahn
{2139.1841,987.7975,10.8203,0.2315}, //  Come-a-lot
{1860.9672,1030.2910,10.8203,271.6988}, //  Behind 4 Dragons
{1673.2345,1316.1067,10.8203,177.7294}, //  Airport carpark
{1412.6187,2000.0596,14.7396,271.3568} //  South baseball stadium houses
};

new Float:gRandomSpawns_SanFierro[][4] = {
{-2723.4639,-314.8138,7.1839,43.5562},  // golf course spawn
{-2694.5344,64.5550,4.3359,95.0190},  // in front of a house
{-2458.2000,134.5419,35.1719,303.9446},  // hotel
{-2796.6589,219.5733,7.1875,88.8288},  // house
{-2706.5261,397.7129,4.3672,179.8611},  // park
{-2866.7683,691.9363,23.4989,286.3060},  // house
{-2764.9543,785.6434,52.7813,357.6817},  // donut shop
{-2660.9402,883.2115,79.7738,357.4440},  // house
{-2861.0796,1047.7109,33.6068,188.2750}, //  parking lot
{-2629.2009,1383.1367,7.1833,179.7006},  // parking lot at the bridge
{-2079.6802,1430.0189,7.1016,177.6486},  // pier
{-1660.2294,1382.6698,9.8047,136.2952}, //  pier 69
{-1674.1964,430.3246,7.1797,226.1357},  // gas station]
{-1954.9982,141.8080,27.1747,277.7342},  // train station
{-1956.1447,287.1091,35.4688,90.4465},  // car shop
{-1888.1117,615.7245,35.1719,128.4498},  // random
{-1922.5566,886.8939,35.3359,272.1293},  // random
{-1983.3458,1117.0645,53.1243,271.2390},  // church
{-2417.6458,970.1491,45.2969,269.3676},  // gas station
{-2108.0171,902.8030,76.5792,5.7139},  // house
{-2097.5664,658.0771,52.3672,270.4487},  // random
{-2263.6650,393.7423,34.7708,136.4152},  // random
{-2287.5027,149.1875,35.3125,266.3989},  // baseball parking lot
{-2039.3571,-97.7205,35.1641,7.4744},  // driving school
{-1867.5022,-141.9203,11.8984,22.4499},  // factory
{-1537.8992,116.0441,17.3226,120.8537},  // docks ship
{-1708.4763,7.0187,3.5489,319.3260},  // docks hangar
{-1427.0858,-288.9430,14.1484,137.0812},  // airport
{-2173.0654,-392.7444,35.3359,237.0159},  // stadium
{-2320.5286,-180.3870,35.3135,179.6980},  // burger shot
{-2930.0049,487.2518,4.9141,3.8258}  // harbor
};

new total_vehicles_from_files=0;

new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];

new PlayerText:Textdraw0;
new PlayerText:Textdraw1;
new PlayerText:Textdraw2;
new PlayerText:Textdraw3;

new god_mode[MAX_PLAYERS];

main()
{
	print("\n---------------------------------------");
	print("Ligando Grand Larceny - by Equipe do SA-MP\n");
	print("---------------------------------------\n");
}

public OnPlayerConnect(playerid)
{
    new pname[MAX_PLAYER_NAME], string[128];
	GetPlayerName(playerid, pname, sizeof(pname));
	format(string, sizeof(string), "%s Conectou-se ao servidor.", pname);
	SendClientMessageToAll(0xF4A419AA, string);

    SetPlayerMapIcon(playerid,49,822.6,-1590.3,13.5,7,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,50,-2570.1,245.4,10.3,7,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,51,2726.6,-2026.4,17.5,7,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,52,2080.3,2119.0,10.8,7,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,53,675.7,-496.6,16.8,7,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,54,-1805.7,943.2,24.8,29,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,55,2750.9,2470.9,11.0,29,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,56,2351.8,2529.0,10.8,29,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,57,2635.5,1847.4,11.0,29,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,58,2083.4,2221.0,11.0,29,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,59,-1719.1,1359.4,8.6,29,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,60,2330.2,75.2,31.0,29,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,61,203.2,-200.4,6.5,29,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,62,812.9,-1616.1,13.6,10,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,63,1199.1,-924.0,43.3,10,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,64,2362.2,2069.9,10.8,10,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,65,2469.5,2033.8,10.8,10,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,66,2172.9,2795.7,10.8,10,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,67,1875.3,2072.0,10.8,10,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,68,1161.5,2072.0,10.8,10,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,69,-2356.0,1009.0,49.0,10,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,70,-1913.3,826.2,36.9,10,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,71,-2335.6,-165.6,39.5,10,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,72,2397.8,-1895.6,13.7,14,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,73,2421.6,-1509.6,24.1,14,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,74,-2671.6,257.4,4.6,14,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,75,2392.4,2046.5,10.8,14,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,76,2844.5,2401.1,11.0,14,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,77,2635.5,1674.3,11.0,14,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,78,2105.7,2228.7,11.0,14,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,79,-2154.0,-2461.2,30.8,14,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,80,-1816.2,620.8,37.5,14,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,81,-1216.0,1831.4,45.3,14,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,82,172.73,1176.76,13.7,14,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,83,932.0,-1353.0,14.0,14,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,84,1971.7,-2036.6,13.5,39,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,85,2071.6,-1779.9,13.5,39,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,86,2094.6,2119.0,10.8,39,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,87,-2490.5,-40.1,39.3,39,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,88,1372.9,-1278.8,12.5,6,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,89,2400.5,-1978.4,13.5,6,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,90,-2626.6,209.4,4.9,6,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,91,2535.9,2083.5,10.8,6,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,92,2156.5,943.2,10.8,6,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,93,779.7,1874.3,4.9,6,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,94,-2092.7,-2463.8,30.6,6,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,95,240.0,-178.2,2.0,6,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,96,-1509.4,2611.8,58.5,6,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,97,-315.67,829.87,13.43,6,0,MAPICON_LOCAL);
	SetPlayerMapIcon(playerid,98,2332.9,63.6,31.0,6,0,MAPICON_LOCAL);
	//------

    Textdraw0 = CreatePlayerTextDraw(playerid,14.000000, 300.000000, "~r~G~w~~h~rand ~r~L~w~~h~arceny");
	PlayerTextDrawBackgroundColor(playerid,Textdraw0, 255);
	PlayerTextDrawFont(playerid,Textdraw0, 0);
	PlayerTextDrawLetterSize(playerid,Textdraw0, 0.740000, 2.400000);
	PlayerTextDrawColor(playerid,Textdraw0, -1);
	PlayerTextDrawSetOutline(playerid,Textdraw0, 1);
	PlayerTextDrawSetProportional(playerid,Textdraw0, 1);
	PlayerTextDrawSetSelectable(playerid,Textdraw0, 0);

	Textdraw1 = CreatePlayerTextDraw(playerid,149.000000, 315.000000, "v2");
	PlayerTextDrawBackgroundColor(playerid,Textdraw1, 255);
	PlayerTextDrawFont(playerid,Textdraw1, 0);
	PlayerTextDrawLetterSize(playerid,Textdraw1, 0.550000, 1.700000);
	PlayerTextDrawColor(playerid,Textdraw1, -1);
	PlayerTextDrawSetOutline(playerid,Textdraw1, 1);
	PlayerTextDrawSetProportional(playerid,Textdraw1, 1);
	PlayerTextDrawSetSelectable(playerid,Textdraw1, 0);

	Textdraw2 = CreatePlayerTextDraw(playerid,16.000000, 328.000000, "Bem-vindo ao GTA: servidor 0.3z SAMP. Esperamos que vocк aproveite a sua Vida aqui.!~n~~n~Pressione LMB ou RMB para mudar as cidades e Pressione MMB para selecionar");
	PlayerTextDrawBackgroundColor(playerid,Textdraw2, 255);
	PlayerTextDrawFont(playerid,Textdraw2, 1);
	PlayerTextDrawLetterSize(playerid,Textdraw2, 0.150000, 0.700000);
	PlayerTextDrawColor(playerid,Textdraw2, -1);
	PlayerTextDrawSetOutline(playerid,Textdraw2, 0);
	PlayerTextDrawSetProportional(playerid,Textdraw2, 1);
	PlayerTextDrawSetShadow(playerid,Textdraw2, 1);
	PlayerTextDrawUseBox(playerid,Textdraw2, 1);
	PlayerTextDrawBoxColor(playerid,Textdraw2, 0);
	PlayerTextDrawTextSize(playerid,Textdraw2, 149.000000, 0.000000);
	PlayerTextDrawSetSelectable(playerid,Textdraw2, 0);

	Textdraw3 = CreatePlayerTextDraw(playerid,16.000000, 365.000000, "Cidade: ~y~Los Santos~n~~w~~h~Skin: ~y~285");
	PlayerTextDrawBackgroundColor(playerid,Textdraw3, 255);
	PlayerTextDrawFont(playerid,Textdraw3, 1);
	PlayerTextDrawLetterSize(playerid,Textdraw3, 0.250000, 1.200000);
	PlayerTextDrawColor(playerid,Textdraw3, -1);
	PlayerTextDrawSetOutline(playerid,Textdraw3, 0);
	PlayerTextDrawSetProportional(playerid,Textdraw3, 1);
	PlayerTextDrawSetShadow(playerid,Textdraw3, 1);
	PlayerTextDrawUseBox(playerid,Textdraw3, 1);
	PlayerTextDrawBoxColor(playerid,Textdraw3, 0);
	PlayerTextDrawTextSize(playerid,Textdraw3, 149.000000, 0.000000);
	PlayerTextDrawSetSelectable(playerid,Textdraw3, 0);

	GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4);
  	SendClientMessage(playerid,COLOR_WHITE,"Bem-vindo ao {88AA88}G{FFFFFF}rand {88AA88}L{FFFFFF}arceny");
  	
  	// class selection init vars
  	gPlayerCitySelection[playerid] = -1;
	gPlayerHasCitySelected[playerid] = 0;
	gPlayerLastCitySelectionTick[playerid] = GetTickCount();
	gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;

    for(new x=0; x < SELECTION_ITEMS; x++) {
        gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW;
	}

	gItemAt[playerid] = 0;

 	return 1;
}

public OnPlayerDisconnect(playerid,reason)
{
	new pname[MAX_PLAYER_NAME], string[128];
	GetPlayerName(playerid, pname, sizeof(pname));
	format(string, sizeof(string), " %s Desconectou-se do Servidor (Motivo: %s).", pname,reason);
	SendClientMessageToAll(0xF4A419AA, string);
	return 1;
}

public OnPlayerSpawn(playerid)
{
	if(IsPlayerNPC(playerid)) return 1;
	
	PlayerTextDrawHide(playerid,Textdraw0);
	PlayerTextDrawHide(playerid,Textdraw1);
	PlayerTextDrawHide(playerid,Textdraw2);
	PlayerTextDrawHide(playerid,Textdraw3);
	
	new randSpawn = 0;
	
	SetPlayerInterior(playerid,0);
	TogglePlayerClock(playerid,0);
 	ResetPlayerMoney(playerid);
	GivePlayerMoney(playerid, 30000);

	if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
 	    randSpawn = random(sizeof(gRandomSpawns_LosSantos));
 	    SetPlayerPos(playerid,
		 gRandomSpawns_LosSantos[randSpawn][0],
		 gRandomSpawns_LosSantos[randSpawn][1],
		 gRandomSpawns_LosSantos[randSpawn][2]);
		SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
	}
	else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
 	    randSpawn = random(sizeof(gRandomSpawns_SanFierro));
 	    SetPlayerPos(playerid,
		 gRandomSpawns_SanFierro[randSpawn][0],
		 gRandomSpawns_SanFierro[randSpawn][1],
		 gRandomSpawns_SanFierro[randSpawn][2]);
		SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
	}
	else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
 	    randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
 	    SetPlayerPos(playerid,
		 gRandomSpawns_LasVenturas[randSpawn][0],
		 gRandomSpawns_LasVenturas[randSpawn][1],
		 gRandomSpawns_LasVenturas[randSpawn][2]);
		SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
	}

	//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
	
	SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
    
    GivePlayerWeapon(playerid,WEAPON_COLT45,100);
	//GivePlayerWeapon(playerid,WEAPON_MP5,100);
	TogglePlayerClock(playerid, 0);

    if(god_mode[playerid]==1)
	{   SetPlayerHealth(playerid,10000000000.0);    }
	else SetPlayerHealth(playerid,100.0);
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    PlayerTextDrawHide(playerid,Textdraw0);
	PlayerTextDrawHide(playerid,Textdraw1);
	PlayerTextDrawHide(playerid,Textdraw2);
	PlayerTextDrawHide(playerid,Textdraw3);

    new playercash;
    
    // if they ever return to class selection make them city
	// select again first
	gPlayerHasCitySelected[playerid] = 0;
    
	if(killerid == INVALID_PLAYER_ID) {
        ResetPlayerMoney(playerid);
	} else {
		playercash = GetPlayerMoney(playerid);
		if(playercash > 0)  {
			GivePlayerMoney(killerid, playercash);
			ResetPlayerMoney(playerid);
		}
	}
   	return 1;
}

GetNumberOfPages()
{
	if((gTotalItems >= SELECTION_ITEMS) && (gTotalItems % SELECTION_ITEMS) == 0)
	{
		return (gTotalItems / SELECTION_ITEMS);
	}
	else return (gTotalItems / SELECTION_ITEMS) + 1;
}

//------------------------------------------------

PlayerText:CreateCurrentPageTextDraw(playerid, Float:Xpos, Float:Ypos)
{
	new PlayerText:txtInit;
   	txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, "0/0");
   	PlayerTextDrawUseBox(playerid, txtInit, 0);
	PlayerTextDrawLetterSize(playerid, txtInit, 0.4, 1.1);
	PlayerTextDrawFont(playerid, txtInit, 1);
	PlayerTextDrawSetShadow(playerid, txtInit, 0);
    PlayerTextDrawSetOutline(playerid, txtInit, 1);
    PlayerTextDrawColor(playerid, txtInit, 0xACCBF1FF);
    PlayerTextDrawShow(playerid, txtInit);
    return txtInit;
}

//------------------------------------------------
// Creates a button textdraw and returns the textdraw ID.

PlayerText:CreatePlayerDialogButton(playerid, Float:Xpos, Float:Ypos, Float:Width, Float:Height, button_text[])
{
 	new PlayerText:txtInit;
   	txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, button_text);
   	PlayerTextDrawUseBox(playerid, txtInit, 1);
   	PlayerTextDrawBoxColor(playerid, txtInit, 0x000000FF);
   	PlayerTextDrawBackgroundColor(playerid, txtInit, 0x000000FF);
	PlayerTextDrawLetterSize(playerid, txtInit, 0.4, 1.1);
	PlayerTextDrawFont(playerid, txtInit, 1);
	PlayerTextDrawSetShadow(playerid, txtInit, 0); // no shadow
    PlayerTextDrawSetOutline(playerid, txtInit, 0);
    PlayerTextDrawColor(playerid, txtInit, 0x4A5A6BFF);
    PlayerTextDrawSetSelectable(playerid, txtInit, 1);
    PlayerTextDrawAlignment(playerid, txtInit, 2);
    PlayerTextDrawTextSize(playerid, txtInit, Height, Width); // The width and height are reversed for centering.. something the game does <g>
    PlayerTextDrawShow(playerid, txtInit);
    return txtInit;
}

//------------------------------------------------

PlayerText:CreatePlayerHeaderTextDraw(playerid, Float:Xpos, Float:Ypos, header_text[])
{
	new PlayerText:txtInit;
   	txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, header_text);
   	PlayerTextDrawUseBox(playerid, txtInit, 0);
	PlayerTextDrawLetterSize(playerid, txtInit, 1.25, 3.0);
	PlayerTextDrawFont(playerid, txtInit, 0);
	PlayerTextDrawSetShadow(playerid, txtInit, 0);
    PlayerTextDrawSetOutline(playerid, txtInit, 1);
    PlayerTextDrawColor(playerid, txtInit, 0xACCBF1FF);
    PlayerTextDrawShow(playerid, txtInit);
    return txtInit;
}

//------------------------------------------------

PlayerText:CreatePlayerBackgroundTextDraw(playerid, Float:Xpos, Float:Ypos, Float:Width, Float:Height)
{
	new PlayerText:txtBackground = CreatePlayerTextDraw(playerid, Xpos, Ypos,
	"                                            ~n~"); // enough space for everyone
    PlayerTextDrawUseBox(playerid, txtBackground, 1);
    PlayerTextDrawBoxColor(playerid, txtBackground, 0x00000099);
	PlayerTextDrawLetterSize(playerid, txtBackground, 5.0, 5.0);
	PlayerTextDrawFont(playerid, txtBackground, 0);
	PlayerTextDrawSetShadow(playerid, txtBackground, 0);
    PlayerTextDrawSetOutline(playerid, txtBackground, 0);
    PlayerTextDrawColor(playerid, txtBackground,0x000000FF);
    PlayerTextDrawTextSize(playerid, txtBackground, Width, Height);
   	PlayerTextDrawBackgroundColor(playerid, txtBackground, 0x00000099);
    PlayerTextDrawShow(playerid, txtBackground);
    return txtBackground;
}

//------------------------------------------------
// Creates a model preview sprite

PlayerText:CreateModelPreviewTextDraw(playerid, modelindex, Float:Xpos, Float:Ypos, Float:width, Float:height)
{
    new PlayerText:txtPlayerSprite = CreatePlayerTextDraw(playerid, Xpos, Ypos, ""); // it has to be set with SetText later
    PlayerTextDrawFont(playerid, txtPlayerSprite, TEXT_DRAW_FONT_MODEL_PREVIEW);
    PlayerTextDrawColor(playerid, txtPlayerSprite, 0xFFFFFFFF);
    PlayerTextDrawBackgroundColor(playerid, txtPlayerSprite, 0x000000EE);
    PlayerTextDrawTextSize(playerid, txtPlayerSprite, width, height); // Text size is the Width:Height
    PlayerTextDrawSetPreviewModel(playerid, txtPlayerSprite, modelindex);
    PlayerTextDrawSetPreviewRot(playerid,txtPlayerSprite, -16.0, 0.0, -55.0);
    PlayerTextDrawSetSelectable(playerid, txtPlayerSprite, 1);
    PlayerTextDrawShow(playerid,txtPlayerSprite);
    return txtPlayerSprite;
}

//------------------------------------------------

DestroyPlayerModelPreviews(playerid)
{
	new x=0;
	while(x != SELECTION_ITEMS) {
	    if(gSelectionItems[playerid][x] != PlayerText:INVALID_TEXT_DRAW) {
			PlayerTextDrawDestroy(playerid, gSelectionItems[playerid][x]);
			gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW;
		}
		x++;
	}
}

//------------------------------------------------

ShowPlayerModelPreviews(playerid)
{
    new x=0;
	new Float:BaseX = DIALOG_BASE_X;
	new Float:BaseY = DIALOG_BASE_Y - (SPRITE_DIM_Y * 0.33); // down a bit
	new linetracker = 0;

	new itemat = GetPVarInt(playerid, "vspawner_page") * SELECTION_ITEMS;

	// Destroy any previous ones created
	DestroyPlayerModelPreviews(playerid);

	while(x != SELECTION_ITEMS && itemat < gTotalItems) {
	    if(linetracker == 0) {
	        BaseX = DIALOG_BASE_X + 25.0; // in a bit from the box
	        BaseY += SPRITE_DIM_Y + 1.0; // move on the Y for the next line
		}
  		gSelectionItems[playerid][x] = CreateModelPreviewTextDraw(playerid, gItemList[itemat], BaseX, BaseY, SPRITE_DIM_X, SPRITE_DIM_Y);
  		gSelectionItemsTag[playerid][x] = gItemList[itemat];
		BaseX += SPRITE_DIM_X + 1.0; // move on the X for the next sprite
		linetracker++;
		if(linetracker == ITEMS_PER_LINE) linetracker = 0;
		itemat++;
		x++;
	}
}

//------------------------------------------------

UpdatePageTextDraw(playerid)
{
	new PageText[64+1];
	format(PageText, 64, "%d/%d", GetPVarInt(playerid,"vspawner_page") + 1, GetNumberOfPages());
	PlayerTextDrawSetString(playerid, gCurrentPageTextDrawId[playerid], PageText);
}

//------------------------------------------------

CreateSelectionMenu(playerid)
{
    gBackgroundTextDrawId[playerid] = CreatePlayerBackgroundTextDraw(playerid, DIALOG_BASE_X, DIALOG_BASE_Y + 20.0, DIALOG_WIDTH, DIALOG_HEIGHT);
    gHeaderTextDrawId[playerid] = CreatePlayerHeaderTextDraw(playerid, DIALOG_BASE_X, DIALOG_BASE_Y, HEADER_TEXT);
    gCurrentPageTextDrawId[playerid] = CreateCurrentPageTextDraw(playerid, DIALOG_WIDTH - 30.0, DIALOG_BASE_Y + 15.0);
    gNextButtonTextDrawId[playerid] = CreatePlayerDialogButton(playerid, DIALOG_WIDTH - 30.0, DIALOG_BASE_Y+DIALOG_HEIGHT+100.0, 50.0, 16.0, NEXT_TEXT);
    gPrevButtonTextDrawId[playerid] = CreatePlayerDialogButton(playerid, DIALOG_WIDTH - 90.0, DIALOG_BASE_Y+DIALOG_HEIGHT+100.0, 50.0, 16.0, PREV_TEXT);

    ShowPlayerModelPreviews(playerid);
    UpdatePageTextDraw(playerid);
}

//------------------------------------------------

DestroySelectionMenu(playerid)
{
	DestroyPlayerModelPreviews(playerid);

	PlayerTextDrawDestroy(playerid, gHeaderTextDrawId[playerid]);
	PlayerTextDrawDestroy(playerid, gBackgroundTextDrawId[playerid]);
	PlayerTextDrawDestroy(playerid, gCurrentPageTextDrawId[playerid]);
	PlayerTextDrawDestroy(playerid, gNextButtonTextDrawId[playerid]);
	PlayerTextDrawDestroy(playerid, gPrevButtonTextDrawId[playerid]);

	gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
}

//------------------------------------------------

SpawnVehicle_InfrontOfPlayer(playerid, vehiclemodel, color1, color2)
{
	new Float:x,Float:y,Float:z;
	new Float:facing;
	new Float:distance;

    GetPlayerPos(playerid, x, y, z);
    GetPlayerFacingAngle(playerid, facing);

    new Float:size_x,Float:size_y,Float:size_z;
	GetVehicleModelInfo(vehiclemodel, VEHICLE_MODEL_INFO_SIZE, size_x, size_y, size_z);

	distance = size_x + 0.5;

  	x += (distance * floatsin(-facing, degrees));
    y += (distance * floatcos(-facing, degrees));

	facing += 90.0;
	if(facing > 360.0) facing -= 360.0;

	return DestroyVehicle(pv[playerid]),pv[playerid]=CreateVehicle(vehiclemodel, x, y, z + (size_z * 0.25), facing, color1, color2, -1);
}

//------------------------------------------------

HandlePlayerItemSelection(playerid, selecteditem)
{
 	// In this case we're spawning a vehicle for them
    SpawnVehicle_InfrontOfPlayer(playerid, gSelectionItemsTag[playerid][selecteditem], -1, -1);
}

stock LoadStaticVehiclesFromFile(const filename[])
{
	new File:file_ptr;
	new line[256];
	new var_from_line[64];
	new vehicletype;
	new Float:SpawnX;
	new Float:SpawnY;
	new Float:SpawnZ;
	new Float:SpawnRot;
    new Color1, Color2;
	new index;
	new vehicles_loaded;

	file_ptr = fopen(filename,filemode:io_read);
	if(!file_ptr) return 0;

	vehicles_loaded = 0;

	while(fread(file_ptr,line,256) > 0)
	{
	    index = 0;

	    // Read type
  		index = token_by_delim(line,var_from_line,',',index);
  		if(index == (-1)) continue;
  		vehicletype = strval(var_from_line);
   		if(vehicletype < 400 || vehicletype > 611) continue;

  		// Read X, Y, Z, Rotation
  		index = token_by_delim(line,var_from_line,',',index+1);
  		if(index == (-1)) continue;
  		SpawnX = floatstr(var_from_line);

  		index = token_by_delim(line,var_from_line,',',index+1);
  		if(index == (-1)) continue;
  		SpawnY = floatstr(var_from_line);

  		index = token_by_delim(line,var_from_line,',',index+1);
  		if(index == (-1)) continue;
  		SpawnZ = floatstr(var_from_line);

  		index = token_by_delim(line,var_from_line,',',index+1);
  		if(index == (-1)) continue;
  		SpawnRot = floatstr(var_from_line);

  		index = token_by_delim(line,var_from_line,',',index+1);
  		if(index == (-1)) continue;
  		Color1 = strval(var_from_line);

  		index = token_by_delim(line,var_from_line,';',index+1);
  		Color2 = strval(var_from_line);

		AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,(30*60)); // respawn 30 minutes

		vehicles_loaded++;
	}

	fclose(file_ptr);
	return vehicles_loaded;
}

stock token_by_delim(const string[], return_str[], delim, start_index)
{
	new x=0;
	while(string[start_index] != EOS && string[start_index] != delim) {
	    return_str[x] = string[start_index];
	    x++;
	    start_index++;
	}
	return_str[x] = EOS;
	if(string[start_index] == EOS) start_index = (-1);
	return start_index;
}

ClassSel_SetupCharSelection(playerid)
{
   	if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
		SetPlayerInterior(playerid,11);
		SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
		SetPlayerFacingAngle(playerid,0.0);
    	SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
		SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
	}
	else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
		SetPlayerInterior(playerid,3);
		SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
		SetPlayerFacingAngle(playerid,181.0);
    	SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
		SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
	}
	else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
		SetPlayerInterior(playerid,3);
		SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
		SetPlayerFacingAngle(playerid,286.25);
    	SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
		SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
	}
	
}

ClassSel_SetupSelectedCity(playerid)
{
	if(gPlayerCitySelection[playerid] == -1) {
		gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
	}
	
	if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
		SetPlayerInterior(playerid,0);
   		SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
		SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
		PlayerTextDrawSetString(playerid,Textdraw3,"Cidade: ~y~Los Santos~n~~w~~h~Skin: ~y~-");
	}
	else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
		SetPlayerInterior(playerid,0);
   		SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
		SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);
		PlayerTextDrawSetString(playerid,Textdraw3,"Cidade: ~y~San Fierro~n~~w~~h~Skin: ~y~-");
	}
	else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
		SetPlayerInterior(playerid,0);
   		SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
		SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);
		PlayerTextDrawSetString(playerid,Textdraw3,"Cidade: ~y~Las Venturas~n~~w~~h~Skin: ~y~-");
	}
}

ClassSel_SwitchToNextCity(playerid)
{
    gPlayerCitySelection[playerid]++;
	if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
	    gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
	}
	PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
	gPlayerLastCitySelectionTick[playerid] = GetTickCount();
	ClassSel_SetupSelectedCity(playerid);
}

ClassSel_SwitchToPreviousCity(playerid)
{
    gPlayerCitySelection[playerid]--;
	if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
	    gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
	}
	PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
	gPlayerLastCitySelectionTick[playerid] = GetTickCount();
	ClassSel_SetupSelectedCity(playerid);
}

ClassSel_HandleCitySelection(playerid)
{
	new Keys,ud,lr;
    GetPlayerKeys(playerid,Keys,ud,lr);
    
    if(gPlayerCitySelection[playerid] == -1) {
		ClassSel_SwitchToNextCity(playerid);
		return;
	}

	// only allow new selection every ~500 ms
	if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
	
	if(Keys & KEY_FIRE) {
	    gPlayerHasCitySelected[playerid] = 1;
	    TogglePlayerSpectating(playerid,0);
	    return;
	}
	
	if(lr > 0) {
	   ClassSel_SwitchToNextCity(playerid);
	}
	else if(lr < 0) {
	   ClassSel_SwitchToPreviousCity(playerid);
	}
}

public OnPlayerRequestClass(playerid, classid)
{
	if(IsPlayerNPC(playerid)) return 1;

    PlayerTextDrawShow(playerid,Textdraw0);
	PlayerTextDrawShow(playerid,Textdraw1);
	PlayerTextDrawShow(playerid,Textdraw2);
	PlayerTextDrawShow(playerid,Textdraw3);

	if(gPlayerHasCitySelected[playerid]) {
		ClassSel_SetupCharSelection(playerid);
		if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS)
		{
		    new string[250];
		    format(string,sizeof(string),"Cidade: ~y~Las Venturas~n~~w~~h~Skin: ~y~%d",GetPlayerSkin(playerid));
		    PlayerTextDrawSetString(playerid,Textdraw3,string);
		}
		else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS)
		{
		    new string[250];
		    format(string,sizeof(string),"Cidade: ~y~Las Venturas~n~~w~~h~Skin: ~y~%d",GetPlayerSkin(playerid));
		    PlayerTextDrawSetString(playerid,Textdraw3,string);
		}
		else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO)
		{
		    new string[250];
		    format(string,sizeof(string),"Cidade: ~y~San Fierro~n~~w~~h~Skin: ~y~%d",GetPlayerSkin(playerid));
		    PlayerTextDrawSetString(playerid,Textdraw3,string);
		}
		return 1;
	} else {
		if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
			TogglePlayerSpectating(playerid,1);
    		gPlayerCitySelection[playerid] = -1;
		}
  	}
    
	return 0;
}

public OnGameModeInit()
{
    teleport = CreateMenu("Teleportes", 1,20,120,150,40);
    AddMenuItem(teleport, 0, "Tunning");
    AddMenuItem(teleport, 0, "Drifts");
    AddMenuItem(teleport, 0, "Airports");
    AddMenuItem(teleport, 0, "Other");
    AddMenuItem(teleport, 0, "Interiors");
    AddMenuItem(teleport, 0, "Dm1");
    AddMenuItem(teleport, 0, "Dm2");

    modif = CreateMenu("Tunning", 1,20,120,150,40);
    AddMenuItem(modif, 0, "Tunning 1");
    AddMenuItem(modif, 0, "Tunning 2");
    AddMenuItem(modif, 0, "Tunning 3");
    AddMenuItem(modif, 0, "Tunning 4");
    AddMenuItem(modif, 0, "~r~Menu");

    drift = CreateMenu("Drifts", 1,20,120,150,40);
    AddMenuItem(drift, 0, "Drift 1");
    AddMenuItem(drift, 0, "Drift 2");
    AddMenuItem(drift, 0, "Drift 3");
    AddMenuItem(drift, 0, "Drift 4");
    AddMenuItem(drift, 0, "~r~Menu");

	ah = CreateMenu("Aeroportos", 1,20,120,150,40);
    AddMenuItem(ah, 0, "Aeroporto 1");
    AddMenuItem(ah, 0, "Aeroporto 2");
    AddMenuItem(ah, 0, "Aeroporto 3");
    AddMenuItem(ah, 0, "~r~Menu");

	diger = CreateMenu("Outros", 1,20,120,150,40);
 	AddMenuItem(diger, 0, "Army");
  	AddMenuItem(diger, 0, "Army Boat");
    AddMenuItem(diger, 0, "4dragon");
    AddMenuItem(diger, 0, "Chilliad");
    AddMenuItem(diger, 0, "GroveStreet");
    AddMenuItem(diger, 0, "Park");
    AddMenuItem(diger, 0, "Sea");
    AddMenuItem(diger, 0, "Picknick");
    AddMenuItem(diger, 0, "~r~Menu");

   	inter = CreateMenu("Interiores", 1,20,120,150,40);
   	AddMenuItem(inter, 0, "Liberty City");
   	AddMenuItem(inter, 0, "Shamal");
    AddMenuItem(inter, 0, "Jizzy");
    AddMenuItem(inter, 0, "Andromeda");
    AddMenuItem(inter, 0, "Bloodbowl");
    AddMenuItem(inter, 0, "Burndes");
    AddMenuItem(inter, 0, "Bigsmoke");
    AddMenuItem(inter, 0, "Maddog Mainson");
    AddMenuItem(inter, 0, "~r~Menu");

	dm = CreateMenu("Lista 1", 1,20,120,150,40);
 	AddMenuItem(dm, 0, "Mata-Mata 1 (Sawn-Off)");
 	AddMenuItem(dm, 0, "Mata-Mata 2 (MP5)");
    AddMenuItem(dm, 0, "Mata-Mata 3 (Tec9)");
    AddMenuItem(dm, 0, "Mata-Mata 4 (CShotgun)");
    AddMenuItem(dm, 0, "Mata-Mata 5 (M4)");
    AddMenuItem(dm, 0, "Mata-Mata 6 (MicroUzi)");
    AddMenuItem(dm, 0, "Mata-Mata 7 (AK47)");
    AddMenuItem(dm, 0, "Mata-Mata 8 (Boks)");
    AddMenuItem(dm, 0, "Mata-Mata 9 (Rifle)");
    AddMenuItem(dm, 0, "~r~Menu");

	dm2 = CreateMenu("Lista 2", 1,20,120,150,40);
    AddMenuItem(dm2, 0, "Mata-Mata 10 (Sawn-Off)");
    AddMenuItem(dm2, 0, "Mata-Mata 11 (M4)");
    AddMenuItem(dm2, 0, "Mata-Mata 12 (Shotgun)");
    AddMenuItem(dm2, 0, "Mata-Mata 13 (Eagle)");
    AddMenuItem(dm2, 0, "Mata-Mata 14 (AK47)");
	AddMenuItem(dm2, 0, "Mata-Mata 15 (Dildo)");
    AddMenuItem(dm2, 0, "Mata-Mata 16 (Sniper)");
	AddMenuItem(dm2, 0, "~r~Menu");

	SetGameModeText("Grand Larceny (v2)");
	//ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
	ShowNameTags(1);
	//SetNameTagDrawDistance(40.0);
	EnableStuntBonusForAll(0);
	//DisableInteriorEnterExits();
	SetWeather(2);
	SetWorldTime(11);

	//UsePlayerPedAnims();
	//ManualVehicleEngineAndLights();
	//LimitGlobalChatRadius(300.0);
	
	AddPlayerClass(0,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);

	// Player Class
	AddPlayerClass(281,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(282,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(283,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(284,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(286,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(288,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(265,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(266,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(267,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(268,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(4,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(5,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(6,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(8,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(42,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(65,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(86,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(119,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 	AddPlayerClass(149,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(208,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(273,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	
	AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   	AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);

	// SPECIAL
	total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
	total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");

   	// LAS VENTURAS
     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
    
    // SAN FIERRO
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
    
    // LOS SANTOS
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
    
    // OTHER AREAS
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");

    printf("Total de veнculos Carregador : %d",total_vehicles_from_files);

	return 1;
}

public OnPlayerUpdate(playerid)
{
	if(!IsPlayerConnected(playerid)) return 0;
	if(IsPlayerNPC(playerid)) return 1;

	// changing cities by inputs
	if( !gPlayerHasCitySelected[playerid] &&
	    GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
	    ClassSel_HandleCitySelection(playerid);
	    return 1;
	}
	
	// No weapons in interiors
	if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
	    SetPlayerArmedWeapon(playerid,0); // fists
	    return 0; // no syncing until they change their weapon
	}
	
	// Don't allow minigun
	if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
	    Kick(playerid);
	    return 0;
	}
	
	if(god_mode[playerid]==1)
	{
	    if(GetPlayerWeapon(playerid)!=0)
	    {
	        SetPlayerArmedWeapon(playerid,0);
	    }
 	}
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/kill", true))
    {
		SendClientMessage(playerid,COLOR_WHITE,"SERVIDOR: Vocк Cometeu suicidio.");
		SetPlayerHealth(playerid,0.0);
		return 1;
    }
    if(!strcmp(cmdtext, "/v", true))
	{
 		// If there was a previously created selection menu, destroy it
		DestroySelectionMenu(playerid);

	    SetPVarInt(playerid, "vspawner_active", 1);
	    //SetPVarInt(playerid, "vspawner_page", 0); // will reset the page back to the first

	    CreateSelectionMenu(playerid);
	    SelectTextDraw(playerid, 0xACCBF1FF);
	    return 1;
	}
	if(!strcmp(cmdtext, "/god", true))
	{
		if(god_mode[playerid]==0)
		{
		    god_mode[playerid]=1;
		    SendClientMessage(playerid,COLOR_WHITE,"SERVIDOR: Vocк Ativou o GodMode.");
		    SetPlayerHealth(playerid,1000000000.0);
		}
		else if(god_mode[playerid]==1)
		{
		    god_mode[playerid]=0;
		    SendClientMessage(playerid,COLOR_WHITE,"SERVIDOR: Vocк desabilitou o GodMode.");
		    SetPlayerHealth(playerid,100.0);
		}
		return 1;
	}
	if(!strcmp(cmdtext, "/teleportes", true))
	{
 		ShowMenuForPlayer(teleport,playerid);
     	return 1;
   	}
    return 0;
 }

public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
   	if(GetPVarInt(playerid, "vspawner_active") == 0) return 0;

	// Handle: They cancelled (with ESC)
	if(clickedid == Text:INVALID_TEXT_DRAW) {
        DestroySelectionMenu(playerid);
        SetPVarInt(playerid, "vspawner_active", 0);
        PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
        return 1;
	}

	return 0;
}

//------------------------------------------------

public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
	if(GetPVarInt(playerid, "vspawner_active") == 0) return 0;

	new curpage = GetPVarInt(playerid, "vspawner_page");

	// Handle: next button
	if(playertextid == gNextButtonTextDrawId[playerid]) {
	    if(curpage < (GetNumberOfPages() - 1)) {
	        SetPVarInt(playerid, "vspawner_page", curpage + 1);
	        ShowPlayerModelPreviews(playerid);
         	UpdatePageTextDraw(playerid);
         	PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0);
		} else {
		    PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
		}
		return 1;
	}

	// Handle: previous button
	if(playertextid == gPrevButtonTextDrawId[playerid]) {
	    if(curpage > 0) {
	    	SetPVarInt(playerid, "vspawner_page", curpage - 1);
	    	ShowPlayerModelPreviews(playerid);
	    	UpdatePageTextDraw(playerid);
	    	PlayerPlaySound(playerid, 1084, 0.0, 0.0, 0.0);
		} else {
		    PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
		}
		return 1;
	}

	// Search in the array of textdraws used for the items
	new x=0;
	while(x != SELECTION_ITEMS) {
	    if(playertextid == gSelectionItems[playerid][x]) {
	        HandlePlayerItemSelection(playerid, x);
	        PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0);
	        DestroySelectionMenu(playerid);
	        CancelSelectTextDraw(playerid);
        	SetPVarInt(playerid, "vspawner_active", 0);
        	return 1;
		}
		x++;
	}

	return 0;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    new Menu:CurrentMenu = GetPlayerMenu(playerid);
    if(CurrentMenu == teleport)
        {
    switch(row)
    {
        case 0:
        {
        	ShowMenuForPlayer(modif, playerid);
        }
        case 1:
        {
            ShowMenuForPlayer(drift, playerid);
        }
        case 2:
        {
            ShowMenuForPlayer(ah, playerid);
        }
        case 3:
        {
            ShowMenuForPlayer(diger, playerid);
        }
        case 4:
        {
            ShowMenuForPlayer(inter, playerid);
        }
        case 5:
        {
            ShowMenuForPlayer(dm, playerid);
        }
        case 6:
        {
            ShowMenuForPlayer(dm2, playerid);
        }
    }
    }
    if(CurrentMenu == modif)
        {
    switch(row)
    {
        case 0:
        {
       	new araba;
     	araba=GetPlayerVehicleID(playerid);
	   	SetPlayerPos(playerid, 2644.5220,-2004.0026,13.3828);
       	SetVehiclePos(araba, 2644.5220,-2004.0026,13.3828);
       	PutPlayerInVehicle(playerid,araba,0);
       	TogglePlayerControllable(playerid,1);
        }
        case 1:
        {
   		new araba;
        araba=GetPlayerVehicleID(playerid);
        SetPlayerPos(playerid, -1917.2754,287.0215,41.0469);
        SetVehiclePos(araba, -1917.2754,287.0215,41.0469);
        PutPlayerInVehicle(playerid,araba,0);
        TogglePlayerControllable(playerid,1);
        }
        case 2:
        {
       	new araba;
        araba=GetPlayerVehicleID(playerid);
		SetPlayerPos(playerid, -2705.5503, 206.1621, 4.1797);
        SetVehiclePos(araba, -2705.5503, 206.1621, 4.1797);
        PutPlayerInVehicle(playerid,araba,0);
        TogglePlayerControllable(playerid,1);
        }
        case 3:
        {
		new araba;
		araba=GetPlayerVehicleID(playerid);
		SetPlayerPos(playerid, 2387.4126,1022.6620,10.8203);
		SetVehiclePos(araba, 2387.4126,1022.6620,10.8203);
		PutPlayerInVehicle(playerid,araba,0);
		TogglePlayerControllable(playerid,1);
        }
        case 4: //main menu
        {
            ShowMenuForPlayer(teleport, playerid);
        }
    }
    }
    if(CurrentMenu == drift)
        {
    switch(row)
    {
        case 0:
        {
		new araba;
		araba=GetPlayerVehicleID(playerid);
		SetPlayerPos(playerid, -274.9351,1535.3416,75.3594);
		SetVehiclePos(araba, -274.9351,1535.3416,75.3594);
		PutPlayerInVehicle(playerid,araba,0);
		TogglePlayerControllable(playerid,1);
        }
        case 1:
        {
		new araba;
		araba=GetPlayerVehicleID(playerid);
		SetPlayerPos(playerid, 2273.3972,1395.4358,42.8203);
		SetVehiclePos(araba, 2273.3972,1395.4358,42.8203);
		PutPlayerInVehicle(playerid,araba,0);
		TogglePlayerControllable(playerid,1);
        }
        case 2:
        {
		new araba;
		araba=GetPlayerVehicleID(playerid);
		SetPlayerPos(playerid, 1210.4374,-2037.3204,69.0078);
		SetVehiclePos(araba, 1210.4374,-2037.3204,69.0078);
		PutPlayerInVehicle(playerid,araba,0);
		TogglePlayerControllable(playerid,1);
        }
        case 3:
        {
		new araba;
		araba=GetPlayerVehicleID(playerid);
		SetPlayerPos(playerid, -2399.6096,-613.3132,132.3755);
		SetVehiclePos(araba, -2399.6096,-613.3132,132.3755);
		PutPlayerInVehicle(playerid,araba,0);
		TogglePlayerControllable(playerid,1);
        }
        case 4: //main menu
        {
            ShowMenuForPlayer(teleport, playerid);
        }
    }
    }
    if(CurrentMenu == ah)
        {
    switch(row)
    {
        case 0:
        {
		new araba;
		araba=GetPlayerVehicleID(playerid);
		SetPlayerPos(playerid, -1347.1360,-234.9015,14.1484);
		SetVehiclePos(araba,  -1347.1360,-234.9015,14.1484);
		PutPlayerInVehicle(playerid,araba,0);
		TogglePlayerControllable(playerid,1);
        }
        case 1:
        {
		new araba;
        araba=GetPlayerVehicleID(playerid);
        SetPlayerPos(playerid, 1317.7917,1260.0190,10.8203);
        SetVehiclePos(araba, 1317.7917,1260.0190,10.8203);
        PutPlayerInVehicle(playerid,araba,0);
        TogglePlayerControllable(playerid,1);
        }
        case 2:
        {
		new araba;
		araba=GetPlayerVehicleID(playerid);
		SetPlayerPos(playerid, 420.2640,2521.1553,16.4844);
		SetVehiclePos(araba, 420.2640,2521.1553,16.4844);
		PutPlayerInVehicle(playerid,araba,0);
		TogglePlayerControllable(playerid,1);
        }
        case 3: //main menu
        {
            ShowMenuForPlayer(teleport, playerid);
        }
    }
    }
    if(CurrentMenu == diger)
        {
    switch(row)
    {
        case 0:
        {
		new araba;
		araba=GetPlayerVehicleID(playerid);
		SetPlayerPos(playerid, 308.2827,1989.2064,17.6406);
		SetVehiclePos(araba, 308.2827,1989.2064,17.6406);
		PutPlayerInVehicle(playerid,araba,0);
		TogglePlayerControllable(playerid,1);
        }
        case 1:
        {
		new araba;
		araba=GetPlayerVehicleID(playerid);
		SetPlayerPos(playerid, -1385.3300,493.5960,27.6945);
		SetVehiclePos(araba, -1385.3300,493.5960,27.6945);
		PutPlayerInVehicle(playerid,araba,0);
		TogglePlayerControllable(playerid,1);
        }
        case 2:
        {
		new araba;
		araba=GetPlayerVehicleID(playerid);
		SetPlayerPos(playerid, 2028.5538, 1008.3543, 10.8203);
		SetVehiclePos(araba, 2028.5538, 1008.3543, 10.8203);
		PutPlayerInVehicle(playerid,araba,0);
		TogglePlayerControllable(playerid,1);
        }
        case 3:
        {
		new araba;
		araba=GetPlayerVehicleID(playerid);
		SetPlayerPos(playerid, -2319.8105,-1652.5789,483.7031);
		SetVehiclePos(araba, -2319.8105,-1652.5789,483.7031);
		PutPlayerInVehicle(playerid,araba,0);
		TogglePlayerControllable(playerid,1);
        }
        case 4:
        {
		new araba;
		araba=GetPlayerVehicleID(playerid);
		SetPlayerPos(playerid, 2493.9133, -1682.3986, 13.3382);
		SetVehiclePos(araba, 2493.9133, -1682.3986, 13.3382);
		PutPlayerInVehicle(playerid,araba,0);
		TogglePlayerControllable(playerid,1);
        }
        case 5:
        {
		new araba;
        araba=GetPlayerVehicleID(playerid);
  		SetPlayerPos(playerid, 1880.9452,-1394.7611,13.1246);
        SetVehiclePos(araba, 1880.9452,-1394.7611,13.1246);
    	PutPlayerInVehicle(playerid,araba,0);
    	TogglePlayerControllable(playerid,1);
        }
        case 6:
        {
		new araba;
		ResetPlayerWeapons(playerid);
	    SetPlayerPos(playerid,324.8073,-1773.4330,4.8532);
	    SetVehiclePos(araba, 324.8073,-1773.4330,4.8532);
	    PutPlayerInVehicle(playerid,araba,0);
	    TogglePlayerControllable(playerid,1);
        }
        case 7:
        {
		new araba;
		ResetPlayerWeapons(playerid);
	    SetPlayerPos(playerid,-456.9700,-2479.3562,116.3534);
	    SetVehiclePos(araba, -456.9700,-2479.3562,116.3534);
	    PutPlayerInVehicle(playerid,araba,0);
	    TogglePlayerControllable(playerid,1);
        }
        case 8: //main menu
        {
            ShowMenuForPlayer(teleport, playerid);
        }

    }
    }
    if(CurrentMenu == inter)
        {
    switch(row)
    {
        case 0:
        {
		SetPlayerInterior(playerid, 1);
		SetPlayerPos(playerid,-750.80,491.00,1371.70);
		TogglePlayerControllable(playerid,1);
        }
        case 1:
        {
		SetPlayerInterior(playerid, 1);
		SetPlayerPos(playerid,1.6127,34.7411,1199.0);
		TogglePlayerControllable(playerid,1);
        }
        case 2:
        {
		SetPlayerInterior(playerid, 3);
		SetPlayerPos(playerid,-2637.69,1404.24,906.46);
		TogglePlayerControllable(playerid,1);
        }
        case 3:
        {
		SetPlayerInterior(playerid, 9);
		SetPlayerPos(playerid,315.48,984.13,1959.11);
		TogglePlayerControllable(playerid,1);
        }
        case 4:
        {
		SetPlayerInterior(playerid, 15);
		SetPlayerPos(playerid,-1394.20,987.62,1023.96);
		TogglePlayerControllable(playerid,1);
        }
        case 5:
        {
		SetPlayerInterior(playerid, 5);
		SetPlayerPos(playerid,2338.32,-1180.61,1027.98);
		TogglePlayerControllable(playerid,1);
        }
        case 6:
        {
		SetPlayerInterior(playerid, 2);
		SetPlayerPos(playerid,2567.52,-1294.59,1063.25);
		TogglePlayerControllable(playerid,1);
        }
        case 7:
        {
		SetPlayerInterior(playerid, 2);
		SetPlayerPos(playerid,2567.52,-1294.59,1063.25);
		TogglePlayerControllable(playerid,1);
        }
        case 8:
        {
            ShowMenuForPlayer(teleport, playerid);
        }
    }
    }
    if(CurrentMenu == dm)
        {
    switch(row)
    {
        case 0:
        {
		ResetPlayerWeapons(playerid);
		SetPlayerInterior(playerid, 0);
		GivePlayerWeapon(playerid, 26, 999);
		SetPlayerHealth(playerid, 100.0);
		SetPlayerPos(playerid, 1127.9473, -1446.7574, 15.7968);
		GetPlayerName(playerid, var0, 25);
		format(var1, 256, "%s Foi para para Mata Mata : 1 (SAWNOFF).", var0);
		SendClientMessageToAll(0xFF9900AA, var1);
		TogglePlayerControllable(playerid,1);
        }
        case 1:
        {
		ResetPlayerWeapons(playerid);
		SetPlayerInterior(playerid, 0);
		GivePlayerWeapon(playerid, 29, 999);
		SetPlayerHealth(playerid, 100.0);
		SetPlayerPos(playerid, 2508.3786, 2786.6369, 10.8203);
		GetPlayerName(playerid, var0, 25);
		format(var1, 256, "%s Foi para para Mata Mata : 2 (MP5).", var0);
		SendClientMessageToAll(0xFF9900AA, var1);
		TogglePlayerControllable(playerid,1);
        }
        case 2:
        {
		ResetPlayerWeapons(playerid);
		SetPlayerInterior(playerid, 0);
		GivePlayerWeapon(playerid, 32, 999);
		SetPlayerHealth(playerid, 100.0);
		SetPlayerPos(playerid, 1445.934, -1064.5279, 213.3827);
		GetPlayerName(playerid, var0, 25);
		format(var1, 256, "%s Foi para para Mata Mata : 3 (TEC9).", var0);
		SendClientMessageToAll(0xFF9900AA, var1);
		TogglePlayerControllable(playerid,1);
        }
        case 3:
        {
		ResetPlayerWeapons(playerid);
		SetPlayerInterior(playerid, 0);
		GivePlayerWeapon(playerid, 27, 999);
		SetPlayerHealth(playerid, 100.0);
		SetPlayerPos(playerid, -924.254, -498.0311, 26.7656);
		GetPlayerName(playerid, var0, 25);
		format(var1, 256, "%s Foi para para Mata Mata : 4(CombatShotgun).", var0);
		SendClientMessageToAll(0xFF9900AA, var1);
		TogglePlayerControllable(playerid,1);
        }
        case 4:
        {
		ResetPlayerWeapons(playerid);
		SetPlayerInterior(playerid, 0);
		GivePlayerWeapon(playerid, 31, 999);
		SetPlayerHealth(playerid, 100.0);
		SetPlayerPos(playerid, -2129.3096, -444.2732, 35.5344);
		GetPlayerName(playerid, var0, 25);
		format(var1, 256, "%s Foi para para Mata Mata : 5(M4).", var0);
		SendClientMessageToAll(0xFF9900AA, var1);
		TogglePlayerControllable(playerid,1);
        }
        case 5:
        {
		ResetPlayerWeapons(playerid);
		SetPlayerInterior(playerid, 0);
		GivePlayerWeapon(playerid, 28, 999);
		SetPlayerHealth(playerid, 100.0);
		SetPlayerPos(playerid, 1315.9521, -987.8052, 148.6437);
		GetPlayerName(playerid, var0, 25);
		format(var1, 256, "%s Foi para para Mata Mata : 6(MicroUzi).", var0);
		SendClientMessageToAll(0xFF9900AA, var1);
		TogglePlayerControllable(playerid,1);
        }
        case 6:
        {
		ResetPlayerWeapons(playerid);
		SetPlayerInterior(playerid, 0);
		GivePlayerWeapon(playerid, 30, 999);
		SetPlayerHealth(playerid, 100.0);
		SetPlayerPos(playerid, 214.5838, 1875.3218, 17.6406);
		GetPlayerName(playerid, var0, 25);
		format(var1, 256, "%s Foi para para Mata Mata : 7(AK47).", var0);
		SendClientMessageToAll(0xFF9900AA, var1);
		TogglePlayerControllable(playerid,1);
        }
        case 7:
        {
		ResetPlayerWeapons(playerid);
		SetPlayerInterior(playerid, 0);
		SetPlayerHealth(playerid, 100.0);
		SetPlayerInterior(playerid, 5);
		SetPlayerPos(playerid, 761.6077, 11.0399, 1001.1638);
		GetPlayerName(playerid, var0, 25);
		format(var1, 256, "%s Foi para para Mata Mata : 8 (Boks).", var0);
		SendClientMessageToAll(0xFF9900AA, var1);
		TogglePlayerControllable(playerid,1);
        }
        case 8:
        {
		ResetPlayerWeapons(playerid);
		SetPlayerInterior(playerid, 0);
		GivePlayerWeapon(playerid, 33, 999);
		SetPlayerHealth(playerid, 100.0);
		SetPlayerPos(playerid, 2276.2846, 1070.2078, 10.8203);
		GetPlayerName(playerid, var0, 25);
		format(var1, 256, "%s Foi para para Mata Mata : 9 (Rifle).", var0);
		SendClientMessageToAll(0xFF9900AA, var1);
		TogglePlayerControllable(playerid,1);
        }
        case 9:
        {
		ShowMenuForPlayer(teleport, playerid);
        }
    }
    }
    if(CurrentMenu == dm2)
        {
    switch(row)
    {
    	case 0:
        {
		ResetPlayerWeapons(playerid);
		SetPlayerInterior(playerid, 0);
		GivePlayerWeapon(playerid, 26, 999);
		SetPlayerHealth(playerid, 100.0);
		SetPlayerPos(playerid, 2256.1511, 1081.4821, 33.5284);
		GetPlayerName(playerid, var0, 25);
		format(var1, 256, "%s Foi para para Mata Mata : 10(SAWNOFF2).", var0);
		SendClientMessageToAll(0xFF9900AA, var1);
		TogglePlayerControllable(playerid,1);
        }
        case 1:
        {
		ResetPlayerWeapons(playerid);
		SetPlayerInterior(playerid, 0);
		GivePlayerWeapon(playerid, 31, 999);
		SetPlayerHealth(playerid, 100.0);
		SetPlayerPos(playerid, -1470.9282, 382.7427, 30.0858);
		GetPlayerName(playerid, var0, 25);
		format(var1, 256, "%s Foi para para Mata Mata : 11(M4).", var0);
		SendClientMessageToAll(0xFF9900AA, var1);
		TogglePlayerControllable(playerid,1);
        }
        case 2:
        {
		ResetPlayerWeapons(playerid);
		SetPlayerInterior(playerid, 0);
		GivePlayerWeapon(playerid, 25, 999);
		SetPlayerHealth(playerid, 100.0);
		SetPlayerPos(playerid, -1596.9136, 149.0782, -10.8312);
		GetPlayerName(playerid, var0, 25);
		format(var1, 256, "%s Foi para para Mata Mata : 12(Shotgun).", var0);
		SendClientMessageToAll(0xFF9900AA, var1);
		TogglePlayerControllable(playerid,1);
                }
        case 3:
        {
		ResetPlayerWeapons(playerid);
		SetPlayerInterior(playerid, 0);
		GivePlayerWeapon(playerid, 24, 999);
		SetPlayerHealth(playerid, 100.0);
		SetPlayerPos(playerid, 260.5979, 2898.8537, 8.9909);
		GetPlayerName(playerid, var0, 25);
		format(var1, 256, "%s Foi para para Mata Mata : 13(DesertEagle).", var0);
		SendClientMessageToAll(0xFF9900AA, var1);
		TogglePlayerControllable(playerid,1);
        }
        case 4:
        {
		ResetPlayerWeapons(playerid);
		SetPlayerInterior(playerid, 0);
		GivePlayerWeapon(playerid, 30, 999);
		SetPlayerHealth(playerid, 100.0);
		SetPlayerPos(playerid, -273.9698, 2353.0808, 109.2238);
		GetPlayerName(playerid, var0, 25);
		format(var1, 256, "%s Foi para para Mata Mata : 14(AK47).", var0);
		SendClientMessageToAll(0xFF9900AA, var1);
		TogglePlayerControllable(playerid,1);
        }
        case 5:
        {
		ResetPlayerWeapons(playerid);
		SetPlayerInterior(playerid, 0);
		GivePlayerWeapon(playerid, 9, 1);
		SetPlayerHealth(playerid, 100.0);
		SetPlayerPos(playerid, -924.0569, 2675.6586, 42.3703);
		GetPlayerName(playerid, var0, 25);
		format(var1, 256, "%s Foi para para Mata Mata : 15(Dildo).", var0);
		SendClientMessageToAll(0xFF9900AA, var1);
		TogglePlayerControllable(playerid,1);
        }
        case 6:
        {
		ResetPlayerWeapons(playerid);
		SetPlayerInterior(playerid, 0);
		GivePlayerWeapon(playerid, 34, 999);
		SetPlayerHealth(playerid, 100.0);
		SetPlayerPos(playerid, -1288.9788,2504.3210,86.9994);
		GetPlayerName(playerid, var0, 25);
		format(var1, 256, "%s Foi para para Mata Mata : 16(Sniper).", var0);
		SendClientMessageToAll(0xFF9900AA, var1);
		TogglePlayerControllable(playerid,1);
        }
        case 7:
        {
            ShowMenuForPlayer(teleport, playerid);
        }
    }
    }
    return 1;
}
Reply
#2

Nгo hб necessidade alguma de traduzir esse gamemode , ele й apenas um gamemode base , sйrio desnecessбrio isso.
Reply
#3

Quote:
Originally Posted by Deeh16
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Nгo hб necessidade alguma de traduzir esse gamemode , ele й apenas um gamemode base , sйrio desnecessбrio isso.
Rlx . tinha nada pra eu fz '-
Reply
#4

Nгo serб muito ъtil, mбs mesmo assim, obrigado.
Reply
#5

Tem pelo menos autorizaзгo pra traduzir ?
Reply
#6

Quote:
Originally Posted by DannielCooper
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Tem pelo menos autorizaзгo pra traduzir ?
Й ele vai ir la falar com o programador da GM pergunta se podia traduzir -_- Arranja o contato dele que com certeza ele irб pedir . FRESCURA DO CARALHO !
Holl obrigado por traduzir, tava precisando dessa GM pra fazer uns testes, me salvou
Reply
#7

Traduzir um gm do samp, bem louco isso kkk
Reply
#8

Quote:
Originally Posted by Alwe
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Й ele vai ir la falar com o programador da GM pergunta se podia traduzir -_- Arranja o contato dele que com certeza ele irб pedir . FRESCURA DO CARALHO !
Й, й isso que se faz, quando traduzir sem autorizaзгo й contra as regras do lugar onde vocк estб.
Reply
#9

Na boa, eu ia fazer isso '-'
Reply
#10

Lб em cima estб um que reclama de tudo, Por isso fiquei afastado deste forum, Tudo que vocк faz alguem tem que falar alguma merda, Povo fresco do Krl.
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