#include <a_samp> #pragma tabsize 0 #define COLOR_WHITE 0xFFFFFFFF #define COLOR_NORMAL_PLAYER 0xFFBB7777 #define CITY_LOS_SANTOS 0 #define CITY_SAN_FIERRO 1 #define CITY_LAS_VENTURAS 2 #define TOTAL_ITEMS 207 #define SELECTION_ITEMS 21 #define ITEMS_PER_LINE 7 #define HEADER_TEXT "Veiculos" #define NEXT_TEXT "Proximo" #define PREV_TEXT "Anterior" #define DIALOG_BASE_X 75.0 #define DIALOG_BASE_Y 130.0 #define DIALOG_WIDTH 550.0 #define DIALOG_HEIGHT 180.0 #define SPRITE_DIM_X 60.0 #define SPRITE_DIM_Y 70.0 new gTotalItems = TOTAL_ITEMS; new PlayerText:gCurrentPageTextDrawId[MAX_PLAYERS]; new PlayerText:gHeaderTextDrawId[MAX_PLAYERS]; new PlayerText:gBackgroundTextDrawId[MAX_PLAYERS]; new PlayerText:gNextButtonTextDrawId[MAX_PLAYERS]; new PlayerText:gPrevButtonTextDrawId[MAX_PLAYERS]; new PlayerText:gSelectionItems[MAX_PLAYERS][SELECTION_ITEMS]; new gSelectionItemsTag[MAX_PLAYERS][SELECTION_ITEMS]; new gItemAt[MAX_PLAYERS]; new pv[MAX_PLAYERS]; new gItemList[TOTAL_ITEMS] = { 400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430, 431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,450,451,452,453,454,455,456,457,458,459,460,461, 462,463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492, 493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523, 524,525,526,527,528,529,530,531,532,533,534,535,536,539,540,541,542,543,544,545,546,547,548,549,550,551,552,553,554, 555,556,557,558,559,560,561,562,563,564,565,566,567,568,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585, 586,587,588,589,590,591,592,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611 }; new Menu:teleport; new Menu:modif; new Menu:drift; new Menu:ah; new Menu:diger; new Menu:inter; new Menu:dm; new Menu:dm2; new var0[25]; new var1[256]; new Float:gRandomSpawns_LosSantos[][4] = { {1751.1097,-2106.4529,13.5469,183.1979}, // El-Corona - Outside random house {2652.6418,-1989.9175,13.9988,182.7107}, // Random house in willowfield - near playa de seville and stadium {2489.5225,-1957.9258,13.5881,2.3440}, // Hotel in willowfield - near cluckin bell {2689.5203,-1695.9354,10.0517,39.5312}, // Outside stadium - lots of cars {2770.5393,-1628.3069,12.1775,4.9637}, // South in east beach - north of stadium - carparks nearby {2807.9282,-1176.8883,25.3805,173.6018}, // North in east beach - near apartments {2552.5417,-958.0850,82.6345,280.2542}, // Random house north of Las Colinas {2232.1309,-1159.5679,25.8906,103.2939}, // Jefferson motel {2388.1003,-1279.8933,25.1291,94.3321}, // House south of pig pen {2481.1885,-1536.7186,24.1467,273.4944}, // East LS - near clucking bell and car wash {2495.0720,-1687.5278,13.5150,359.6696}, // Outside CJ's house - lots of cars nearby {2306.8252,-1675.4340,13.9221,2.6271}, // House in ganton - lots of cars nearby {2191.8403,-1455.8251,25.5391,267.9925}, // House in south jefferson - lots of cars nearby {1830.1359,-1092.1849,23.8656,94.0113}, // Mulholland intersection carpark {2015.3630,-1717.2535,13.5547,93.3655}, // Idlewood house {1654.7091,-1656.8516,22.5156,177.9729}, // Right next to PD {1219.0851,-1812.8058,16.5938,190.0045}, // Conference Center {1508.6849,-1059.0846,25.0625,1.8058}, // Across the street of BANK - lots of cars in intersection carpark {1421.0819,-885.3383,50.6531,3.6516}, // Outside house in vinewood {1133.8237,-1272.1558,13.5469,192.4113}, // Near hospital {1235.2196,-1608.6111,13.5469,181.2655}, // Backalley west of mainstreet {590.4648,-1252.2269,18.2116,25.0473}, // Outside "BAnk of San Andreas" {842.5260,-1007.7679,28.4185,213.9953}, // North of Graveyard {911.9332,-1232.6490,16.9766,5.2999}, // LS Film Studio {477.6021,-1496.6207,20.4345,266.9252}, // Rodeo Place {255.4621,-1366.3256,53.1094,312.0852}, // Outside propery in richman {281.5446,-1261.4562,73.9319,305.0017}, // Another richman property {790.1918,-839.8533,60.6328,191.9514}, // Mulholland house {1299.1859,-801.4249,84.1406,269.5274}, // Maddoggs {1240.3170,-2036.6886,59.9575,276.4659}, // Verdant Bluffs {2215.5181,-2627.8174,13.5469,273.7786}, // Ocean docks 1 {2509.4346,-2637.6543,13.6453,358.3565} // Ocean Docks spawn 2 }; new Float:gRandomSpawns_LasVenturas[][4] = { {1435.8024,2662.3647,11.3926,1.1650}, // Northern train station {1457.4762,2773.4868,10.8203,272.2754}, // Northern golf club {1739.6390,2803.0569,14.2735,285.3929}, // Northern housing estate 1 {1870.3096,2785.2471,14.2734,42.3102}, // Northern housing estate 2 {1959.7142,2754.6863,10.8203,181.4731}, // Northern house 1 {2314.2556,2759.4504,10.8203,93.2711}, // Northern industrial estate 1 {2216.5674,2715.0334,10.8130,267.6540}, // Northern industrial estate 2 {2101.4192,2678.7874,10.8130,92.0607}, // Northern near railway line {1951.1090,2660.3877,10.8203,180.8461}, // Northern house 2 {1666.6949,2604.9861,10.8203,179.8495}, // Northern house 3 {2808.3367,2421.5107,11.0625,136.2060}, // Northern shopping centre {2633.3203,2349.7061,10.6719,178.7175}, // V-Rock {2606.6348,2161.7490,10.8203,88.7508}, // South V-Rock {2616.5286,2100.6226,10.8158,177.7834}, // North Ammunation 1 {2491.8816,2397.9370,10.8203,266.6003}, // North carpark 1 {2531.7891,2530.3223,21.8750,91.6686}, // North carpark 2 {2340.6677,2530.4324,10.8203,177.8630}, // North Pizza Stack {2097.6855,2491.3313,14.8390,181.8117}, // Emerald Isle {1893.1000,2423.2412,11.1782,269.4385}, // Souvenir shop {1698.9330,2241.8320,10.8203,357.8584}, // Northern casino {1479.4559,2249.0769,11.0234,306.3790}, // Baseball stadium 1 {1298.1548,2083.4016,10.8127,256.7034}, // Baseball stadium 2 {1117.8785,2304.1514,10.8203,81.5490}, // North carparks {1108.9878,1705.8639,10.8203,0.6785}, // Dirtring racing 1 {1423.9780,1034.4188,10.8203,90.9590}, // Sumo {1537.4377,752.0641,11.0234,271.6893}, // Church {1917.9590,702.6984,11.1328,359.2682}, // Southern housing estate {2089.4785,658.0414,11.2707,357.3572}, // Southern house 1 {2489.8286,928.3251,10.8280,67.2245}, // Wedding chapel {2697.4717,856.4916,9.8360,267.0983}, // Southern construction site {2845.6104,1288.1444,11.3906,3.6506}, // Southern train station {2437.9370,1293.1442,10.8203,86.3830}, // Wedding chapel (near Pyramid) {2299.5430,1451.4177,10.8203,269.1287}, // Carpark (near Pyramid) {2214.3008,2041.9165,10.8203,268.7626}, // Central parking lot {2005.9174,2152.0835,10.8203,270.1372}, // Central motel {2222.1042,1837.4220,10.8203,88.6461}, // Clowns Pocket {2025.6753,1916.4363,12.3382,272.5852}, // The Visage {2087.9902,1516.5336,10.8203,48.9300}, // Royal Casino {2172.1624,1398.7496,11.0625,91.3783}, // Auto Bahn {2139.1841,987.7975,10.8203,0.2315}, // Come-a-lot {1860.9672,1030.2910,10.8203,271.6988}, // Behind 4 Dragons {1673.2345,1316.1067,10.8203,177.7294}, // Airport carpark {1412.6187,2000.0596,14.7396,271.3568} // South baseball stadium houses }; new Float:gRandomSpawns_SanFierro[][4] = { {-2723.4639,-314.8138,7.1839,43.5562}, // golf course spawn {-2694.5344,64.5550,4.3359,95.0190}, // in front of a house {-2458.2000,134.5419,35.1719,303.9446}, // hotel {-2796.6589,219.5733,7.1875,88.8288}, // house {-2706.5261,397.7129,4.3672,179.8611}, // park {-2866.7683,691.9363,23.4989,286.3060}, // house {-2764.9543,785.6434,52.7813,357.6817}, // donut shop {-2660.9402,883.2115,79.7738,357.4440}, // house {-2861.0796,1047.7109,33.6068,188.2750}, // parking lot {-2629.2009,1383.1367,7.1833,179.7006}, // parking lot at the bridge {-2079.6802,1430.0189,7.1016,177.6486}, // pier {-1660.2294,1382.6698,9.8047,136.2952}, // pier 69 {-1674.1964,430.3246,7.1797,226.1357}, // gas station] {-1954.9982,141.8080,27.1747,277.7342}, // train station {-1956.1447,287.1091,35.4688,90.4465}, // car shop {-1888.1117,615.7245,35.1719,128.4498}, // random {-1922.5566,886.8939,35.3359,272.1293}, // random {-1983.3458,1117.0645,53.1243,271.2390}, // church {-2417.6458,970.1491,45.2969,269.3676}, // gas station {-2108.0171,902.8030,76.5792,5.7139}, // house {-2097.5664,658.0771,52.3672,270.4487}, // random {-2263.6650,393.7423,34.7708,136.4152}, // random {-2287.5027,149.1875,35.3125,266.3989}, // baseball parking lot {-2039.3571,-97.7205,35.1641,7.4744}, // driving school {-1867.5022,-141.9203,11.8984,22.4499}, // factory {-1537.8992,116.0441,17.3226,120.8537}, // docks ship {-1708.4763,7.0187,3.5489,319.3260}, // docks hangar {-1427.0858,-288.9430,14.1484,137.0812}, // airport {-2173.0654,-392.7444,35.3359,237.0159}, // stadium {-2320.5286,-180.3870,35.3135,179.6980}, // burger shot {-2930.0049,487.2518,4.9141,3.8258} // harbor }; new total_vehicles_from_files=0; new gPlayerCitySelection[MAX_PLAYERS]; new gPlayerHasCitySelected[MAX_PLAYERS]; new gPlayerLastCitySelectionTick[MAX_PLAYERS]; new PlayerText:Textdraw0; new PlayerText:Textdraw1; new PlayerText:Textdraw2; new PlayerText:Textdraw3; new god_mode[MAX_PLAYERS]; main() { print("\n---------------------------------------"); print("Ligando Grand Larceny - by Equipe do SA-MP\n"); print("---------------------------------------\n"); } public OnPlayerConnect(playerid) { new pname[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "%s Conectou-se ao servidor.", pname); SendClientMessageToAll(0xF4A419AA, string); SetPlayerMapIcon(playerid,49,822.6,-1590.3,13.5,7,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,50,-2570.1,245.4,10.3,7,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,51,2726.6,-2026.4,17.5,7,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,52,2080.3,2119.0,10.8,7,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,53,675.7,-496.6,16.8,7,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,54,-1805.7,943.2,24.8,29,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,55,2750.9,2470.9,11.0,29,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,56,2351.8,2529.0,10.8,29,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,57,2635.5,1847.4,11.0,29,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,58,2083.4,2221.0,11.0,29,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,59,-1719.1,1359.4,8.6,29,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,60,2330.2,75.2,31.0,29,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,61,203.2,-200.4,6.5,29,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,62,812.9,-1616.1,13.6,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,63,1199.1,-924.0,43.3,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,64,2362.2,2069.9,10.8,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,65,2469.5,2033.8,10.8,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,66,2172.9,2795.7,10.8,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,67,1875.3,2072.0,10.8,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,68,1161.5,2072.0,10.8,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,69,-2356.0,1009.0,49.0,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,70,-1913.3,826.2,36.9,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,71,-2335.6,-165.6,39.5,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,72,2397.8,-1895.6,13.7,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,73,2421.6,-1509.6,24.1,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,74,-2671.6,257.4,4.6,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,75,2392.4,2046.5,10.8,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,76,2844.5,2401.1,11.0,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,77,2635.5,1674.3,11.0,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,78,2105.7,2228.7,11.0,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,79,-2154.0,-2461.2,30.8,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,80,-1816.2,620.8,37.5,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,81,-1216.0,1831.4,45.3,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,82,172.73,1176.76,13.7,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,83,932.0,-1353.0,14.0,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,84,1971.7,-2036.6,13.5,39,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,85,2071.6,-1779.9,13.5,39,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,86,2094.6,2119.0,10.8,39,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,87,-2490.5,-40.1,39.3,39,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,88,1372.9,-1278.8,12.5,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,89,2400.5,-1978.4,13.5,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,90,-2626.6,209.4,4.9,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,91,2535.9,2083.5,10.8,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,92,2156.5,943.2,10.8,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,93,779.7,1874.3,4.9,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,94,-2092.7,-2463.8,30.6,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,95,240.0,-178.2,2.0,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,96,-1509.4,2611.8,58.5,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,97,-315.67,829.87,13.43,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,98,2332.9,63.6,31.0,6,0,MAPICON_LOCAL); //------ Textdraw0 = CreatePlayerTextDraw(playerid,14.000000, 300.000000, "~r~G~w~~h~rand ~r~L~w~~h~arceny"); PlayerTextDrawBackgroundColor(playerid,Textdraw0, 255); PlayerTextDrawFont(playerid,Textdraw0, 0); PlayerTextDrawLetterSize(playerid,Textdraw0, 0.740000, 2.400000); PlayerTextDrawColor(playerid,Textdraw0, -1); PlayerTextDrawSetOutline(playerid,Textdraw0, 1); PlayerTextDrawSetProportional(playerid,Textdraw0, 1); PlayerTextDrawSetSelectable(playerid,Textdraw0, 0); Textdraw1 = CreatePlayerTextDraw(playerid,149.000000, 315.000000, "v2"); PlayerTextDrawBackgroundColor(playerid,Textdraw1, 255); PlayerTextDrawFont(playerid,Textdraw1, 0); PlayerTextDrawLetterSize(playerid,Textdraw1, 0.550000, 1.700000); PlayerTextDrawColor(playerid,Textdraw1, -1); PlayerTextDrawSetOutline(playerid,Textdraw1, 1); PlayerTextDrawSetProportional(playerid,Textdraw1, 1); PlayerTextDrawSetSelectable(playerid,Textdraw1, 0); Textdraw2 = CreatePlayerTextDraw(playerid,16.000000, 328.000000, "Bem-vindo ao GTA: servidor 0.3z SAMP. Esperamos que vocк aproveite a sua Vida aqui.!~n~~n~Pressione LMB ou RMB para mudar as cidades e Pressione MMB para selecionar"); PlayerTextDrawBackgroundColor(playerid,Textdraw2, 255); PlayerTextDrawFont(playerid,Textdraw2, 1); PlayerTextDrawLetterSize(playerid,Textdraw2, 0.150000, 0.700000); PlayerTextDrawColor(playerid,Textdraw2, -1); PlayerTextDrawSetOutline(playerid,Textdraw2, 0); PlayerTextDrawSetProportional(playerid,Textdraw2, 1); PlayerTextDrawSetShadow(playerid,Textdraw2, 1); PlayerTextDrawUseBox(playerid,Textdraw2, 1); PlayerTextDrawBoxColor(playerid,Textdraw2, 0); PlayerTextDrawTextSize(playerid,Textdraw2, 149.000000, 0.000000); PlayerTextDrawSetSelectable(playerid,Textdraw2, 0); Textdraw3 = CreatePlayerTextDraw(playerid,16.000000, 365.000000, "Cidade: ~y~Los Santos~n~~w~~h~Skin: ~y~285"); PlayerTextDrawBackgroundColor(playerid,Textdraw3, 255); PlayerTextDrawFont(playerid,Textdraw3, 1); PlayerTextDrawLetterSize(playerid,Textdraw3, 0.250000, 1.200000); PlayerTextDrawColor(playerid,Textdraw3, -1); PlayerTextDrawSetOutline(playerid,Textdraw3, 0); PlayerTextDrawSetProportional(playerid,Textdraw3, 1); PlayerTextDrawSetShadow(playerid,Textdraw3, 1); PlayerTextDrawUseBox(playerid,Textdraw3, 1); PlayerTextDrawBoxColor(playerid,Textdraw3, 0); PlayerTextDrawTextSize(playerid,Textdraw3, 149.000000, 0.000000); PlayerTextDrawSetSelectable(playerid,Textdraw3, 0); GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4); SendClientMessage(playerid,COLOR_WHITE,"Bem-vindo ao {88AA88}G{FFFFFF}rand {88AA88}L{FFFFFF}arceny"); // class selection init vars gPlayerCitySelection[playerid] = -1; gPlayerHasCitySelected[playerid] = 0; gPlayerLastCitySelectionTick[playerid] = GetTickCount(); gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW; gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW; gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW; gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW; gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW; for(new x=0; x < SELECTION_ITEMS; x++) { gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW; } gItemAt[playerid] = 0; return 1; } public OnPlayerDisconnect(playerid,reason) { new pname[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), " %s Desconectou-se do Servidor (Motivo: %s).", pname,reason); SendClientMessageToAll(0xF4A419AA, string); return 1; } public OnPlayerSpawn(playerid) { if(IsPlayerNPC(playerid)) return 1; PlayerTextDrawHide(playerid,Textdraw0); PlayerTextDrawHide(playerid,Textdraw1); PlayerTextDrawHide(playerid,Textdraw2); PlayerTextDrawHide(playerid,Textdraw3); new randSpawn = 0; SetPlayerInterior(playerid,0); TogglePlayerClock(playerid,0); ResetPlayerMoney(playerid); GivePlayerMoney(playerid, 30000); if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) { randSpawn = random(sizeof(gRandomSpawns_LosSantos)); SetPlayerPos(playerid, gRandomSpawns_LosSantos[randSpawn][0], gRandomSpawns_LosSantos[randSpawn][1], gRandomSpawns_LosSantos[randSpawn][2]); SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]); } else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) { randSpawn = random(sizeof(gRandomSpawns_SanFierro)); SetPlayerPos(playerid, gRandomSpawns_SanFierro[randSpawn][0], gRandomSpawns_SanFierro[randSpawn][1], gRandomSpawns_SanFierro[randSpawn][2]); SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]); } else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) { randSpawn = random(sizeof(gRandomSpawns_LasVenturas)); SetPlayerPos(playerid, gRandomSpawns_LasVenturas[randSpawn][0], gRandomSpawns_LasVenturas[randSpawn][1], gRandomSpawns_LasVenturas[randSpawn][2]); SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]); } //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200); GivePlayerWeapon(playerid,WEAPON_COLT45,100); //GivePlayerWeapon(playerid,WEAPON_MP5,100); TogglePlayerClock(playerid, 0); if(god_mode[playerid]==1) { SetPlayerHealth(playerid,10000000000.0); } else SetPlayerHealth(playerid,100.0); return 1; } public OnPlayerDeath(playerid, killerid, reason) { PlayerTextDrawHide(playerid,Textdraw0); PlayerTextDrawHide(playerid,Textdraw1); PlayerTextDrawHide(playerid,Textdraw2); PlayerTextDrawHide(playerid,Textdraw3); new playercash; // if they ever return to class selection make them city // select again first gPlayerHasCitySelected[playerid] = 0; if(killerid == INVALID_PLAYER_ID) { ResetPlayerMoney(playerid); } else { playercash = GetPlayerMoney(playerid); if(playercash > 0) { GivePlayerMoney(killerid, playercash); ResetPlayerMoney(playerid); } } return 1; } GetNumberOfPages() { if((gTotalItems >= SELECTION_ITEMS) && (gTotalItems % SELECTION_ITEMS) == 0) { return (gTotalItems / SELECTION_ITEMS); } else return (gTotalItems / SELECTION_ITEMS) + 1; } //------------------------------------------------ PlayerText:CreateCurrentPageTextDraw(playerid, Float:Xpos, Float:Ypos) { new PlayerText:txtInit; txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, "0/0"); PlayerTextDrawUseBox(playerid, txtInit, 0); PlayerTextDrawLetterSize(playerid, txtInit, 0.4, 1.1); PlayerTextDrawFont(playerid, txtInit, 1); PlayerTextDrawSetShadow(playerid, txtInit, 0); PlayerTextDrawSetOutline(playerid, txtInit, 1); PlayerTextDrawColor(playerid, txtInit, 0xACCBF1FF); PlayerTextDrawShow(playerid, txtInit); return txtInit; } //------------------------------------------------ // Creates a button textdraw and returns the textdraw ID. PlayerText:CreatePlayerDialogButton(playerid, Float:Xpos, Float:Ypos, Float:Width, Float:Height, button_text[]) { new PlayerText:txtInit; txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, button_text); PlayerTextDrawUseBox(playerid, txtInit, 1); PlayerTextDrawBoxColor(playerid, txtInit, 0x000000FF); PlayerTextDrawBackgroundColor(playerid, txtInit, 0x000000FF); PlayerTextDrawLetterSize(playerid, txtInit, 0.4, 1.1); PlayerTextDrawFont(playerid, txtInit, 1); PlayerTextDrawSetShadow(playerid, txtInit, 0); // no shadow PlayerTextDrawSetOutline(playerid, txtInit, 0); PlayerTextDrawColor(playerid, txtInit, 0x4A5A6BFF); PlayerTextDrawSetSelectable(playerid, txtInit, 1); PlayerTextDrawAlignment(playerid, txtInit, 2); PlayerTextDrawTextSize(playerid, txtInit, Height, Width); // The width and height are reversed for centering.. something the game does <g> PlayerTextDrawShow(playerid, txtInit); return txtInit; } //------------------------------------------------ PlayerText:CreatePlayerHeaderTextDraw(playerid, Float:Xpos, Float:Ypos, header_text[]) { new PlayerText:txtInit; txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, header_text); PlayerTextDrawUseBox(playerid, txtInit, 0); PlayerTextDrawLetterSize(playerid, txtInit, 1.25, 3.0); PlayerTextDrawFont(playerid, txtInit, 0); PlayerTextDrawSetShadow(playerid, txtInit, 0); PlayerTextDrawSetOutline(playerid, txtInit, 1); PlayerTextDrawColor(playerid, txtInit, 0xACCBF1FF); PlayerTextDrawShow(playerid, txtInit); return txtInit; } //------------------------------------------------ PlayerText:CreatePlayerBackgroundTextDraw(playerid, Float:Xpos, Float:Ypos, Float:Width, Float:Height) { new PlayerText:txtBackground = CreatePlayerTextDraw(playerid, Xpos, Ypos, " ~n~"); // enough space for everyone PlayerTextDrawUseBox(playerid, txtBackground, 1); PlayerTextDrawBoxColor(playerid, txtBackground, 0x00000099); PlayerTextDrawLetterSize(playerid, txtBackground, 5.0, 5.0); PlayerTextDrawFont(playerid, txtBackground, 0); PlayerTextDrawSetShadow(playerid, txtBackground, 0); PlayerTextDrawSetOutline(playerid, txtBackground, 0); PlayerTextDrawColor(playerid, txtBackground,0x000000FF); PlayerTextDrawTextSize(playerid, txtBackground, Width, Height); PlayerTextDrawBackgroundColor(playerid, txtBackground, 0x00000099); PlayerTextDrawShow(playerid, txtBackground); return txtBackground; } //------------------------------------------------ // Creates a model preview sprite PlayerText:CreateModelPreviewTextDraw(playerid, modelindex, Float:Xpos, Float:Ypos, Float:width, Float:height) { new PlayerText:txtPlayerSprite = CreatePlayerTextDraw(playerid, Xpos, Ypos, ""); // it has to be set with SetText later PlayerTextDrawFont(playerid, txtPlayerSprite, TEXT_DRAW_FONT_MODEL_PREVIEW); PlayerTextDrawColor(playerid, txtPlayerSprite, 0xFFFFFFFF); PlayerTextDrawBackgroundColor(playerid, txtPlayerSprite, 0x000000EE); PlayerTextDrawTextSize(playerid, txtPlayerSprite, width, height); // Text size is the Width:Height PlayerTextDrawSetPreviewModel(playerid, txtPlayerSprite, modelindex); PlayerTextDrawSetPreviewRot(playerid,txtPlayerSprite, -16.0, 0.0, -55.0); PlayerTextDrawSetSelectable(playerid, txtPlayerSprite, 1); PlayerTextDrawShow(playerid,txtPlayerSprite); return txtPlayerSprite; } //------------------------------------------------ DestroyPlayerModelPreviews(playerid) { new x=0; while(x != SELECTION_ITEMS) { if(gSelectionItems[playerid][x] != PlayerText:INVALID_TEXT_DRAW) { PlayerTextDrawDestroy(playerid, gSelectionItems[playerid][x]); gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW; } x++; } } //------------------------------------------------ ShowPlayerModelPreviews(playerid) { new x=0; new Float:BaseX = DIALOG_BASE_X; new Float:BaseY = DIALOG_BASE_Y - (SPRITE_DIM_Y * 0.33); // down a bit new linetracker = 0; new itemat = GetPVarInt(playerid, "vspawner_page") * SELECTION_ITEMS; // Destroy any previous ones created DestroyPlayerModelPreviews(playerid); while(x != SELECTION_ITEMS && itemat < gTotalItems) { if(linetracker == 0) { BaseX = DIALOG_BASE_X + 25.0; // in a bit from the box BaseY += SPRITE_DIM_Y + 1.0; // move on the Y for the next line } gSelectionItems[playerid][x] = CreateModelPreviewTextDraw(playerid, gItemList[itemat], BaseX, BaseY, SPRITE_DIM_X, SPRITE_DIM_Y); gSelectionItemsTag[playerid][x] = gItemList[itemat]; BaseX += SPRITE_DIM_X + 1.0; // move on the X for the next sprite linetracker++; if(linetracker == ITEMS_PER_LINE) linetracker = 0; itemat++; x++; } } //------------------------------------------------ UpdatePageTextDraw(playerid) { new PageText[64+1]; format(PageText, 64, "%d/%d", GetPVarInt(playerid,"vspawner_page") + 1, GetNumberOfPages()); PlayerTextDrawSetString(playerid, gCurrentPageTextDrawId[playerid], PageText); } //------------------------------------------------ CreateSelectionMenu(playerid) { gBackgroundTextDrawId[playerid] = CreatePlayerBackgroundTextDraw(playerid, DIALOG_BASE_X, DIALOG_BASE_Y + 20.0, DIALOG_WIDTH, DIALOG_HEIGHT); gHeaderTextDrawId[playerid] = CreatePlayerHeaderTextDraw(playerid, DIALOG_BASE_X, DIALOG_BASE_Y, HEADER_TEXT); gCurrentPageTextDrawId[playerid] = CreateCurrentPageTextDraw(playerid, DIALOG_WIDTH - 30.0, DIALOG_BASE_Y + 15.0); gNextButtonTextDrawId[playerid] = CreatePlayerDialogButton(playerid, DIALOG_WIDTH - 30.0, DIALOG_BASE_Y+DIALOG_HEIGHT+100.0, 50.0, 16.0, NEXT_TEXT); gPrevButtonTextDrawId[playerid] = CreatePlayerDialogButton(playerid, DIALOG_WIDTH - 90.0, DIALOG_BASE_Y+DIALOG_HEIGHT+100.0, 50.0, 16.0, PREV_TEXT); ShowPlayerModelPreviews(playerid); UpdatePageTextDraw(playerid); } //------------------------------------------------ DestroySelectionMenu(playerid) { DestroyPlayerModelPreviews(playerid); PlayerTextDrawDestroy(playerid, gHeaderTextDrawId[playerid]); PlayerTextDrawDestroy(playerid, gBackgroundTextDrawId[playerid]); PlayerTextDrawDestroy(playerid, gCurrentPageTextDrawId[playerid]); PlayerTextDrawDestroy(playerid, gNextButtonTextDrawId[playerid]); PlayerTextDrawDestroy(playerid, gPrevButtonTextDrawId[playerid]); gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW; gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW; gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW; gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW; gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW; } //------------------------------------------------ SpawnVehicle_InfrontOfPlayer(playerid, vehiclemodel, color1, color2) { new Float:x,Float:y,Float:z; new Float:facing; new Float:distance; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); new Float:size_x,Float:size_y,Float:size_z; GetVehicleModelInfo(vehiclemodel, VEHICLE_MODEL_INFO_SIZE, size_x, size_y, size_z); distance = size_x + 0.5; x += (distance * floatsin(-facing, degrees)); y += (distance * floatcos(-facing, degrees)); facing += 90.0; if(facing > 360.0) facing -= 360.0; return DestroyVehicle(pv[playerid]),pv[playerid]=CreateVehicle(vehiclemodel, x, y, z + (size_z * 0.25), facing, color1, color2, -1); } //------------------------------------------------ HandlePlayerItemSelection(playerid, selecteditem) { // In this case we're spawning a vehicle for them SpawnVehicle_InfrontOfPlayer(playerid, gSelectionItemsTag[playerid][selecteditem], -1, -1); } stock LoadStaticVehiclesFromFile(const filename[]) { new File:file_ptr; new line[256]; new var_from_line[64]; new vehicletype; new Float:SpawnX; new Float:SpawnY; new Float:SpawnZ; new Float:SpawnRot; new Color1, Color2; new index; new vehicles_loaded; file_ptr = fopen(filename,filemode:io_read); if(!file_ptr) return 0; vehicles_loaded = 0; while(fread(file_ptr,line,256) > 0) { index = 0; // Read type index = token_by_delim(line,var_from_line,',',index); if(index == (-1)) continue; vehicletype = strval(var_from_line); if(vehicletype < 400 || vehicletype > 611) continue; // Read X, Y, Z, Rotation index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnX = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnY = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnZ = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnRot = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; Color1 = strval(var_from_line); index = token_by_delim(line,var_from_line,';',index+1); Color2 = strval(var_from_line); AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,(30*60)); // respawn 30 minutes vehicles_loaded++; } fclose(file_ptr); return vehicles_loaded; } stock token_by_delim(const string[], return_str[], delim, start_index) { new x=0; while(string[start_index] != EOS && string[start_index] != delim) { return_str[x] = string[start_index]; x++; start_index++; } return_str[x] = EOS; if(string[start_index] == EOS) start_index = (-1); return start_index; } ClassSel_SetupCharSelection(playerid) { if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) { SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); } else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) { SetPlayerInterior(playerid,3); SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516); SetPlayerFacingAngle(playerid,181.0); SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516); SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516); } else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) { SetPlayerInterior(playerid,3); SetPlayerPos(playerid,349.0453,193.2271,1014.1797); SetPlayerFacingAngle(playerid,286.25); SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875); SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797); } } ClassSel_SetupSelectedCity(playerid) { if(gPlayerCitySelection[playerid] == -1) { gPlayerCitySelection[playerid] = CITY_LOS_SANTOS; } if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) { SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0); SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167); PlayerTextDrawSetString(playerid,Textdraw3,"Cidade: ~y~Los Santos~n~~w~~h~Skin: ~y~-"); } else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) { SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823); SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589); PlayerTextDrawSetString(playerid,Textdraw3,"Cidade: ~y~San Fierro~n~~w~~h~Skin: ~y~-"); } else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) { SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390); SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275); PlayerTextDrawSetString(playerid,Textdraw3,"Cidade: ~y~Las Venturas~n~~w~~h~Skin: ~y~-"); } } ClassSel_SwitchToNextCity(playerid) { gPlayerCitySelection[playerid]++; if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) { gPlayerCitySelection[playerid] = CITY_LOS_SANTOS; } PlayerPlaySound(playerid,1052,0.0,0.0,0.0); gPlayerLastCitySelectionTick[playerid] = GetTickCount(); ClassSel_SetupSelectedCity(playerid); } ClassSel_SwitchToPreviousCity(playerid) { gPlayerCitySelection[playerid]--; if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) { gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS; } PlayerPlaySound(playerid,1053,0.0,0.0,0.0); gPlayerLastCitySelectionTick[playerid] = GetTickCount(); ClassSel_SetupSelectedCity(playerid); } ClassSel_HandleCitySelection(playerid) { new Keys,ud,lr; GetPlayerKeys(playerid,Keys,ud,lr); if(gPlayerCitySelection[playerid] == -1) { ClassSel_SwitchToNextCity(playerid); return; } // only allow new selection every ~500 ms if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return; if(Keys & KEY_FIRE) { gPlayerHasCitySelected[playerid] = 1; TogglePlayerSpectating(playerid,0); return; } if(lr > 0) { ClassSel_SwitchToNextCity(playerid); } else if(lr < 0) { ClassSel_SwitchToPreviousCity(playerid); } } public OnPlayerRequestClass(playerid, classid) { if(IsPlayerNPC(playerid)) return 1; PlayerTextDrawShow(playerid,Textdraw0); PlayerTextDrawShow(playerid,Textdraw1); PlayerTextDrawShow(playerid,Textdraw2); PlayerTextDrawShow(playerid,Textdraw3); if(gPlayerHasCitySelected[playerid]) { ClassSel_SetupCharSelection(playerid); if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) { new string[250]; format(string,sizeof(string),"Cidade: ~y~Las Venturas~n~~w~~h~Skin: ~y~%d",GetPlayerSkin(playerid)); PlayerTextDrawSetString(playerid,Textdraw3,string); } else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) { new string[250]; format(string,sizeof(string),"Cidade: ~y~Las Venturas~n~~w~~h~Skin: ~y~%d",GetPlayerSkin(playerid)); PlayerTextDrawSetString(playerid,Textdraw3,string); } else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) { new string[250]; format(string,sizeof(string),"Cidade: ~y~San Fierro~n~~w~~h~Skin: ~y~%d",GetPlayerSkin(playerid)); PlayerTextDrawSetString(playerid,Textdraw3,string); } return 1; } else { if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) { TogglePlayerSpectating(playerid,1); gPlayerCitySelection[playerid] = -1; } } return 0; } public OnGameModeInit() { teleport = CreateMenu("Teleportes", 1,20,120,150,40); AddMenuItem(teleport, 0, "Tunning"); AddMenuItem(teleport, 0, "Drifts"); AddMenuItem(teleport, 0, "Airports"); AddMenuItem(teleport, 0, "Other"); AddMenuItem(teleport, 0, "Interiors"); AddMenuItem(teleport, 0, "Dm1"); AddMenuItem(teleport, 0, "Dm2"); modif = CreateMenu("Tunning", 1,20,120,150,40); AddMenuItem(modif, 0, "Tunning 1"); AddMenuItem(modif, 0, "Tunning 2"); AddMenuItem(modif, 0, "Tunning 3"); AddMenuItem(modif, 0, "Tunning 4"); AddMenuItem(modif, 0, "~r~Menu"); drift = CreateMenu("Drifts", 1,20,120,150,40); AddMenuItem(drift, 0, "Drift 1"); AddMenuItem(drift, 0, "Drift 2"); AddMenuItem(drift, 0, "Drift 3"); AddMenuItem(drift, 0, "Drift 4"); AddMenuItem(drift, 0, "~r~Menu"); ah = CreateMenu("Aeroportos", 1,20,120,150,40); AddMenuItem(ah, 0, "Aeroporto 1"); AddMenuItem(ah, 0, "Aeroporto 2"); AddMenuItem(ah, 0, "Aeroporto 3"); AddMenuItem(ah, 0, "~r~Menu"); diger = CreateMenu("Outros", 1,20,120,150,40); AddMenuItem(diger, 0, "Army"); AddMenuItem(diger, 0, "Army Boat"); AddMenuItem(diger, 0, "4dragon"); AddMenuItem(diger, 0, "Chilliad"); AddMenuItem(diger, 0, "GroveStreet"); AddMenuItem(diger, 0, "Park"); AddMenuItem(diger, 0, "Sea"); AddMenuItem(diger, 0, "Picknick"); AddMenuItem(diger, 0, "~r~Menu"); inter = CreateMenu("Interiores", 1,20,120,150,40); AddMenuItem(inter, 0, "Liberty City"); AddMenuItem(inter, 0, "Shamal"); AddMenuItem(inter, 0, "Jizzy"); AddMenuItem(inter, 0, "Andromeda"); AddMenuItem(inter, 0, "Bloodbowl"); AddMenuItem(inter, 0, "Burndes"); AddMenuItem(inter, 0, "Bigsmoke"); AddMenuItem(inter, 0, "Maddog Mainson"); AddMenuItem(inter, 0, "~r~Menu"); dm = CreateMenu("Lista 1", 1,20,120,150,40); AddMenuItem(dm, 0, "Mata-Mata 1 (Sawn-Off)"); AddMenuItem(dm, 0, "Mata-Mata 2 (MP5)"); AddMenuItem(dm, 0, "Mata-Mata 3 (Tec9)"); AddMenuItem(dm, 0, "Mata-Mata 4 (CShotgun)"); AddMenuItem(dm, 0, "Mata-Mata 5 (M4)"); AddMenuItem(dm, 0, "Mata-Mata 6 (MicroUzi)"); AddMenuItem(dm, 0, "Mata-Mata 7 (AK47)"); AddMenuItem(dm, 0, "Mata-Mata 8 (Boks)"); AddMenuItem(dm, 0, "Mata-Mata 9 (Rifle)"); AddMenuItem(dm, 0, "~r~Menu"); dm2 = CreateMenu("Lista 2", 1,20,120,150,40); AddMenuItem(dm2, 0, "Mata-Mata 10 (Sawn-Off)"); AddMenuItem(dm2, 0, "Mata-Mata 11 (M4)"); AddMenuItem(dm2, 0, "Mata-Mata 12 (Shotgun)"); AddMenuItem(dm2, 0, "Mata-Mata 13 (Eagle)"); AddMenuItem(dm2, 0, "Mata-Mata 14 (AK47)"); AddMenuItem(dm2, 0, "Mata-Mata 15 (Dildo)"); AddMenuItem(dm2, 0, "Mata-Mata 16 (Sniper)"); AddMenuItem(dm2, 0, "~r~Menu"); SetGameModeText("Grand Larceny (v2)"); //ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL); ShowNameTags(1); //SetNameTagDrawDistance(40.0); EnableStuntBonusForAll(0); //DisableInteriorEnterExits(); SetWeather(2); SetWorldTime(11); //UsePlayerPedAnims(); //ManualVehicleEngineAndLights(); //LimitGlobalChatRadius(300.0); AddPlayerClass(0,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); // Player Class AddPlayerClass(281,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(282,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(283,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(284,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(286,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(288,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(265,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(266,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(267,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(268,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(4,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(5,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(6,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(8,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(42,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(65,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(86,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(119,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(149,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(208,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(273,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); // SPECIAL total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt"); // LAS VENTURAS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt"); // SAN FIERRO total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt"); // LOS SANTOS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt"); // OTHER AREAS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt"); printf("Total de veнculos Carregador : %d",total_vehicles_from_files); return 1; } public OnPlayerUpdate(playerid) { if(!IsPlayerConnected(playerid)) return 0; if(IsPlayerNPC(playerid)) return 1; // changing cities by inputs if( !gPlayerHasCitySelected[playerid] && GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) { ClassSel_HandleCitySelection(playerid); return 1; } // No weapons in interiors if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) { SetPlayerArmedWeapon(playerid,0); // fists return 0; // no syncing until they change their weapon } // Don't allow minigun if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) { Kick(playerid); return 0; } if(god_mode[playerid]==1) { if(GetPlayerWeapon(playerid)!=0) { SetPlayerArmedWeapon(playerid,0); } } return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/kill", true)) { SendClientMessage(playerid,COLOR_WHITE,"SERVIDOR: Vocк Cometeu suicidio."); SetPlayerHealth(playerid,0.0); return 1; } if(!strcmp(cmdtext, "/v", true)) { // If there was a previously created selection menu, destroy it DestroySelectionMenu(playerid); SetPVarInt(playerid, "vspawner_active", 1); //SetPVarInt(playerid, "vspawner_page", 0); // will reset the page back to the first CreateSelectionMenu(playerid); SelectTextDraw(playerid, 0xACCBF1FF); return 1; } if(!strcmp(cmdtext, "/god", true)) { if(god_mode[playerid]==0) { god_mode[playerid]=1; SendClientMessage(playerid,COLOR_WHITE,"SERVIDOR: Vocк Ativou o GodMode."); SetPlayerHealth(playerid,1000000000.0); } else if(god_mode[playerid]==1) { god_mode[playerid]=0; SendClientMessage(playerid,COLOR_WHITE,"SERVIDOR: Vocк desabilitou o GodMode."); SetPlayerHealth(playerid,100.0); } return 1; } if(!strcmp(cmdtext, "/teleportes", true)) { ShowMenuForPlayer(teleport,playerid); return 1; } return 0; } public OnPlayerClickTextDraw(playerid, Text:clickedid) { if(GetPVarInt(playerid, "vspawner_active") == 0) return 0; // Handle: They cancelled (with ESC) if(clickedid == Text:INVALID_TEXT_DRAW) { DestroySelectionMenu(playerid); SetPVarInt(playerid, "vspawner_active", 0); PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); return 1; } return 0; } //------------------------------------------------ public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid) { if(GetPVarInt(playerid, "vspawner_active") == 0) return 0; new curpage = GetPVarInt(playerid, "vspawner_page"); // Handle: next button if(playertextid == gNextButtonTextDrawId[playerid]) { if(curpage < (GetNumberOfPages() - 1)) { SetPVarInt(playerid, "vspawner_page", curpage + 1); ShowPlayerModelPreviews(playerid); UpdatePageTextDraw(playerid); PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0); } else { PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); } return 1; } // Handle: previous button if(playertextid == gPrevButtonTextDrawId[playerid]) { if(curpage > 0) { SetPVarInt(playerid, "vspawner_page", curpage - 1); ShowPlayerModelPreviews(playerid); UpdatePageTextDraw(playerid); PlayerPlaySound(playerid, 1084, 0.0, 0.0, 0.0); } else { PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); } return 1; } // Search in the array of textdraws used for the items new x=0; while(x != SELECTION_ITEMS) { if(playertextid == gSelectionItems[playerid][x]) { HandlePlayerItemSelection(playerid, x); PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0); DestroySelectionMenu(playerid); CancelSelectTextDraw(playerid); SetPVarInt(playerid, "vspawner_active", 0); return 1; } x++; } return 0; } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:CurrentMenu = GetPlayerMenu(playerid); if(CurrentMenu == teleport) { switch(row) { case 0: { ShowMenuForPlayer(modif, playerid); } case 1: { ShowMenuForPlayer(drift, playerid); } case 2: { ShowMenuForPlayer(ah, playerid); } case 3: { ShowMenuForPlayer(diger, playerid); } case 4: { ShowMenuForPlayer(inter, playerid); } case 5: { ShowMenuForPlayer(dm, playerid); } case 6: { ShowMenuForPlayer(dm2, playerid); } } } if(CurrentMenu == modif) { switch(row) { case 0: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 2644.5220,-2004.0026,13.3828); SetVehiclePos(araba, 2644.5220,-2004.0026,13.3828); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 1: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, -1917.2754,287.0215,41.0469); SetVehiclePos(araba, -1917.2754,287.0215,41.0469); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 2: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, -2705.5503, 206.1621, 4.1797); SetVehiclePos(araba, -2705.5503, 206.1621, 4.1797); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 3: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 2387.4126,1022.6620,10.8203); SetVehiclePos(araba, 2387.4126,1022.6620,10.8203); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 4: //main menu { ShowMenuForPlayer(teleport, playerid); } } } if(CurrentMenu == drift) { switch(row) { case 0: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, -274.9351,1535.3416,75.3594); SetVehiclePos(araba, -274.9351,1535.3416,75.3594); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 1: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 2273.3972,1395.4358,42.8203); SetVehiclePos(araba, 2273.3972,1395.4358,42.8203); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 2: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 1210.4374,-2037.3204,69.0078); SetVehiclePos(araba, 1210.4374,-2037.3204,69.0078); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 3: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, -2399.6096,-613.3132,132.3755); SetVehiclePos(araba, -2399.6096,-613.3132,132.3755); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 4: //main menu { ShowMenuForPlayer(teleport, playerid); } } } if(CurrentMenu == ah) { switch(row) { case 0: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, -1347.1360,-234.9015,14.1484); SetVehiclePos(araba, -1347.1360,-234.9015,14.1484); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 1: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 1317.7917,1260.0190,10.8203); SetVehiclePos(araba, 1317.7917,1260.0190,10.8203); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 2: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 420.2640,2521.1553,16.4844); SetVehiclePos(araba, 420.2640,2521.1553,16.4844); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 3: //main menu { ShowMenuForPlayer(teleport, playerid); } } } if(CurrentMenu == diger) { switch(row) { case 0: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 308.2827,1989.2064,17.6406); SetVehiclePos(araba, 308.2827,1989.2064,17.6406); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 1: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, -1385.3300,493.5960,27.6945); SetVehiclePos(araba, -1385.3300,493.5960,27.6945); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 2: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 2028.5538, 1008.3543, 10.8203); SetVehiclePos(araba, 2028.5538, 1008.3543, 10.8203); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 3: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, -2319.8105,-1652.5789,483.7031); SetVehiclePos(araba, -2319.8105,-1652.5789,483.7031); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 4: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 2493.9133, -1682.3986, 13.3382); SetVehiclePos(araba, 2493.9133, -1682.3986, 13.3382); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 5: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 1880.9452,-1394.7611,13.1246); SetVehiclePos(araba, 1880.9452,-1394.7611,13.1246); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 6: { new araba; ResetPlayerWeapons(playerid); SetPlayerPos(playerid,324.8073,-1773.4330,4.8532); SetVehiclePos(araba, 324.8073,-1773.4330,4.8532); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 7: { new araba; ResetPlayerWeapons(playerid); SetPlayerPos(playerid,-456.9700,-2479.3562,116.3534); SetVehiclePos(araba, -456.9700,-2479.3562,116.3534); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 8: //main menu { ShowMenuForPlayer(teleport, playerid); } } } if(CurrentMenu == inter) { switch(row) { case 0: { SetPlayerInterior(playerid, 1); SetPlayerPos(playerid,-750.80,491.00,1371.70); TogglePlayerControllable(playerid,1); } case 1: { SetPlayerInterior(playerid, 1); SetPlayerPos(playerid,1.6127,34.7411,1199.0); TogglePlayerControllable(playerid,1); } case 2: { SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,-2637.69,1404.24,906.46); TogglePlayerControllable(playerid,1); } case 3: { SetPlayerInterior(playerid, 9); SetPlayerPos(playerid,315.48,984.13,1959.11); TogglePlayerControllable(playerid,1); } case 4: { SetPlayerInterior(playerid, 15); SetPlayerPos(playerid,-1394.20,987.62,1023.96); TogglePlayerControllable(playerid,1); } case 5: { SetPlayerInterior(playerid, 5); SetPlayerPos(playerid,2338.32,-1180.61,1027.98); TogglePlayerControllable(playerid,1); } case 6: { SetPlayerInterior(playerid, 2); SetPlayerPos(playerid,2567.52,-1294.59,1063.25); TogglePlayerControllable(playerid,1); } case 7: { SetPlayerInterior(playerid, 2); SetPlayerPos(playerid,2567.52,-1294.59,1063.25); TogglePlayerControllable(playerid,1); } case 8: { ShowMenuForPlayer(teleport, playerid); } } } if(CurrentMenu == dm) { switch(row) { case 0: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 26, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, 1127.9473, -1446.7574, 15.7968); GetPlayerName(playerid, var0, 25); format(var1, 256, "%s Foi para para Mata Mata : 1 (SAWNOFF).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 1: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 29, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, 2508.3786, 2786.6369, 10.8203); GetPlayerName(playerid, var0, 25); format(var1, 256, "%s Foi para para Mata Mata : 2 (MP5).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 2: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 32, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, 1445.934, -1064.5279, 213.3827); GetPlayerName(playerid, var0, 25); format(var1, 256, "%s Foi para para Mata Mata : 3 (TEC9).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 3: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 27, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, -924.254, -498.0311, 26.7656); GetPlayerName(playerid, var0, 25); format(var1, 256, "%s Foi para para Mata Mata : 4(CombatShotgun).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 4: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 31, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, -2129.3096, -444.2732, 35.5344); GetPlayerName(playerid, var0, 25); format(var1, 256, "%s Foi para para Mata Mata : 5(M4).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 5: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 28, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, 1315.9521, -987.8052, 148.6437); GetPlayerName(playerid, var0, 25); format(var1, 256, "%s Foi para para Mata Mata : 6(MicroUzi).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 6: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 30, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, 214.5838, 1875.3218, 17.6406); GetPlayerName(playerid, var0, 25); format(var1, 256, "%s Foi para para Mata Mata : 7(AK47).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 7: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); SetPlayerHealth(playerid, 100.0); SetPlayerInterior(playerid, 5); SetPlayerPos(playerid, 761.6077, 11.0399, 1001.1638); GetPlayerName(playerid, var0, 25); format(var1, 256, "%s Foi para para Mata Mata : 8 (Boks).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 8: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 33, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, 2276.2846, 1070.2078, 10.8203); GetPlayerName(playerid, var0, 25); format(var1, 256, "%s Foi para para Mata Mata : 9 (Rifle).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 9: { ShowMenuForPlayer(teleport, playerid); } } } if(CurrentMenu == dm2) { switch(row) { case 0: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 26, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, 2256.1511, 1081.4821, 33.5284); GetPlayerName(playerid, var0, 25); format(var1, 256, "%s Foi para para Mata Mata : 10(SAWNOFF2).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 1: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 31, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, -1470.9282, 382.7427, 30.0858); GetPlayerName(playerid, var0, 25); format(var1, 256, "%s Foi para para Mata Mata : 11(M4).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 2: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 25, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, -1596.9136, 149.0782, -10.8312); GetPlayerName(playerid, var0, 25); format(var1, 256, "%s Foi para para Mata Mata : 12(Shotgun).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 3: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 24, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, 260.5979, 2898.8537, 8.9909); GetPlayerName(playerid, var0, 25); format(var1, 256, "%s Foi para para Mata Mata : 13(DesertEagle).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 4: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 30, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, -273.9698, 2353.0808, 109.2238); GetPlayerName(playerid, var0, 25); format(var1, 256, "%s Foi para para Mata Mata : 14(AK47).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 5: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 9, 1); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, -924.0569, 2675.6586, 42.3703); GetPlayerName(playerid, var0, 25); format(var1, 256, "%s Foi para para Mata Mata : 15(Dildo).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 6: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 34, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, -1288.9788,2504.3210,86.9994); GetPlayerName(playerid, var0, 25); format(var1, 256, "%s Foi para para Mata Mata : 16(Sniper).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 7: { ShowMenuForPlayer(teleport, playerid); } } } return 1; }
Nгo hб necessidade alguma de traduzir esse gamemode , ele й apenas um gamemode base , sйrio desnecessбrio isso.
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Й ele vai ir la falar com o programador da GM pergunta se podia traduzir -_- Arranja o contato dele que com certeza ele irб pedir . FRESCURA DO CARALHO !
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