Problem with script on joining the server
#1

So when I join the server this happens.
http://imgur.com/FNGxlV4,qAaeZVK#0

Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>



#define COLOUR_RED 0x0FFFFFFF
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("Test Server");
 	AddPlayerClass(281,1780.5728,-1936.7910,13.5505,349.6007,0,0,0,0,0,0); // Unity
	UsePlayerPedAnims();
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
		
	return 1;
}

public OnPlayerConnect(playerid)
{
	SetPlayerPos(playerid,1780.5728,-1936.7910,13.5505);
	SetPlayerCameraPos(playerid, 1780.5728,-1936.7910,13.5505);
	SetPlayerFacingAngle(playerid, 0);

	print("Welcome");
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 600);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 600);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 500);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 600);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 600);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 400);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 500);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 500);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 400);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 400);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 700);
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{

	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/anims", cmdtext, true, 2) == 0)
	{
	  	ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Chose an animation", "Dance \nSit \nWave", "Confirm", "Cancel");
  		return 1;
	}

	if (strcmp("/help", cmdtext, true, 3) == 0)
	{
	    SendClientMessage(playerid, COLOUR_RED, "/anims");
		return 1;
 	}
	
 	
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	print("Don't forget to lock your car");
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)
	{
     switch(dialogid)// Checking what dialog we're processing
         {

		    case 1:
		     {

    	switch(listitem)//which was selected
					{

     					case 0 :
				{
						SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE1);
				}
						case 1:
				{
						ApplyAnimation(playerid,"BEACH" ,"ParkSit_M_loop",4.1, 1,  1, 1, 1, 1, 1);
				}
						case 2:
				{
						ApplyAnimation(playerid, "KISSING" ,"gfwave2",4.1, 1,  1, 1, 1, 1, 1);

				}
			}
		}
	}
}
	
return 1;

}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;

}
public OnPlayerGiveDamage(playerid, damagedid,  Float: amount, weaponid, bodypart)
{
		


	return 1;
}
Reply
#2

Show your server logs and I think you miss out an
pawn Код:
//onplayerconnect
 return 1;
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)