23.08.2014, 10:47
So when I join the server this happens.
http://imgur.com/FNGxlV4,qAaeZVK#0
http://imgur.com/FNGxlV4,qAaeZVK#0
Код:
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #define COLOUR_RED 0x0FFFFFFF #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Test Server"); AddPlayerClass(281,1780.5728,-1936.7910,13.5505,349.6007,0,0,0,0,0,0); // Unity UsePlayerPedAnims(); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerConnect(playerid) { SetPlayerPos(playerid,1780.5728,-1936.7910,13.5505); SetPlayerCameraPos(playerid, 1780.5728,-1936.7910,13.5505); SetPlayerFacingAngle(playerid, 0); print("Welcome"); } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 600); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 600); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 500); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 600); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 600); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 400); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 500); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 500); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 400); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 400); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 700); return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/anims", cmdtext, true, 2) == 0) { ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Chose an animation", "Dance \nSit \nWave", "Confirm", "Cancel"); return 1; } if (strcmp("/help", cmdtext, true, 3) == 0) { SendClientMessage(playerid, COLOUR_RED, "/anims"); return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { print("Don't forget to lock your car"); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(response) { switch(dialogid)// Checking what dialog we're processing { case 1: { switch(listitem)//which was selected { case 0 : { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE1); } case 1: { ApplyAnimation(playerid,"BEACH" ,"ParkSit_M_loop",4.1, 1, 1, 1, 1, 1, 1); } case 2: { ApplyAnimation(playerid, "KISSING" ,"gfwave2",4.1, 1, 1, 1, 1, 1, 1); } } } } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart) { return 1; }