So when I join the server this happens.
Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define COLOUR_RED 0x0FFFFFFF
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Test Server");
AddPlayerClass(281,1780.5728,-1936.7910,13.5505,349.6007,0,0,0,0,0,0); // Unity
UsePlayerPedAnims();
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
SetPlayerPos(playerid,1780.5728,-1936.7910,13.5505);
SetPlayerCameraPos(playerid, 1780.5728,-1936.7910,13.5505);
SetPlayerFacingAngle(playerid, 0);
print("Welcome");
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 600);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 600);
SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 500);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 600);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 600);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 400);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 500);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 500);
SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 400);
SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 400);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 700);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/anims", cmdtext, true, 2) == 0)
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Chose an animation", "Dance \nSit \nWave", "Confirm", "Cancel");
return 1;
}
if (strcmp("/help", cmdtext, true, 3) == 0)
{
SendClientMessage(playerid, COLOUR_RED, "/anims");
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
print("Don't forget to lock your car");
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)
{
switch(dialogid)// Checking what dialog we're processing
{
case 1:
{
switch(listitem)//which was selected
{
case 0 :
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE1);
}
case 1:
{
ApplyAnimation(playerid,"BEACH" ,"ParkSit_M_loop",4.1, 1, 1, 1, 1, 1, 1);
}
case 2:
{
ApplyAnimation(playerid, "KISSING" ,"gfwave2",4.1, 1, 1, 1, 1, 1, 1);
}
}
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart)
{
return 1;
}