29.05.2014, 01:14
how would I detect a player collision into a vehicle

public OnUnoccupiedVehicleUpdate( vehicleid, playerid, passenger_seat )
{
new
pKeys,
__temp__;
GetPlayerKeys( playerid, pKeys, __temp__, __temp__ );
if ( pKeys & KEY_FIRE )
{
new
vAlarm, temp[6];
GetVehicleParamsEx( vehicleid, temp[0], temp[1], vAlarm, temp[2], temp[3], temp[4], temp[5] );
SetVehicleParamsEx( vehicleid, temp[0], temp[1], true, temp[2], temp[3], temp[4], temp[5] );
}
return true;
}