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detect player colliion into a vehicle - Printable Version

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+--- Thread: detect player colliion into a vehicle (/showthread.php?tid=515975)



detect player colliion into a vehicle - Pillhead2007 - 29.05.2014

how would I detect a player collision into a vehicle


Re: detect player colliion into a vehicle - Threshold - 29.05.2014

There is no 100% accurate way to detect a vehicle collision. There are a few alternatives, but again, they are not always 100% accurate.

OnVehicleDamageStatusUpdate
GetVehicleHealth

These might get you started :S


Re: detect player colliion into a vehicle - Pillhead2007 - 03.07.2014

how would I empliment that into a code that's check for unoccupied makes a damage then set the alarm off ?? any ideas


Re: detect player colliion into a vehicle - greentarch - 03.07.2014

I never used OnUnoccupiedVehicleUpdate, but maybe try this.. ? (sorry if it doesn't work)
pawn Код:
public OnUnoccupiedVehicleUpdate( vehicleid, playerid, passenger_seat )
{
    new
        pKeys,
        __temp__;
    GetPlayerKeys( playerid, pKeys, __temp__, __temp__ );
   
    if ( pKeys & KEY_FIRE )
    {
        new
            vAlarm, temp[6];
        GetVehicleParamsEx( vehicleid, temp[0], temp[1], vAlarm, temp[2], temp[3], temp[4], temp[5] );
        SetVehicleParamsEx( vehicleid, temp[0], temp[1], true, temp[2], temp[3], temp[4], temp[5] );
    }
    return true;
}
My imagination says when someone press KEY_FIRE (punch, fire) it will turn vehicle alarm on


Re: detect player colliion into a vehicle - Pillhead2007 - 04.07.2014

you sir are a leg end !!!! legend Rep +1