[FilterScript] Simple Dynamic House System (basic structure)
#1

Hey guys.
There is my first Filterscript in this Forum.
Sorry for my bad english.

The filterscript runs on the MySQL version R39 - 3.

Commands:
• /createhouse ( RCON - Admin )
• /deletehouse ( RCON - Admin )
• /asellhouse ( RCON - Admin )
• /asetprice ( RCON - Admin )
• /asetscore ( RCON - Admin )
• /asetcheckout ( RCON - Admin )
• /ahousesettings ( RCOn - Admin )
• /buyhouse
• /checkout ( House owner )
• /sellhouse ( House owner )
• /enter & /exit
• /lock ( House owner )

Feedback is liked seen.
Have fun with this Filterscript.

••• Download •••
You need:
https://sampforum.blast.hk/showthread.php?tid=102865
https://github.com/pBlueG/SA-MP-MySQL/releases
https://sampforum.blast.hk/showthread.php?tid=570927
https://sampforum.blast.hk/showthread.php?tid=91354

Filterscript:
1: http://www.file-upload.net/download-...ripts.rar.html
2: http://pastebin.com/uda4DZ0N
Reply
#2

How come this is dynamic if you have this?
Quote:

#define MAX_HOUSE 100

And the're are some bad codings as well.
Reply
#3

Quote:
Originally Posted by Gammix
Посмотреть сообщение
How come this is dynamic if you have this?


And the're are some bad codings as well.
Well, except for the everything is dynamic.
Reply
#4

Meaning of dynamic.

And PAWN don't support dynamic arrays.
Reply
#5

Screenshots please!
Reply
#6

Quote:
Originally Posted by SpikY_
Посмотреть сообщение
Screenshots please!
http://fs2.directupload.net/images/150824/g3owpmhc.png
http://fs2.directupload.net/images/150824/q2fc7dem.png
http://fs1.directupload.net/images/150824/6x8lragr.png
http://fs2.directupload.net/images/150824/m8pw58qm.png

@Gammix:

Dynamical systems, I mean that you can edit them InGame.
That you can perform all settings
Reply
#7

Very nice.
Reply
#8

Nice. gonna test
Reply
#9

Thanks
Reply
#10

STOP ABUSE 'STOCKS' please ... And that with "stock SaveHouse" and "stock UpdateHouse" i'm so sure i seen that before .. Maybe on Gagi's house system , i'm not so sure - You are the author , or you are the modifier

Take a look there : Stock
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)