[Ajuda] Hs Sniper
#1

achei um sistema de HS sniper no forum,e ele esta com um bug,mesmo o player estando de esc ele morre alguem pode me ajudar?

pawn Код:
//Credit By ALEXANDRO
//Please Do not remove the Credits

#include <OPSP>
#include <a_samp>

#pragma tabsize 0

#define COLOR_RED    0xFC3535FF
#define SERVER_MAX_PLAYERS 500

public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
{
   if ( Shooter != INVALID_PLAYER_ID )
    {
        if ( GetPlayerTeam( Target ) == GetPlayerTeam( Shooter ) ) // check if the victim is from the same team as the shooter.
        {

            new Float:hp;
            GetPlayerHealth(Target, hp);
            SetPlayerHealth(Target, hp + HealthLost);
            SetPlayerHealth( Shooter, 0 );
            SendClientMessage( Shooter, COLOR_RED, "TRAITOR..Team Mate Killing?.. You Lost $25000 and 5 score" );
            GivePlayerMoney( Shooter, - 25000 );
            SetPlayerScore( Shooter, - 5);
        }
    }
    return 1;
}

new RecentlyShot[SERVER_MAX_PLAYERS];
public OnFilterScriptInit()
{
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    RecentlyShot[playerid] = 0;
    return 1;
}

public OnPlayerUpdate(playerid)
{

    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys & KEY_FIRE && newkeys & KEY_HANDBRAKE) {
        if(RecentlyShot[playerid] == 0) {
            RecentlyShot[playerid] = 1;
            SetTimerEx("AntiSpam", 1000, false, "d", playerid);
            if(GetPlayerWeapon(playerid) == 22 || GetPlayerWeapon(playerid) == 23 || GetPlayerWeapon(playerid) == 24 || GetPlayerWeapon(playerid) == 25 || GetPlayerWeapon(playerid) == 26 || GetPlayerWeapon(playerid) == 27 || GetPlayerWeapon(playerid) == 28 || GetPlayerWeapon(playerid) == 29 || GetPlayerWeapon(playerid) == 30 || GetPlayerWeapon(playerid) == 31 || GetPlayerWeapon(playerid) == 32 || GetPlayerWeapon(playerid) == 33 || GetPlayerWeapon(playerid) == 34 || GetPlayerWeapon(playerid) == 38) {
                new Float:blahx, Float:blahy, Float:blahz;
                HeadshotCheck(playerid, blahx, blahy, blahz);
                return 1;
            }
            return 1;
        }
        return 1;
    }
    return 1;
}

forward AntiSpam(playerid);
public AntiSpam(playerid) {
    RecentlyShot[playerid] = 0;
    return 1;
}

stock PlayerName(playerid) {
    new name[24];
    GetPlayerName(playerid, name, sizeof(name));
    return name;
}

stock HeadshotCheck(playerid, &Float:x, &Float:y, &Float:z)
{
    new Float:fx,Float:fy,Float:fz;
    GetPlayerCameraFrontVector(playerid, fx, fy, fz);

    new Float:cx,Float:cy,Float:cz;
    GetPlayerCameraPos(playerid, cx, cy, cz);

    for(new Float:i = 0.0; i < 50; i = i + 0.5)
    {
        x = fx * i + cx;
        y = fy * i + cy;
        z = fz * i + cz;

        #if defined SHOWPATH
        CreatePickup(1239, 4, x, y, z, -1);
        #endif

        for(new player = 0; player < SERVER_MAX_PLAYERS; player ++)
        {
            if(IsPlayerConnected(playerid))
            {
                if(player != playerid)
                {
                    if(GetPlayerSpecialAction(player) == SPECIAL_ACTION_DUCK)
                    {
                        if(IsPlayerInRangeOfPoint(player, 0.3, x, y, z))
                        {
                            GameTextForPlayer(playerid, "~r~Right On Your Enemy ~y~Head!", 2000, 2);
                            GameTextForPlayer(player, "~b~Omg Your Head Is ~r~Exploded!", 2000, 2);

                            SetPlayerHealth(player, 0.0);
                            CallRemoteFunction("OnPlayerDeath", "ddd", player, playerid, 34);
                        }
                    }
                    else
                    {
                        if(IsPlayerInRangeOfPoint(player, 0.3, x, y, z - 0.7))
                        {

                            GameTextForPlayer(playerid, "~r~Right On Your Enemy ~y~Head!", 2000, 2);
                            GameTextForPlayer(player, "~b~Omg Your Head Is ~r~Exploded!", 2000, 2);

                            SetPlayerHealth(player, 0.0);
                            CallRemoteFunction("OnPlayerDeath", "ddd", player, playerid, 34);
                        }
                    }
                }
            }
        }
    }
    return 1;
}
Se eu atirar de longe nгo da HS
Reply
#2

alguem sabe o que pode ser?
Reply
#3

Tem a ver com a versao 0.3z que acabou com o lag shot, dae acontecer isso.
Reply
#4

Quote:
Originally Posted by PT
Посмотреть сообщение
Tem a ver com a versao 0.3z que acabou com o lag shot, dae acontecer isso.
entendi...vc conhece outro sistema de hs?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)