//Credit By ALEXANDRO
//Please Do not remove the Credits
#include <OPSP>
#include <a_samp>
#pragma tabsize 0
#define COLOR_RED 0xFC3535FF
#define SERVER_MAX_PLAYERS 500
public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
{
if ( Shooter != INVALID_PLAYER_ID )
{
if ( GetPlayerTeam( Target ) == GetPlayerTeam( Shooter ) ) // check if the victim is from the same team as the shooter.
{
new Float:hp;
GetPlayerHealth(Target, hp);
SetPlayerHealth(Target, hp + HealthLost);
SetPlayerHealth( Shooter, 0 );
SendClientMessage( Shooter, COLOR_RED, "TRAITOR..Team Mate Killing?.. You Lost $25000 and 5 score" );
GivePlayerMoney( Shooter, - 25000 );
SetPlayerScore( Shooter, - 5);
}
}
return 1;
}
new RecentlyShot[SERVER_MAX_PLAYERS];
public OnFilterScriptInit()
{
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerSpawn(playerid)
{
RecentlyShot[playerid] = 0;
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_FIRE && newkeys & KEY_HANDBRAKE) {
if(RecentlyShot[playerid] == 0) {
RecentlyShot[playerid] = 1;
SetTimerEx("AntiSpam", 1000, false, "d", playerid);
if(GetPlayerWeapon(playerid) == 22 || GetPlayerWeapon(playerid) == 23 || GetPlayerWeapon(playerid) == 24 || GetPlayerWeapon(playerid) == 25 || GetPlayerWeapon(playerid) == 26 || GetPlayerWeapon(playerid) == 27 || GetPlayerWeapon(playerid) == 28 || GetPlayerWeapon(playerid) == 29 || GetPlayerWeapon(playerid) == 30 || GetPlayerWeapon(playerid) == 31 || GetPlayerWeapon(playerid) == 32 || GetPlayerWeapon(playerid) == 33 || GetPlayerWeapon(playerid) == 34 || GetPlayerWeapon(playerid) == 38) {
new Float:blahx, Float:blahy, Float:blahz;
HeadshotCheck(playerid, blahx, blahy, blahz);
return 1;
}
return 1;
}
return 1;
}
return 1;
}
forward AntiSpam(playerid);
public AntiSpam(playerid) {
RecentlyShot[playerid] = 0;
return 1;
}
stock PlayerName(playerid) {
new name[24];
GetPlayerName(playerid, name, sizeof(name));
return name;
}
stock HeadshotCheck(playerid, &Float:x, &Float:y, &Float:z)
{
new Float:fx,Float:fy,Float:fz;
GetPlayerCameraFrontVector(playerid, fx, fy, fz);
new Float:cx,Float:cy,Float:cz;
GetPlayerCameraPos(playerid, cx, cy, cz);
for(new Float:i = 0.0; i < 50; i = i + 0.5)
{
x = fx * i + cx;
y = fy * i + cy;
z = fz * i + cz;
#if defined SHOWPATH
CreatePickup(1239, 4, x, y, z, -1);
#endif
for(new player = 0; player < SERVER_MAX_PLAYERS; player ++)
{
if(IsPlayerConnected(playerid))
{
if(player != playerid)
{
if(GetPlayerSpecialAction(player) == SPECIAL_ACTION_DUCK)
{
if(IsPlayerInRangeOfPoint(player, 0.3, x, y, z))
{
GameTextForPlayer(playerid, "~r~Right On Your Enemy ~y~Head!", 2000, 2);
GameTextForPlayer(player, "~b~Omg Your Head Is ~r~Exploded!", 2000, 2);
SetPlayerHealth(player, 0.0);
CallRemoteFunction("OnPlayerDeath", "ddd", player, playerid, 34);
}
}
else
{
if(IsPlayerInRangeOfPoint(player, 0.3, x, y, z - 0.7))
{
GameTextForPlayer(playerid, "~r~Right On Your Enemy ~y~Head!", 2000, 2);
GameTextForPlayer(player, "~b~Omg Your Head Is ~r~Exploded!", 2000, 2);
SetPlayerHealth(player, 0.0);
CallRemoteFunction("OnPlayerDeath", "ddd", player, playerid, 34);
}
}
}
}
}
}
return 1;
}
Tem a ver com a versao 0.3z que acabou com o lag shot, dae acontecer isso.
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