Really important
#1

FIXED
Reply
#2

FIXED
Reply
#3

You can not detect F-keys.
Reply
#4

FIXED
Reply
#5

FIXED
Reply
#6

Eh I guess you can set a timer on "OnPlayerSpawn" and then check on player key state change of something, when he uses the button "F" kill the timer.
Reply
#7

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys & KEY_SECONDARY_ATTACK)
    {
             KillTimer( yourtimer[playerid] );
        }
       return 1;
}
// If this function already exists, just hook that timer killer in it ..
// Also Use a SetTimerEx ( Not SetTimer ) ( Timer loop should be false )
Reply
#8

FIXED
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)