What happens behind these callbacks we use?
#1

So for years I've been using OnPlayerConnect and all the rest, and today it hit me. How can we use these events in more than one script simultaneously, how can I check if they're an NPC in one, and check if they're not in the other, and still have the code work as intended in both situations? what triggers these callbacks and is it possible to look at code on that level or can we not go lower than our event based scripting?
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#2

I'm afraid SA-MP ain't open source.
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#3

Quote:
Originally Posted by Smileys
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I'm afraid SA-MP ain't open source.
Yep, Sadly that's Kalcor's thing.
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