What happens behind these callbacks we use? - Printable Version
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What happens behind these callbacks we use? -
Hoborific - 31.01.2014
So for years I've been using OnPlayerConnect and all the rest, and today it hit me. How can we use these events in more than one script simultaneously, how can I check if they're an NPC in one, and check if they're not in the other, and still have the code work as intended in both situations? what triggers these callbacks and is it possible to look at code on that level or can we not go lower than our event based scripting?
Re: What happens behind these callbacks we use? -
Smileys - 31.01.2014
I'm afraid SA-MP ain't open source.
Re: What happens behind these callbacks we use? -
Excelize - 31.01.2014
Quote:
Originally Posted by Smileys
I'm afraid SA-MP ain't open source.
|
Yep, Sadly that's Kalcor's thing.