[Map] Introducing San Andreas Apocalypse!
#1

Been working on this for a good amount of time. Feel free to use it! Great for zombie modes, DayZ wanna be's and different styles of roleplay!

http://s163.photobucket.com/user/Patrick_Hop/slideshow/
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#2

WTF awesome, i have to fucking say! Best map release, no doubts about it!
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#3

Quote:
Originally Posted by FlawPaw
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WTF awesome, i have to fucking say! Best map release, no doubts about it!
Thanks, its not a finished product, but I didnt have the time to finish it. So I am releasing it and people can add to it or use as is, but I got all the popular areas. It has a nice change of feel when you enter a serve with the map change. Theres some motion effects to simulate fire and on the plane on LSPD smoke as well. Just small stuff
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#4

The Best!!!! +rep
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#5

Quote:
Originally Posted by TahaAsif12
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The Best!!!! +rep
Thank you kind sir.
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#6

Very nice.
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#7

Very nice, good job there
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#8

Thank you.
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#9

Nice sir.
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#10

Amazing!
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#11

Thanks Yall.
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#12

something very nice and neat good job.
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#13

If this was Kanada mapping he'd have those 250 objects fleshed out in 15 minutes lol.

It's not bad but there is way too many RemoveBuildingForPlayer() lines that could be one line just by changing the range a bit your a lazy mapper

RemoveBuildingForPlayer(playerid, 712, 1480.6094, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1488.2266, -1666.1797, 22.2578, 0.25);
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#14

naise map bro
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#15

Quote:
Originally Posted by [uL]Pottus
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If this was Kanada mapping he'd have those 250 objects fleshed out in 15 minutes lol.

It's not bad but there is way too many RemoveBuildingForPlayer() lines that could be one line just by changing the range a bit your a lazy mapper

RemoveBuildingForPlayer(playerid, 712, 1480.6094, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1488.2266, -1666.1797, 22.2578, 0.25);
You're*



Im not a expert with the code part. I just think of cool stuff to build and do it. I can learn easily though if I get shown.
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#16

GREATE JOB BRO
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#17

Haha. It's splendid.
Great job.
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#18

Thanks!
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