Introducing San Andreas Apocalypse! -
maddoghalo1 - 27.01.2014
Been working on this for a good amount of time. Feel free to use it! Great for zombie modes, DayZ wanna be's and different styles of roleplay!
http://s163.photobucket.com/user/Patrick_Hop/slideshow/
Re: Introducing San Andreas Apocalypse! -
FlawPaw - 27.01.2014
WTF awesome, i have to fucking say! Best map release, no doubts about it!
Re: Introducing San Andreas Apocalypse! -
maddoghalo1 - 27.01.2014
Quote:
Originally Posted by FlawPaw
WTF awesome, i have to fucking say! Best map release, no doubts about it!
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Thanks, its not a finished product, but I didnt have the time to finish it. So I am releasing it and people can add to it or use as is, but I got all the popular areas. It has a nice change of feel when you enter a serve with the map change. Theres some motion effects to simulate fire and on the plane on LSPD smoke as well. Just small stuff
Re: Introducing San Andreas Apocalypse! -
TahaAsif12 - 27.01.2014
The Best!!!! +rep
Re: Introducing San Andreas Apocalypse! -
maddoghalo1 - 27.01.2014
Quote:
Originally Posted by TahaAsif12
The Best!!!! +rep
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Thank you kind sir.
Re: Introducing San Andreas Apocalypse! -
Spydah - 27.01.2014
Very nice.
Re: Introducing San Andreas Apocalypse! -
LeGGGeNNdA - 27.01.2014
Very nice, good job there
Re: Introducing San Andreas Apocalypse! -
maddoghalo1 - 27.01.2014
Thank you.
Re: Introducing San Andreas Apocalypse! -
Ayham - 27.01.2014
Nice sir.
Re: Introducing San Andreas Apocalypse! -
Wortex5 - 27.01.2014
Amazing!
Re: Introducing San Andreas Apocalypse! -
maddoghalo1 - 27.01.2014
Thanks Yall.
Re: Introducing San Andreas Apocalypse! -
Yves - 27.01.2014
something very nice and neat good job.
Re: Introducing San Andreas Apocalypse! -
Pottus - 28.01.2014
If this was Kanada mapping he'd have those 250 objects fleshed out in 15 minutes lol.
It's not bad but there is way too many RemoveBuildingForPlayer() lines that could be one line just by changing the range a bit your a lazy mapper
RemoveBuildingForPlayer(playerid, 712, 1480.6094, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1488.2266, -1666.1797, 22.2578, 0.25);
Respuesta: Introducing San Andreas Apocalypse! -
AlieN_ - 28.01.2014
naise map bro
Re: Introducing San Andreas Apocalypse! -
maddoghalo1 - 28.01.2014
Quote:
Originally Posted by [uL]Pottus
If this was Kanada mapping he'd have those 250 objects fleshed out in 15 minutes lol.
It's not bad but there is way too many RemoveBuildingForPlayer() lines that could be one line just by changing the range a bit your a lazy mapper
RemoveBuildingForPlayer(playerid, 712, 1480.6094, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1488.2266, -1666.1797, 22.2578, 0.25);
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You're*
Im not a expert with the code part. I just think of cool stuff to build and do it. I can learn easily though if I get shown.
Re: Introducing San Andreas Apocalypse! -
RocketBoy - 28.01.2014
GREATE JOB BRO
Re: Introducing San Andreas Apocalypse! -
Nostalgia - 28.01.2014
Haha. It's splendid.
Great job.
Re: Introducing San Andreas Apocalypse! -
maddoghalo1 - 28.01.2014
Thanks!