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[Map] Introducing San Andreas Apocalypse! - Printable Version

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+---- Thread: [Map] Introducing San Andreas Apocalypse! (/showthread.php?tid=490582)



Introducing San Andreas Apocalypse! - maddoghalo1 - 27.01.2014

Been working on this for a good amount of time. Feel free to use it! Great for zombie modes, DayZ wanna be's and different styles of roleplay!

http://s163.photobucket.com/user/Patrick_Hop/slideshow/


Re: Introducing San Andreas Apocalypse! - FlawPaw - 27.01.2014

WTF awesome, i have to fucking say! Best map release, no doubts about it!


Re: Introducing San Andreas Apocalypse! - maddoghalo1 - 27.01.2014

Quote:
Originally Posted by FlawPaw
View Post
WTF awesome, i have to fucking say! Best map release, no doubts about it!
Thanks, its not a finished product, but I didnt have the time to finish it. So I am releasing it and people can add to it or use as is, but I got all the popular areas. It has a nice change of feel when you enter a serve with the map change. Theres some motion effects to simulate fire and on the plane on LSPD smoke as well. Just small stuff


Re: Introducing San Andreas Apocalypse! - TahaAsif12 - 27.01.2014

The Best!!!! +rep


Re: Introducing San Andreas Apocalypse! - maddoghalo1 - 27.01.2014

Quote:
Originally Posted by TahaAsif12
View Post
The Best!!!! +rep
Thank you kind sir.


Re: Introducing San Andreas Apocalypse! - Spydah - 27.01.2014

Very nice.


Re: Introducing San Andreas Apocalypse! - LeGGGeNNdA - 27.01.2014

Very nice, good job there


Re: Introducing San Andreas Apocalypse! - maddoghalo1 - 27.01.2014

Thank you.


Re: Introducing San Andreas Apocalypse! - Ayham - 27.01.2014

Nice sir.


Re: Introducing San Andreas Apocalypse! - Wortex5 - 27.01.2014

Amazing!


Re: Introducing San Andreas Apocalypse! - maddoghalo1 - 27.01.2014

Thanks Yall.


Re: Introducing San Andreas Apocalypse! - Yves - 27.01.2014

something very nice and neat good job.


Re: Introducing San Andreas Apocalypse! - Pottus - 28.01.2014

If this was Kanada mapping he'd have those 250 objects fleshed out in 15 minutes lol.

It's not bad but there is way too many RemoveBuildingForPlayer() lines that could be one line just by changing the range a bit your a lazy mapper

RemoveBuildingForPlayer(playerid, 712, 1480.6094, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1488.2266, -1666.1797, 22.2578, 0.25);


Respuesta: Introducing San Andreas Apocalypse! - AlieN_ - 28.01.2014

naise map bro


Re: Introducing San Andreas Apocalypse! - maddoghalo1 - 28.01.2014

Quote:
Originally Posted by [uL]Pottus
View Post
If this was Kanada mapping he'd have those 250 objects fleshed out in 15 minutes lol.

It's not bad but there is way too many RemoveBuildingForPlayer() lines that could be one line just by changing the range a bit your a lazy mapper

RemoveBuildingForPlayer(playerid, 712, 1480.6094, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1488.2266, -1666.1797, 22.2578, 0.25);
You're*



Im not a expert with the code part. I just think of cool stuff to build and do it. I can learn easily though if I get shown.


Re: Introducing San Andreas Apocalypse! - RocketBoy - 28.01.2014

GREATE JOB BRO


Re: Introducing San Andreas Apocalypse! - Nostalgia - 28.01.2014

Haha. It's splendid.
Great job.


Re: Introducing San Andreas Apocalypse! - maddoghalo1 - 28.01.2014

Thanks!