01.01.2014, 20:57
Hello everyone I wanted to know how it's possible to read all objects from include, so I wouldn't waste a space under GameModeInt..
if some one didn't understand here is small explanation what I want to do..
#include <MyObjects>
OnGameModeInt
native or something to read objects out of include.
if some one didn't understand here is small explanation what I want to do..
#include <MyObjects>
OnGameModeInt
native or something to read objects out of include.