24.08.2013, 16:05
Hola gente, hace unos dias estaba pasando un sistema de otra web y el problema que tengo es que cuando lo pongo en mi LoadProperty compila bien, pero al abrir el sv no carga autos/casas, etc, Se que es esto porque he probado con el antiguo LoadProperty y anda, pero no guarda lo del sistema nuevo.
Code:
No se cual es el problema Recurro a Ustedes porque En Otras webs No responden.
Code:
Код:
public LoadProperty() { new arrCoords[90][128]; new strFromFile2[512]; new File: file = fopen("property.cfg", io_read); if (file) { new idx; while (idx < sizeof(HouseInfo)) { fread(file, strFromFile2); split(strFromFile2, arrCoords, ','); HouseInfo[idx][hOwned] = strval(arrCoords[0]); strmid(HouseInfo[idx][hOwner], arrCoords[1], 0, strlen(arrCoords[1]), 255); HouseInfo[idx][hEntrancex] = floatstr(arrCoords[2]); HouseInfo[idx][hEntrancey] = floatstr(arrCoords[3]); HouseInfo[idx][hEntrancez] = floatstr(arrCoords[4]); HouseInfo[idx][hExitx] = floatstr(arrCoords[5]); HouseInfo[idx][hExity] = floatstr(arrCoords[6]); HouseInfo[idx][hExitz] = floatstr(arrCoords[7]); HouseInfo[idx][hInt] = strval(arrCoords[8]); HouseInfo[idx][hLevel] = strval(arrCoords[9]); HouseInfo[idx][hValue] = strval(arrCoords[10]); HouseInfo[idx][hLock] = strval(arrCoords[11]); HouseInfo[idx][hRooms] = strval(arrCoords[12]); HouseInfo[idx][hRent] = strval(arrCoords[13]); HouseInfo[idx][hRentabil] = strval(arrCoords[14]); HouseInfo[idx][hWep] = strval(arrCoords[15]); HouseInfo[idx][hAmmo] = strval(arrCoords[16]); HouseInfo[idx][hMats] = strval(arrCoords[17]); HouseInfo[idx][hDrugs] = strval(arrCoords[18]); HouseInfo[idx][hSpeed] = strval(arrCoords[19]); HouseInfo[idx][hEctasy] = strval(arrCoords[20]); HouseInfo[idx][hRitalin] = strval(arrCoords[21]); HouseInfo[idx][hHeroina] = strval(arrCoords[22]); HouseInfo[idx][hMarihuana] = strval(arrCoords[23]); HouseInfo[idx][hWorld] = strval(arrCoords[24]); HouseInfo[idx][hTime] = strval(arrCoords[25]); HouseInfo[idx][hMueblesPOSX][0] = floatstr(arrCoords[26]); HouseInfo[idx][hMueblesPOSY][0] = floatstr(arrCoords[27]); HouseInfo[idx][hMueblesPOSZ][0] = floatstr(arrCoords[28]); HouseInfo[idx][hMueblesPOSRx][0] = floatstr(arrCoords[29]); HouseInfo[idx][hMueblesPOSRy][0] = floatstr(arrCoords[30]); HouseInfo[idx][hMueblesPOSRz][0] = floatstr(arrCoords[31]); HouseInfo[idx][hMueblesPOSX][1] = floatstr(arrCoords[32]); HouseInfo[idx][hMueblesPOSY][1] = floatstr(arrCoords[33]); HouseInfo[idx][hMueblesPOSZ][1] = floatstr(arrCoords[34]); HouseInfo[idx][hMueblesPOSRx][1] = floatstr(arrCoords[35]); HouseInfo[idx][hMueblesPOSRy][1] = floatstr(arrCoords[36]); HouseInfo[idx][hMueblesPOSRz][1] = floatstr(arrCoords[37]); HouseInfo[idx][hMueblesPOSX][2] = floatstr(arrCoords[38]); HouseInfo[idx][hMueblesPOSY][2] = floatstr(arrCoords[39]); HouseInfo[idx][hMueblesPOSZ][2] = floatstr(arrCoords[40]); HouseInfo[idx][hMueblesPOSRx][2] = floatstr(arrCoords[41]); HouseInfo[idx][hMueblesPOSRy][2] = floatstr(arrCoords[42]); HouseInfo[idx][hMueblesPOSRz][2] = floatstr(arrCoords[43]); HouseInfo[idx][hMueblesPOSX][3] = floatstr(arrCoords[44]); HouseInfo[idx][hMueblesPOSY][3] = floatstr(arrCoords[45]); HouseInfo[idx][hMueblesPOSZ][3] = floatstr(arrCoords[46]); HouseInfo[idx][hMueblesPOSRx][3] = floatstr(arrCoords[47]); HouseInfo[idx][hMueblesPOSRy][3] = floatstr(arrCoords[48]); HouseInfo[idx][hMueblesPOSRz][3] = floatstr(arrCoords[49]); HouseInfo[idx][hMueblesPOSX][4] = floatstr(arrCoords[50]); HouseInfo[idx][hMueblesPOSY][4] = floatstr(arrCoords[51]); HouseInfo[idx][hMueblesPOSZ][4] = floatstr(arrCoords[52]); HouseInfo[idx][hMueblesPOSRx][4] = floatstr(arrCoords[53]); HouseInfo[idx][hMueblesPOSRy][4] = floatstr(arrCoords[54]); HouseInfo[idx][hMueblesPOSRz][4] = floatstr(arrCoords[55]); HouseInfo[idx][hMueblesPOSX][5] = floatstr(arrCoords[56]); HouseInfo[idx][hMueblesPOSY][5] = floatstr(arrCoords[57]); HouseInfo[idx][hMueblesPOSZ][5] = floatstr(arrCoords[58]); HouseInfo[idx][hMueblesPOSRx][5] = floatstr(arrCoords[59]); HouseInfo[idx][hMueblesPOSRy][5] = floatstr(arrCoords[60]); HouseInfo[idx][hMueblesPOSRz][5] = floatstr(arrCoords[61]); HouseInfo[idx][hMueblesPOSX][6] = floatstr(arrCoords[62]); HouseInfo[idx][hMueblesPOSY][6] = floatstr(arrCoords[63]); HouseInfo[idx][hMueblesPOSZ][6] = floatstr(arrCoords[64]); HouseInfo[idx][hMueblesPOSRx][6] = floatstr(arrCoords[65]); HouseInfo[idx][hMueblesPOSRy][6] = floatstr(arrCoords[66]); HouseInfo[idx][hMueblesPOSRz][6] = floatstr(arrCoords[67]); // HouseInfo[idx][hMuebles][0] = strval(arrCoords[68]); HouseInfo[idx][hMuebleVW][0] = strval(arrCoords[69]); HouseInfo[idx][hMuebleINT][0] = strval(arrCoords[70]); HouseInfo[idx][hMuebles][1] = strval(arrCoords[71]); HouseInfo[idx][hMuebleVW][1] = strval(arrCoords[72]); HouseInfo[idx][hMuebleINT][1] = strval(arrCoords[73]); HouseInfo[idx][hMuebles][2] = strval(arrCoords[74]); HouseInfo[idx][hMuebleVW][2] = strval(arrCoords[75]); HouseInfo[idx][hMuebleINT][2] = strval(arrCoords[76]); HouseInfo[idx][hMuebles][3] = strval(arrCoords[77]); HouseInfo[idx][hMuebleVW][3] = strval(arrCoords[78]); HouseInfo[idx][hMuebleINT][3] = strval(arrCoords[79]); HouseInfo[idx][hMuebles][4] = strval(arrCoords[80]); HouseInfo[idx][hMuebleVW][4] = strval(arrCoords[81]); HouseInfo[idx][hMuebleINT][4] = strval(arrCoords[82]); HouseInfo[idx][hMuebles][5] = strval(arrCoords[83]); HouseInfo[idx][hMuebleVW][5] = strval(arrCoords[84]); HouseInfo[idx][hMuebleINT][5] = strval(arrCoords[85]); HouseInfo[idx][hMuebles][6] = strval(arrCoords[86]); HouseInfo[idx][hMuebleVW][6] = strval(arrCoords[87]); HouseInfo[idx][hMuebleINT][6] = strval(arrCoords[88]); idx++; } printf("Gamemode: Loaded %d houses succesfully.",idx); fclose(file); } return 1; }