[Duda]No Carga Casas/Autos, Etc. - Printable Version
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+---- Thread: [Duda]No Carga Casas/Autos, Etc. (
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[Duda]No Carga Casas/Autos, Etc. -
matias770 - 24.08.2013
Hola gente, hace unos dias estaba pasando un sistema de otra web y el problema que tengo es que cuando lo pongo en mi LoadProperty compila bien, pero al abrir el sv no carga autos/casas, etc, Se que es esto porque he probado con el antiguo LoadProperty y anda, pero no guarda lo del sistema nuevo.
Code:
Код:
public LoadProperty()
{
new arrCoords[90][128];
new strFromFile2[512];
new File: file = fopen("property.cfg", io_read);
if (file)
{
new idx;
while (idx < sizeof(HouseInfo))
{
fread(file, strFromFile2);
split(strFromFile2, arrCoords, ',');
HouseInfo[idx][hOwned] = strval(arrCoords[0]);
strmid(HouseInfo[idx][hOwner], arrCoords[1], 0, strlen(arrCoords[1]), 255);
HouseInfo[idx][hEntrancex] = floatstr(arrCoords[2]);
HouseInfo[idx][hEntrancey] = floatstr(arrCoords[3]);
HouseInfo[idx][hEntrancez] = floatstr(arrCoords[4]);
HouseInfo[idx][hExitx] = floatstr(arrCoords[5]);
HouseInfo[idx][hExity] = floatstr(arrCoords[6]);
HouseInfo[idx][hExitz] = floatstr(arrCoords[7]);
HouseInfo[idx][hInt] = strval(arrCoords[8]);
HouseInfo[idx][hLevel] = strval(arrCoords[9]);
HouseInfo[idx][hValue] = strval(arrCoords[10]);
HouseInfo[idx][hLock] = strval(arrCoords[11]);
HouseInfo[idx][hRooms] = strval(arrCoords[12]);
HouseInfo[idx][hRent] = strval(arrCoords[13]);
HouseInfo[idx][hRentabil] = strval(arrCoords[14]);
HouseInfo[idx][hWep] = strval(arrCoords[15]);
HouseInfo[idx][hAmmo] = strval(arrCoords[16]);
HouseInfo[idx][hMats] = strval(arrCoords[17]);
HouseInfo[idx][hDrugs] = strval(arrCoords[18]);
HouseInfo[idx][hSpeed] = strval(arrCoords[19]);
HouseInfo[idx][hEctasy] = strval(arrCoords[20]);
HouseInfo[idx][hRitalin] = strval(arrCoords[21]);
HouseInfo[idx][hHeroina] = strval(arrCoords[22]);
HouseInfo[idx][hMarihuana] = strval(arrCoords[23]);
HouseInfo[idx][hWorld] = strval(arrCoords[24]);
HouseInfo[idx][hTime] = strval(arrCoords[25]);
HouseInfo[idx][hMueblesPOSX][0] = floatstr(arrCoords[26]);
HouseInfo[idx][hMueblesPOSY][0] = floatstr(arrCoords[27]);
HouseInfo[idx][hMueblesPOSZ][0] = floatstr(arrCoords[28]);
HouseInfo[idx][hMueblesPOSRx][0] = floatstr(arrCoords[29]);
HouseInfo[idx][hMueblesPOSRy][0] = floatstr(arrCoords[30]);
HouseInfo[idx][hMueblesPOSRz][0] = floatstr(arrCoords[31]);
HouseInfo[idx][hMueblesPOSX][1] = floatstr(arrCoords[32]);
HouseInfo[idx][hMueblesPOSY][1] = floatstr(arrCoords[33]);
HouseInfo[idx][hMueblesPOSZ][1] = floatstr(arrCoords[34]);
HouseInfo[idx][hMueblesPOSRx][1] = floatstr(arrCoords[35]);
HouseInfo[idx][hMueblesPOSRy][1] = floatstr(arrCoords[36]);
HouseInfo[idx][hMueblesPOSRz][1] = floatstr(arrCoords[37]);
HouseInfo[idx][hMueblesPOSX][2] = floatstr(arrCoords[38]);
HouseInfo[idx][hMueblesPOSY][2] = floatstr(arrCoords[39]);
HouseInfo[idx][hMueblesPOSZ][2] = floatstr(arrCoords[40]);
HouseInfo[idx][hMueblesPOSRx][2] = floatstr(arrCoords[41]);
HouseInfo[idx][hMueblesPOSRy][2] = floatstr(arrCoords[42]);
HouseInfo[idx][hMueblesPOSRz][2] = floatstr(arrCoords[43]);
HouseInfo[idx][hMueblesPOSX][3] = floatstr(arrCoords[44]);
HouseInfo[idx][hMueblesPOSY][3] = floatstr(arrCoords[45]);
HouseInfo[idx][hMueblesPOSZ][3] = floatstr(arrCoords[46]);
HouseInfo[idx][hMueblesPOSRx][3] = floatstr(arrCoords[47]);
HouseInfo[idx][hMueblesPOSRy][3] = floatstr(arrCoords[48]);
HouseInfo[idx][hMueblesPOSRz][3] = floatstr(arrCoords[49]);
HouseInfo[idx][hMueblesPOSX][4] = floatstr(arrCoords[50]);
HouseInfo[idx][hMueblesPOSY][4] = floatstr(arrCoords[51]);
HouseInfo[idx][hMueblesPOSZ][4] = floatstr(arrCoords[52]);
HouseInfo[idx][hMueblesPOSRx][4] = floatstr(arrCoords[53]);
HouseInfo[idx][hMueblesPOSRy][4] = floatstr(arrCoords[54]);
HouseInfo[idx][hMueblesPOSRz][4] = floatstr(arrCoords[55]);
HouseInfo[idx][hMueblesPOSX][5] = floatstr(arrCoords[56]);
HouseInfo[idx][hMueblesPOSY][5] = floatstr(arrCoords[57]);
HouseInfo[idx][hMueblesPOSZ][5] = floatstr(arrCoords[58]);
HouseInfo[idx][hMueblesPOSRx][5] = floatstr(arrCoords[59]);
HouseInfo[idx][hMueblesPOSRy][5] = floatstr(arrCoords[60]);
HouseInfo[idx][hMueblesPOSRz][5] = floatstr(arrCoords[61]);
HouseInfo[idx][hMueblesPOSX][6] = floatstr(arrCoords[62]);
HouseInfo[idx][hMueblesPOSY][6] = floatstr(arrCoords[63]);
HouseInfo[idx][hMueblesPOSZ][6] = floatstr(arrCoords[64]);
HouseInfo[idx][hMueblesPOSRx][6] = floatstr(arrCoords[65]);
HouseInfo[idx][hMueblesPOSRy][6] = floatstr(arrCoords[66]);
HouseInfo[idx][hMueblesPOSRz][6] = floatstr(arrCoords[67]); //
HouseInfo[idx][hMuebles][0] = strval(arrCoords[68]);
HouseInfo[idx][hMuebleVW][0] = strval(arrCoords[69]);
HouseInfo[idx][hMuebleINT][0] = strval(arrCoords[70]);
HouseInfo[idx][hMuebles][1] = strval(arrCoords[71]);
HouseInfo[idx][hMuebleVW][1] = strval(arrCoords[72]);
HouseInfo[idx][hMuebleINT][1] = strval(arrCoords[73]);
HouseInfo[idx][hMuebles][2] = strval(arrCoords[74]);
HouseInfo[idx][hMuebleVW][2] = strval(arrCoords[75]);
HouseInfo[idx][hMuebleINT][2] = strval(arrCoords[76]);
HouseInfo[idx][hMuebles][3] = strval(arrCoords[77]);
HouseInfo[idx][hMuebleVW][3] = strval(arrCoords[78]);
HouseInfo[idx][hMuebleINT][3] = strval(arrCoords[79]);
HouseInfo[idx][hMuebles][4] = strval(arrCoords[80]);
HouseInfo[idx][hMuebleVW][4] = strval(arrCoords[81]);
HouseInfo[idx][hMuebleINT][4] = strval(arrCoords[82]);
HouseInfo[idx][hMuebles][5] = strval(arrCoords[83]);
HouseInfo[idx][hMuebleVW][5] = strval(arrCoords[84]);
HouseInfo[idx][hMuebleINT][5] = strval(arrCoords[85]);
HouseInfo[idx][hMuebles][6] = strval(arrCoords[86]);
HouseInfo[idx][hMuebleVW][6] = strval(arrCoords[87]);
HouseInfo[idx][hMuebleINT][6] = strval(arrCoords[88]);
idx++;
}
printf("Gamemode: Loaded %d houses succesfully.",idx);
fclose(file);
}
return 1;
}
No se cual es el problema Recurro a Ustedes porque En Otras webs No responden.
Respuesta: [Duda]No Carga Casas/Autos, Etc. -
matias770 - 25.08.2013
No me pueden Ayudar?
Re: [Duda]No Carga Casas/Autos, Etc. -
JamesSuarez - 30.12.2013
Men, que GM usas?
Respuesta: [Duda]No Carga Casas/Autos, Etc. -
CrossOv3r - 30.12.2013
Supongo que usaste LoadProperty en OnGameModeInit?