[0.3z] Autoaim
#1

Now since 0.3z is released and there's no lag shooting, how are we (Server developers) expected to tackle auto-aim?
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#2

Right question.
I think there will come an Anti-AutoAim script.
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#3

You can use the OnPlayerWeaponShot callback to track the accuracy of players. If every one of their shots hits a player, something dodgy is probably going on.
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#4

Quote:
Originally Posted by ev0lution$YOLO$
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You can use the OnPlayerWeaponShot callback to track the accuracy of players. If every one of their shots hits a player, something dodgy is probably going on.
What if he is really good? Also some weapons such as Desert Eagle does a lot of damage per hit, and chances are if they are really good, those few shots will hit every time.
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#5

Quote:
Originally Posted by ProjectMan
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What if he is really good? Also some weapons such as Desert Eagle does a lot of damage per hit, and chances are if they are really good, those few shots will hit every time.
Auto-aim by joypad is detectable but by a mod is impossible to be 100% sure.
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#6

Quote:
Originally Posted by ProjectMan
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What if he is really good? Also some weapons such as Desert Eagle does a lot of damage per hit, and chances are if they are really good, those few shots will hit every time.
Fortunately, ammo isn't very important in GTA, so even really good players don't really care that a few shots might miss. This will dramatically reduce their accuracy (as a statistic), but it doesn't matter - as long as they're hitting the player reasonably consistently. Aimbotters, on the other hand, will have an accuracy of >80% or >90%.

But I'm sure there will be a better way of detecting this, and I'm sure people will figure it out. My suggestion was just a really simple indicator you could use to flag people as potentially using an aimbot.
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#7

Quote:
Originally Posted by ev0lution$YOLO$
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Fortunately, ammo isn't very important in GTA, so even really good players don't really care that a few shots might miss. This will dramatically reduce their accuracy (as a statistic), but it doesn't matter - as long as they're hitting the player reasonably consistently. Aimbotters, on the other hand, will have an accuracy of >80% or >90%.

But I'm sure there will be a better way of detecting this, and I'm sure people will figure it out. My suggestion was just a really simple indicator you could use to flag people as potentially using an aimbot.
All and all, I'm just glad SA-MP (shooting part, at least) will soon be completely normal like other online-shooting games. I've been waiting for this a long time to advertise this mod to my heavy-shooting-gamer friends without the shame of me needing to teach them to lag-shoot when the other online-shooting games they play do not.
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#8

Quote:
Originally Posted by Si|ent
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Enough panic and despair. Joypads will not be an issue.
This is only RC1, folks.
Guess autoaim wont be a problem.
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#9

https://sampforum.blast.hk/showthread.php?tid=488124&page=4
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