13.12.2013, 10:38
Eu peguei um GM eu fui colocando FS dentro dele, tudo bem compliou certinho, agora fui tentar mecher nele (eu sei o q q eu estou fazendo) e ele fecha o programa o q q aconteceu pawn abaixo:
Ou no pastebin >> http://pastebin.com/60c7KZ0G
Ajuda
Obs: quero mudar essa linha :
para essa
Код:
//---------------------------------------------------------- // // Play Brasil v2.0 // Divirta-s no nosso servidor // //---------------------------------------------------------- #include <a_samp> #include <dini> #pragma tabsize 0 /* Salvando armas editado caio */ #define PATH "Armas" // Aqui й onde vai salvar os negocios new bool:AlreadyGiveWeapons[MAX_PLAYERS]; SaveWeaponsToFile(playerid) { new i, path[50], string[128], weaponid, ammo; path = GetPlayerFormattedName(playerid); if (!dini_Exists(path)) dini_Create(path); for (i=0; i<13; i++) { GetPlayerWeaponData(playerid,i,weaponid,ammo); format(string,sizeof(string),"Arma - %d",i); dini_IntSet(path,string,weaponid); format(string,sizeof(string),"Municao - %d",i); dini_IntSet(path,string,ammo == 65535 ? 0 : ammo); } } forward LoadArmasToFile(playerid); public LoadArmasToFile(playerid) { new i, path[50], string[128], weaponid, ammo; path = GetPlayerFormattedName(playerid); ResetPlayerWeapons(playerid); for (i=0; i<13; i++) { format(string,sizeof(string),"Arma - %d",i); weaponid = dini_Int(path,string); format(string,sizeof(string),"Municao - %d",i); ammo = dini_Int(path,string); GivePlayerWeapon(playerid,weaponid,ammo); } AlreadyGiveWeapons[playerid] = true; } GetPlayerFormattedName(playerid) { new name[24], full[50]; GetPlayerName(playerid,name,sizeof(name)); format(full,sizeof(full),"%s/%s.txt",PATH,name); return full; } //---------------------------------------------------------- #include <a_samp> #include a_samp #include DOF2 #include <YSI\y_commands> #include <YSI\y_va> #include <core> #include <float> #include "../include/gl_common.inc" #include "../include/gl_spawns.inc" #pragma tabsize 0 //---------------------------------------------------------- #define COLOR_WHITE 0xFFFFFFFF #define COLOR_NORMAL_PLAYER 0xFFBB7777 #define CITY_LOS_SANTOS 0 #define CITY_SAN_FIERRO 1 #define CITY_LAS_VENTURAS 2 new total_vehicles_from_files=0; // Class selection globals new gPlayerCitySelection[MAX_PLAYERS]; new gPlayerHasCitySelected[MAX_PLAYERS]; new gPlayerLastCitySelectionTick[MAX_PLAYERS]; new Text:txtClassSelHelper; new Text:txtLosSantos; new Text:txtSanFierro; new Text:txtLasVenturas; new thisanimid=0; new lastanimid=0; //---------------------------------------------------------- main() { print("\n---------------------------------------"); print("Iniciando Play Brasil v2.0\n"); print("---------------------------------------\n"); } //---------------------------------------------------------- //---------------------------------------------------------- public OnPlayerDeath(playerid, killerid, reason) { new playercash; // if they ever return to class selection make them city // select again first gPlayerHasCitySelected[playerid] = 0; if(killerid == INVALID_PLAYER_ID) { ResetPlayerMoney(playerid); } else { playercash = GetPlayerMoney(playerid); if(playercash > 0) { GivePlayerMoney(killerid, playercash); ResetPlayerMoney(playerid); } } return 1; } //---------------------------------------------------------- ClassSel_SetupCharSelection(playerid) { if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) { SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); } else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) { SetPlayerInterior(playerid,3); SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516); SetPlayerFacingAngle(playerid,181.0); SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516); SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516); } else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) { SetPlayerInterior(playerid,3); SetPlayerPos(playerid,349.0453,193.2271,1014.1797); SetPlayerFacingAngle(playerid,286.25); SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875); SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797); } } //---------------------------------------------------------- // Used to init textdraws of city names ClassSel_InitCityNameText(Text:txtInit) { TextDrawUseBox(txtInit, 0); TextDrawLetterSize(txtInit,1.25,3.0); TextDrawFont(txtInit, 0); TextDrawSetShadow(txtInit,0); TextDrawSetOutline(txtInit,1); TextDrawColor(txtInit,0xEEEEEEFF); TextDrawBackgroundColor(txtClassSelHelper,0x000000FF); } //---------------------------------------------------------- ClassSel_InitTextDraws() { // Init our observer helper text display txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos"); ClassSel_InitCityNameText(txtLosSantos); txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro"); ClassSel_InitCityNameText(txtSanFierro); txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas"); ClassSel_InitCityNameText(txtLasVenturas); // Init our observer helper text display txtClassSelHelper = TextDrawCreate(10.0, 415.0, " Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select."); TextDrawUseBox(txtClassSelHelper, 1); TextDrawBoxColor(txtClassSelHelper,0x222222BB); TextDrawLetterSize(txtClassSelHelper,0.3,1.0); TextDrawTextSize(txtClassSelHelper,400.0,40.0); TextDrawFont(txtClassSelHelper, 2); TextDrawSetShadow(txtClassSelHelper,0); TextDrawSetOutline(txtClassSelHelper,1); TextDrawBackgroundColor(txtClassSelHelper,0x000000FF); TextDrawColor(txtClassSelHelper,0xFFFFFFFF); } //---------------------------------------------------------- ClassSel_SetupSelectedCity(playerid) { if(gPlayerCitySelection[playerid] == -1) { gPlayerCitySelection[playerid] = CITY_LOS_SANTOS; } if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) { SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0); SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167); TextDrawShowForPlayer(playerid,txtLosSantos); TextDrawHideForPlayer(playerid,txtSanFierro); TextDrawHideForPlayer(playerid,txtLasVenturas); } else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) { SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823); SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589); TextDrawHideForPlayer(playerid,txtLosSantos); TextDrawShowForPlayer(playerid,txtSanFierro); TextDrawHideForPlayer(playerid,txtLasVenturas); } else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) { SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390); SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275); TextDrawHideForPlayer(playerid,txtLosSantos); TextDrawHideForPlayer(playerid,txtSanFierro); TextDrawShowForPlayer(playerid,txtLasVenturas); } } //---------------------------------------------------------- ClassSel_SwitchToNextCity(playerid) { gPlayerCitySelection[playerid]++; if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) { gPlayerCitySelection[playerid] = CITY_LOS_SANTOS; } PlayerPlaySound(playerid,1052,0.0,0.0,0.0); gPlayerLastCitySelectionTick[playerid] = GetTickCount(); ClassSel_SetupSelectedCity(playerid); } //---------------------------------------------------------- ClassSel_SwitchToPreviousCity(playerid) { gPlayerCitySelection[playerid]--; if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) { gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS; } PlayerPlaySound(playerid,1053,0.0,0.0,0.0); gPlayerLastCitySelectionTick[playerid] = GetTickCount(); ClassSel_SetupSelectedCity(playerid); } //---------------------------------------------------------- ClassSel_HandleCitySelection(playerid) { new Keys,ud,lr; GetPlayerKeys(playerid,Keys,ud,lr); if(gPlayerCitySelection[playerid] == -1) { ClassSel_SwitchToNextCity(playerid); return; } // only allow new selection every ~500 ms if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return; if(Keys & KEY_FIRE) { gPlayerHasCitySelected[playerid] = 1; TextDrawHideForPlayer(playerid,txtClassSelHelper); TextDrawHideForPlayer(playerid,txtLosSantos); TextDrawHideForPlayer(playerid,txtSanFierro); TextDrawHideForPlayer(playerid,txtLasVenturas); TogglePlayerSpectating(playerid,0); return; } if(lr > 0) { ClassSel_SwitchToNextCity(playerid); } else if(lr < 0) { ClassSel_SwitchToPreviousCity(playerid); } } //---------------------------------------------------------- public OnPlayerRequestClass(playerid, classid) { if(IsPlayerNPC(playerid)) return 1; if(gPlayerHasCitySelected[playerid]) { ClassSel_SetupCharSelection(playerid); return 1; } else { if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) { TogglePlayerSpectating(playerid,1); TextDrawShowForPlayer(playerid, txtClassSelHelper); gPlayerCitySelection[playerid] = -1; } } return 0; } //---------------------------------------------------------- public OnGameModeInit() { SendRconCommand("reloadfs Seifistration"); SetGameModeText("Play Brasil v2.0"); ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL); ShowNameTags(1); SetNameTagDrawDistance(40.0); EnableStuntBonusForAll(0); DisableInteriorEnterExits(); SetWeather(2); SetWorldTime(11); //UsePlayerPedAnims(); //ManualVehicleEngineAndLights(); //LimitGlobalChatRadius(300.0); ClassSel_InitTextDraws(); // Player Class AddPlayerClass(281,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(282,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(283,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(284,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(286,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(288,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(265,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(266,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(267,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(268,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(4,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(5,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(6,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(8,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(42,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(65,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); //AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(86,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(119,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(149,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(208,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(273,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); // SPECIAL total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt"); // LAS VENTURAS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt"); // SAN FIERRO total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt"); // LOS SANTOS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt"); // OTHER AREAS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt"); printf("Total de veнculos carregados: %d",total_vehicles_from_files); return 1; } //---------------------------------------------------------- // Sitema de Login criado por Matheus_Mendes // //Baixado na Tech Samp - http://www.techsamp.blogspot.com.br// #include <a_samp> #include a_samp #define GREEN 0x21DD00FF #define RED 0xE60000FF #define ADMIN_RED 0xFB0000FF #define YELLOW 0xFFFF00FF #define ORANGE 0xF97804FF #define LIGHTRED 0xFF8080FF #define LIGHTBLUE 0x00C2ECFF #define PURPLE 0xB360FDFF #define PLAYER_COLOR 0xFFFFFFFF #define BLUE 0x1229FAFF #define LIGHTGREEN 0x38FF06FF #define DARKPINK 0xE100E1FF #define DARKGREEN 0x008040FF #define ANNOUNCEMENT 0x6AF7E1FF #define COLOR_SYSTEM 0xEFEFF7AA #define GREY 0xCECECEFF #define PINK 0xD52DFFFF #define DARKGREY 0x626262FF #define AQUAGREEN 0x03D687FF #define NICESKY 0x99FFFFAA #define WHITE 0xFFFFFFFF //**MISC**// #define ACCOUNTS_FOLDER "%s.ini" #define LOGIN_DELAY 3 // //Variaveis Nao retire// enum aInfo { aSenha[128], aLogged, } ; new AccountInfo[MAX_PLAYERS][aInfo]; new registro[MAX_PLAYERS]; new login[MAX_PLAYERS]; forward LogIn(playerid); forward OnPlayerUpdate(playerid); public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if (response == 1) { if(dialogid == 12345) { if(strlen(inputtext)) { Encrypt(inputtext); new player[MAX_PLAYER_NAME]; GetPlayerName(playerid, player, 50); new string3[32]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), ACCOUNTS_FOLDER, playername3); new ip[20]; GetPlayerIp(playerid,ip,sizeof(ip)); new File: hFile = fopen(string3, io_write); if (hFile) { strmid(AccountInfo[playerid][aSenha], inputtext, 0, strlen(inputtext), 255); new var[128]; format(var, 128, "Senha=%s\n", AccountInfo[playerid][aSenha]);fwrite(hFile, var); format(var, 128, "IP=%s\n",ip);fwrite(hFile, var); fclose(hFile); printf("%s is signed up.",playername3); SendClientMessage(playerid, GREEN, "|- Voce jб esta registrado, faзa login. -|"); new girismsg[256]; format(girismsg,256,"Seja Bem Vindo\n\nNick: %s\n\nSenha:",playername3); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Quit"); registro[playerid] = 0; login[playerid] = 1; } } else if(!strlen(inputtext)) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); new kayitmsg[256]; format(kayitmsg,256,"Seja Bem Vindo\n\n%s Por favor, se registre!\n\nSenha:",name); ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Registrar",kayitmsg,"Registrar","Sair"); registro[playerid] = 1; login[playerid] = 0; } } if(dialogid == 12346) { Encrypt(inputtext); new string2[128]; new playername2[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2, sizeof(playername2)); format(string2, sizeof(string2), ACCOUNTS_FOLDER, playername2); new File: UserFile = fopen(string2, io_read); if ( UserFile ) { new PassData[256]; new keytmp[256], valtmp[256]; fread( UserFile , PassData , sizeof( PassData ) ); keytmp = ini_GetKey( PassData ); if( strcmp( keytmp , "Senha" , true ) == 0 ) { valtmp = ini_GetValue( PassData ); strmid(AccountInfo[playerid][aSenha], valtmp, 0, strlen(valtmp)-1, 255); } if(strcmp(AccountInfo[playerid][aSenha],inputtext, true ) == 0) { if(strlen(inputtext)) { for(new p = 0; p < strlen(AccountInfo[playerid][aSenha]); p++) { inputtext[p] = '?'; } SetTimerEx("LogIn", LOGIN_DELAY*1000, 0, "d", playerid); printf("%s esta logando.",playername2); new key[256]; new Data[256]; while ( fread( UserFile , Data , sizeof( Data ) ) ) { key = ini_GetKey( Data ); /*if(strcmp(key, "AdminLevel", true) == 0) // This is only an example if you want to add more stuff to store in a file. { val = ini_GetValue( Data ); AccountInfo[playerid][AdminLevel] = strval(val); // Uncommenting this will give you errors if the variable isn't defined. } */ } fclose(UserFile); } } else { if(strlen(inputtext)) { new girismsg[256]; printf("%s esta usando senha errada.",playername2); format(girismsg,256,"SENHA ERRADA\n\nSenha:"); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Quit"); login[playerid] = 1; registro[playerid] = 0; fclose(UserFile); return 1; } } if(!strlen(inputtext)) { new girismsg[256]; printf("%s nao esta entrando com senha.",playername2); format(girismsg,256,"SENHA ERRADA\n\nSenha:"); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Quit"); login[playerid] = 1; registro[playerid] = 0; fclose(UserFile); return 1; } } } if(dialogid == 12347) { Encrypt(inputtext); new string2[128]; new playername2[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2, sizeof(playername2)); format(string2, sizeof(string2), ACCOUNTS_FOLDER, playername2); new File: UserFile = fopen(string2, io_read); if ( UserFile ) { new PassData[256]; new keytmp[256], valtmp[256]; fread( UserFile , PassData , sizeof( PassData ) ); keytmp = ini_GetKey( PassData ); if( strcmp( keytmp , "Senha" , true ) == 0 ) { valtmp = ini_GetValue( PassData ); strmid(AccountInfo[playerid][aSenha], valtmp, 0, strlen(valtmp)-1, 255); } if(strcmp(AccountInfo[playerid][aSenha],inputtext, true ) == 0) { if(strlen(inputtext)) { for(new p = 0; p < strlen(AccountInfo[playerid][aSenha]); p++) { inputtext[p] = '?'; } SetTimerEx("LogIn", LOGIN_DELAY*1000, 0, "d", playerid); printf("%s esta logando.",playername2); new key[256]; new Data[256]; while ( fread( UserFile , Data , sizeof( Data ) ) ) { key = ini_GetKey( Data ); /*if(strcmp(key, "AdminLevel", true) == 0) // Este й apenas um exemplo, se vocк quiser acrescentar mais coisas para guardar em um arquivo. { val = ini_GetValue( Data ); AccountInfo[playerid][AdminLevel] = strval(val); // Descomentando isso vai lhe dar erros se a variбvel nгo estб definida. } */ } fclose(UserFile); } } else { if(strlen(inputtext)) { new girismsg[256]; printf("%s esta errando a senha.",playername2); format(girismsg,256,"SENHA ERRADA\n\nSenha:"); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Quit"); login[playerid] = 1; registro[playerid] = 0; fclose(UserFile); return 1; } } if(!strlen(inputtext)) { new girismsg[256]; printf("%s did not enter the Senha.",playername2); format(girismsg,256,"SENHA ERRADA\n\nSenha:"); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Quit"); login[playerid] = 1; registro[playerid] = 0; fclose(UserFile); return 1; } } } } else return Kick(playerid); return 0; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } stock ini_GetKey( line[] ) { new keyRes[256]; keyRes[0] = 0; if ( strfind( line , "=" , true ) == -1 ) return keyRes; strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) ); return keyRes; } stock ini_GetValue( line[] ) { new valRes[256]; valRes[0]=0; if ( strfind( line , "=" , true ) == -1 ) return valRes; strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) ); return valRes; } public LogIn(playerid) { AccountInfo[playerid][aLogged] = 1; registro[playerid] = 0; login[playerid] = 0; return 1; } public OnPlayerUpdate(playerid) { if(!IsPlayerConnected(playerid)) return 0; if(IsPlayerNPC(playerid)) return 1; // changing cities by inputs if( !gPlayerHasCitySelected[playerid] && GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) { ClassSel_HandleCitySelection(playerid); return 1; } // No weapons in interiors if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) { SetPlayerArmedWeapon(playerid,0); // fists return 0; // no syncing until they change their weapon } // Don't allow minigun if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) { Kick(playerid); return 0; } /* No jetpacks allowed if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) { Kick(playerid); return 0; }*/ /* For testing animations new msg[128+1]; new animlib[32+1]; new animname[32+1]; thisanimid = GetPlayerAnimationIndex(playerid); if(lastanimid != thisanimid) { GetAnimationName(thisanimid,animlib,32,animname,32); format(msg, 128, "anim(%d,%d): %s %s", lastanimid, thisanimid, animlib, animname); lastanimid = thisanimid; SendClientMessage(playerid, 0xFFFFFFFF, msg); }*/ if(IsPlayerConnected(playerid)) { if(AccountInfo[playerid][aLogged] == 1) { new string3[128]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), ACCOUNTS_FOLDER, playername3); new ip[20]; GetPlayerIp(playerid,ip,sizeof(ip)); new File: hFile = fopen(string3, io_write); if (hFile) { new var[128]; format(var, 128, "Senha=%s\n", AccountInfo[playerid][aSenha]);fwrite(hFile, var); format(var, 128, "IP=%s\n",ip);fwrite(hFile, var); fclose(hFile); } } } return 1; } Encrypt(string[]) { for(new x=0; x < strlen(string); x++) { string[x] += (3^x) * (x % 15); if(string[x] > (0xff)) { string[x] -= 256; } } } //---------------------------------------------------------- #include <a_samp> #include <DOF2> #include <YSI\y_commands> #include <YSI\y_va> /*------------------------------------------------------------------------------------------------------------------------------- | Configuraзхes | | - PLAYER_FILE | | Definiзгo utilizada para obter o caminho do arquivo. | | Caso deixar padrгo, й necessбrio a pasta Spawn dentro da scriptfiles. | | | | - SPAWN_MODE | | Caso o modo de spawn seja 1 o jogador serб forзado a ser levado a ъltima posiзгo salva assim | | que ele der spawn pela primeira vez. | | | | Caso seja 2, o jogador tem um certo tempo para poder decidir se quer continuar na ъltima posi- | | згo salva. (O tempo й configuravel) | | | | Caso seja 3, um dialog sera mostrado ao jogador para que ele escolha se quer continuar da ъl- | | tima posiзгo salva ou continuar no local em que spawnou. | | | | - SPAWN_TIME | | Tempo em segundos, em que o jogador deverб escolher se quer voltar а ъltima posiзгo salva, ou | | continuar aonde estб. | | | | O SPAWN_TIME sу й utilizado caso SPAWN_MODE seja 2. | | | | - SPAWN_COMMAND_STYLE | | Caso SPAWN_MODE seja 2, e SPAWN_COMMAND_STYLE seja 1, o jogador deverб apertar Y para continu- | | continuar da ъtima posiзгo salva. | | | | Caso SPAWN_COMMAND_STYLE seja 2, o jogador deverб apertar digitar o comando para continuar da | | ъtima posiзгo salva. | | | | - SPAWN_COMMAND | | Comando utilizado para continuar do ъltima posiзгo salva. | | | | O SPAWN_COMMAND sу й utilizado caso SPAWN_MODE seja 2. | | | | - SPAWN_DIALOG | | ID do dialog que vai ser utilizado. | | | --------------------------------------------------------------------------------------------------------------------------------*/ #define PLAYER_FILE "Spawn/%s.ini" #define SPAWN_MODE 1 #define SPAWN_TIME 20//utilize em segundos, no caso 10 = 10 segundos. #define SPAWN_COMMAND_STYLE 2 #define SPAWN_COMMAND "continuar" #define SPAWN_DIALOG 1380 #if SPAWN_MODE == 2 new timeCheck[MAX_PLAYERS], timerCheckSpawn[MAX_PLAYERS], bool: spawningPlayer[MAX_PLAYERS]; #endif new bool: playerConnected[MAX_PLAYERS]; forward CheckSpawnPos(playerid); forward CheckSpawnPosTime(playerid); public OnFilterScriptInit() { printf("|------------------------------------------------|"); printf("|-------- Sistema de armas editado por caio --------|"); printf("|------------------------------------------------|"); print("Sistema de salvar dinheiro carregado ...."); #if SPAWN_MODE == 2 #if SPAWN_COMMAND_STYLE == 2 Command_AddAltNamed("8b89cef034928dc", SPAWN_COMMAND); #endif #endif return 1; } public OnFilterScriptExit() { printf("|------------------------------------------------|"); printf("|--------- Sistema de salvar armas editado por caio ---------|"); printf("|------------------------------------------------|"); new i, Nome[25], Diretorio[40]; for ( i = 0; i < MAX_PLAYERS; ++i ) { if ( IsPlayerConnected(i) ) { GetPlayerName(i, Nome, 25); format (Diretorio, sizeof Diretorio, "Dinheiro/%s.ini", Nome); DOF2_SetInt(Diretorio, "Quantia", GetPlayerMoney(i)); DOF2_SaveFile(); } } DOF2_Exit(); DOF2_Exit(); return 1; } public OnPlayerConnect(playerid) { AlreadyGiveWeapons[playerid] = false; GameTextForPlayer(playerid,"~w~Play Brasil v2.0",3000,4); SendClientMessage(playerid,COLOR_WHITE,"Bem vindo ao {88AA88}P{FFFFFF}lay {88AA88}B{FFFFFF}rasil"); // class selection init vars gPlayerCitySelection[playerid] = -1; gPlayerHasCitySelected[playerid] = 0; gPlayerLastCitySelectionTick[playerid] = GetTickCount(); //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); //Kick(playerid); /* Removes vending machines RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0); */ /* new ClientVersion[32]; GetPlayerVersion(playerid, ClientVersion, 32); printf("Player %d reports client version: %s", playerid, ClientVersion);*/ new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); new string[128]; format(string, sizeof(string), ACCOUNTS_FOLDER, name); if (AccountInfo[playerid][aLogged] == 0) { if (!fexist(string)) { new kayitmsg[256]; format(kayitmsg,256,"Seja Bem Vindo\n\n%s Por favor, se registre!\n\nSenha:",name); ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Registrar",kayitmsg,"Registrar","Sair"); GivePlayerMoney(playerid, 30000); registro[playerid] = 1; login[playerid] = 0; } else if (fexist(string)) { new girismsg[256]; format(girismsg,256,"Seja Bem Vindo\n\nNick: %s\n\nSenha:",name); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Logar",girismsg,"Logar","Sair"); registro[playerid] = 0; login[playerid] = 1; } } playerConnected[playerid]= true; return 1; } public OnPlayerSpawn(playerid) { if (!AlreadyGiveWeapons[playerid]) SetTimerEx("LoadArmasToFile",250,false,"i",playerid); new Diretorio[40], Nome[25]; GetPlayerName(playerid, Nome, 25); format (Diretorio, sizeof Diretorio, "Dinheiro/%s.ini", Nome); if ( fexist(Diretorio) ) GivePlayerMoney(playerid, DOF2_GetInt(Diretorio, "Quantia")); else { DOF2_CreateFile(Diretorio); DOF2_SetInt(Diretorio, "Quantia", 0); DOF2_SaveFile(); } if(IsPlayerNPC(playerid)) return true; new randSpawn = 0; SetPlayerInterior(playerid,0); TogglePlayerClock(playerid,0); if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) { randSpawn = random(sizeof(gRandomSpawns_LosSantos)); SetPlayerPos(playerid, gRandomSpawns_LosSantos[randSpawn][0], gRandomSpawns_LosSantos[randSpawn][1], gRandomSpawns_LosSantos[randSpawn][2]); SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]); } else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) { randSpawn = random(sizeof(gRandomSpawns_SanFierro)); SetPlayerPos(playerid, gRandomSpawns_SanFierro[randSpawn][0], gRandomSpawns_SanFierro[randSpawn][1], gRandomSpawns_SanFierro[randSpawn][2]); SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]); } else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) { randSpawn = random(sizeof(gRandomSpawns_LasVenturas)); SetPlayerPos(playerid, gRandomSpawns_LasVenturas[randSpawn][0], gRandomSpawns_LasVenturas[randSpawn][1], gRandomSpawns_LasVenturas[randSpawn][2]); SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]); } //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200); GivePlayerWeapon(playerid,WEAPON_COLT45,100); //GivePlayerWeapon(playerid,WEAPON_MP5,100); TogglePlayerClock(playerid, 0); if(playerConnected[playerid]) { new playerFileFormatted[62]; format(playerFileFormatted, 62, PLAYER_FILE, GetPlayerNameEx(playerid)); if(!DOF2_FileExists(playerFileFormatted)) return DOF2_CreateFile(playerFileFormatted); #if SPAWN_MODE == 1 return SetTimerEx("CheckSpawnPos", 500, false, "i", playerid); #elseif SPAWN_MODE == 2 timerCheckSpawn[playerid] = SetTimerEx("CheckSpawnPosTime", 1000, true, "i", playerid); spawningPlayer[playerid] = true; return 1; #elseif SPAWN_MODE == 3 ShowDialog(playerid, SPAWN_DIALOG); #endif playerConnected[playerid] = false; } return 1; } #if SPAWN_MODE == 2 #if SPAWN_COMMAND_STYLE == 1 public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if ((newkeys & KEY_YES) && !(oldkeys & KEY_YES)) if(spawningPlayer[playerid]) { BreakLine(playerid); SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}Enviado а ъltima posiзгo salva."); KillTimer(timerCheckSpawn[playerid]); spawningPlayer[playerid] = false; return CheckSpawnPos(playerid); } return 1; } #endif #elseif SPAWN_MODE == 3 public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid) { case SPAWN_DIALOG: { if(!response) return 1; SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}Enviado а ъltima posiзгo salva."); CheckSpawnPos(playerid); return 1; } } return 0; } #endif public OnPlayerDisconnect(playerid) { SaveWeaponsToFile(playerid); new Diretorio[40], Nome[25]; GetPlayerName(playerid, Nome, 25); format (Diretorio, sizeof Diretorio, "Dinheiro/%s.ini", Nome); DOF2_SetInt(Diretorio, "Quantia", GetPlayerMoney(playerid) ); DOF2_SaveFile(); OnPlayerUpdate(playerid); AccountInfo[playerid][aLogged] = 0; registro[playerid] = 0; login[playerid] = 0; new Float: flo_player_pos[3], Float: flo_player_fa, int_player_int = GetPlayerInterior(playerid), playerFileFormatted[62]; GetPlayerPos(playerid, flo_player_pos[0], flo_player_pos[1], flo_player_pos[2]); GetPlayerFacingAngle(playerid, flo_player_fa); format(playerFileFormatted, 62, PLAYER_FILE, GetPlayerNameEx(playerid)); if(!DOF2_FileExists(playerFileFormatted)) DOF2_CreateFile(playerFileFormatted); DOF2_SetFloat(playerFileFormatted, "Last Pos X", flo_player_pos[0]); DOF2_SetFloat(playerFileFormatted, "Last Pos Y", flo_player_pos[1]); DOF2_SetFloat(playerFileFormatted, "Last Pos Z", flo_player_pos[2]); DOF2_SetFloat(playerFileFormatted, "Last Pos FA", flo_player_fa); DOF2_SetInt(playerFileFormatted, "Last Int", int_player_int); DOF2_SaveFile(); return 1; } public CheckSpawnPos(playerid) { new Float: oldPlayerPos[3], Float: oldPlayerPosFA, oldPlayerPosInt, playerFileFormatted[62]; playerConnected[playerid] = false; format(playerFileFormatted, 62, PLAYER_FILE, GetPlayerNameEx(playerid)); oldPlayerPos[0] = DOF2_GetFloat(playerFileFormatted, "Last Pos X"); oldPlayerPos[1] = DOF2_GetFloat(playerFileFormatted, "Last Pos Y"); oldPlayerPos[2] = DOF2_GetFloat(playerFileFormatted, "Last Pos Z"); oldPlayerPosFA = DOF2_GetFloat(playerFileFormatted, "Last Pos FA"); oldPlayerPosInt = DOF2_GetInt(playerFileFormatted, "Last Int"); SetPlayerPos(playerid, oldPlayerPos[0], oldPlayerPos[1], oldPlayerPos[2]); SetPlayerFacingAngle(playerid, oldPlayerPosFA); SetPlayerInterior(playerid, oldPlayerPosInt); return 1; } #if SPAWN_MODE == 2 public CheckSpawnPosTime(playerid) { timeCheck[playerid]++; if (timeCheck[playerid] == 1) { #if SPAWN_COMMAND_STYLE == 1 va_SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}Vocк tem {64DCFF}%d {FFFFFF}segundos para apertar a tecla {64DCFF}Y {FFFFFF}e continuar aonde", SPAWN_TIME); SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}estava quando se desconectou do servidor pela ъltima vez."); #elseif SPAWN_COMMAND_STYLE == 2 va_SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}Vocк tem {64DCFF}%d {FFFFFF}segundos para digitar o comando {64DCFF}/%s {FFFFFF}e continuar aonde", SPAWN_TIME, SPAWN_COMMAND); SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}estava quando se desconectou do servidor pela ъltima vez."); #endif } else if (timeCheck[playerid] == SPAWN_TIME/2) { #if SPAWN_COMMAND_STYLE == 1 BreakLine(playerid); va_SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}Vocк tem {64DCFF}%d {FFFFFF}segundos para apertar a tecla {64DCFF}Y {FFFFFF}e continuar aonde", SPAWN_TIME/2); SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}estava quando se desconectou do servidor pela ъltima vez."); #elseif SPAWN_COMMAND_STYLE == 2 BreakLine(playerid); va_SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}Vocк tem {64DCFF}%d {FFFFFF}segundos para digitar o comando {64DCFF}/%s {FFFFFF}e continuar aonde", SPAWN_TIME/2, SPAWN_COMMAND); SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}estava quando se desconectou do servidor pela ъltima vez."); #endif } else if (timeCheck[playerid] == SPAWN_TIME) { BreakLine(playerid); SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}O tempo acabou e vocк vai continuar aonde estб."); timeCheck[playerid] = 0; spawningPlayer[playerid] = false; KillTimer(timerCheckSpawn[playerid]); return 1; } return 1; } #endif #if SPAWN_MODE == 2 #if SPAWN_COMMAND_STYLE == 2 YCMD:8b89cef034928dc(playerid, params[], help) { if(!spawningPlayer[playerid]) return 0; BreakLine(playerid); SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}Enviado а ъltima posiзгo salva."); KillTimer(timerCheckSpawn[playerid]); spawningPlayer[playerid] = false; return CheckSpawnPos(playerid); } #endif #elseif SPAWN_MODE == 3 ShowDialog(playerid, dialogid) { switch(dialogid) { case SPAWN_DIALOG: { new formatMsg[128]; BreakLine(playerid); format(formatMsg, sizeof formatMsg, "{FFFFFF}Olб {64DCFF}%s{FFFFFF}, gostaria de continuar de onde vocк parou na sua ъltima sessгo?", GetPlayerNameEx(playerid)); ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, "Spawn...", formatMsg, "Sim", "Nгo"); return 1; } } return 1; } #endif GetPlayerNameEx(playerid) { new playerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); return playerName; } BreakLine(playerid) { return SendClientMessage(playerid, -1, " "); } //----------------------------------------------------------
Ajuda
Obs: quero mudar essa linha :
pawn Код:
#define ACCOUNTS_FOLDER "%s.ini"
pawn Код:
#define ACCOUNTS_FOLDER "Contas/%s.ini"