Eu peguei um GM eu fui colocando FS dentro dele, tudo bem compliou certinho, agora fui tentar mecher nele (eu sei o q q eu estou fazendo) e ele fecha o programa
Код:
//----------------------------------------------------------
//
// Play Brasil v2.0
// Divirta-s no nosso servidor
//
//----------------------------------------------------------
#include <a_samp>
#include <dini>
#pragma tabsize 0
/*
Salvando armas editado caio
*/
#define PATH "Armas" // Aqui й onde vai salvar os negocios
new bool:AlreadyGiveWeapons[MAX_PLAYERS];
SaveWeaponsToFile(playerid)
{
new i, path[50], string[128], weaponid, ammo;
path = GetPlayerFormattedName(playerid);
if (!dini_Exists(path)) dini_Create(path);
for (i=0; i<13; i++)
{
GetPlayerWeaponData(playerid,i,weaponid,ammo);
format(string,sizeof(string),"Arma - %d",i);
dini_IntSet(path,string,weaponid);
format(string,sizeof(string),"Municao - %d",i);
dini_IntSet(path,string,ammo == 65535 ? 0 : ammo);
}
}
forward LoadArmasToFile(playerid);
public LoadArmasToFile(playerid)
{
new i, path[50], string[128], weaponid, ammo;
path = GetPlayerFormattedName(playerid);
ResetPlayerWeapons(playerid);
for (i=0; i<13; i++)
{
format(string,sizeof(string),"Arma - %d",i);
weaponid = dini_Int(path,string);
format(string,sizeof(string),"Municao - %d",i);
ammo = dini_Int(path,string);
GivePlayerWeapon(playerid,weaponid,ammo);
}
AlreadyGiveWeapons[playerid] = true;
}
GetPlayerFormattedName(playerid)
{
new name[24], full[50];
GetPlayerName(playerid,name,sizeof(name));
format(full,sizeof(full),"%s/%s.txt",PATH,name);
return full;
}
//----------------------------------------------------------
#include <a_samp>
#include a_samp
#include DOF2
#include <YSI\y_commands>
#include <YSI\y_va>
#include <core>
#include <float>
#include "../include/gl_common.inc"
#include "../include/gl_spawns.inc"
#pragma tabsize 0
//----------------------------------------------------------
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFFBB7777
#define CITY_LOS_SANTOS 0
#define CITY_SAN_FIERRO 1
#define CITY_LAS_VENTURAS 2
new total_vehicles_from_files=0;
// Class selection globals
new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];
new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;
new thisanimid=0;
new lastanimid=0;
//----------------------------------------------------------
main()
{
print("\n---------------------------------------");
print("Iniciando Play Brasil v2.0\n");
print("---------------------------------------\n");
}
//----------------------------------------------------------
//----------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
new playercash;
// if they ever return to class selection make them city
// select again first
gPlayerHasCitySelected[playerid] = 0;
if(killerid == INVALID_PLAYER_ID) {
ResetPlayerMoney(playerid);
} else {
playercash = GetPlayerMoney(playerid);
if(playercash > 0) {
GivePlayerMoney(killerid, playercash);
ResetPlayerMoney(playerid);
}
}
return 1;
}
//----------------------------------------------------------
ClassSel_SetupCharSelection(playerid)
{
if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,11);
SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
SetPlayerFacingAngle(playerid,0.0);
SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
SetPlayerFacingAngle(playerid,181.0);
SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
SetPlayerFacingAngle(playerid,286.25);
SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
}
}
//----------------------------------------------------------
// Used to init textdraws of city names
ClassSel_InitCityNameText(Text:txtInit)
{
TextDrawUseBox(txtInit, 0);
TextDrawLetterSize(txtInit,1.25,3.0);
TextDrawFont(txtInit, 0);
TextDrawSetShadow(txtInit,0);
TextDrawSetOutline(txtInit,1);
TextDrawColor(txtInit,0xEEEEEEFF);
TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
}
//----------------------------------------------------------
ClassSel_InitTextDraws()
{
// Init our observer helper text display
txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
ClassSel_InitCityNameText(txtLosSantos);
txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
ClassSel_InitCityNameText(txtSanFierro);
txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
ClassSel_InitCityNameText(txtLasVenturas);
// Init our observer helper text display
txtClassSelHelper = TextDrawCreate(10.0, 415.0,
" Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
TextDrawUseBox(txtClassSelHelper, 1);
TextDrawBoxColor(txtClassSelHelper,0x222222BB);
TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
TextDrawTextSize(txtClassSelHelper,400.0,40.0);
TextDrawFont(txtClassSelHelper, 2);
TextDrawSetShadow(txtClassSelHelper,0);
TextDrawSetOutline(txtClassSelHelper,1);
TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
}
//----------------------------------------------------------
ClassSel_SetupSelectedCity(playerid)
{
if(gPlayerCitySelection[playerid] == -1) {
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}
if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
TextDrawShowForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawShowForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawShowForPlayer(playerid,txtLasVenturas);
}
}
//----------------------------------------------------------
ClassSel_SwitchToNextCity(playerid)
{
gPlayerCitySelection[playerid]++;
if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}
PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}
//----------------------------------------------------------
ClassSel_SwitchToPreviousCity(playerid)
{
gPlayerCitySelection[playerid]--;
if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
}
PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}
//----------------------------------------------------------
ClassSel_HandleCitySelection(playerid)
{
new Keys,ud,lr;
GetPlayerKeys(playerid,Keys,ud,lr);
if(gPlayerCitySelection[playerid] == -1) {
ClassSel_SwitchToNextCity(playerid);
return;
}
// only allow new selection every ~500 ms
if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
if(Keys & KEY_FIRE) {
gPlayerHasCitySelected[playerid] = 1;
TextDrawHideForPlayer(playerid,txtClassSelHelper);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
TogglePlayerSpectating(playerid,0);
return;
}
if(lr > 0) {
ClassSel_SwitchToNextCity(playerid);
}
else if(lr < 0) {
ClassSel_SwitchToPreviousCity(playerid);
}
}
//----------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid)) return 1;
if(gPlayerHasCitySelected[playerid]) {
ClassSel_SetupCharSelection(playerid);
return 1;
} else {
if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
TogglePlayerSpectating(playerid,1);
TextDrawShowForPlayer(playerid, txtClassSelHelper);
gPlayerCitySelection[playerid] = -1;
}
}
return 0;
}
//----------------------------------------------------------
public OnGameModeInit()
{
SendRconCommand("reloadfs Seifistration");
SetGameModeText("Play Brasil v2.0");
ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
ShowNameTags(1);
SetNameTagDrawDistance(40.0);
EnableStuntBonusForAll(0);
DisableInteriorEnterExits();
SetWeather(2);
SetWorldTime(11);
//UsePlayerPedAnims();
//ManualVehicleEngineAndLights();
//LimitGlobalChatRadius(300.0);
ClassSel_InitTextDraws();
// Player Class
AddPlayerClass(281,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(282,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(283,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(284,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(286,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(288,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(265,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(266,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(267,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(268,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(4,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(5,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(6,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(8,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(42,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(65,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
//AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(86,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(119,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(149,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(208,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(273,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
// SPECIAL
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");
// LAS VENTURAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
// SAN FIERRO
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
// LOS SANTOS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
// OTHER AREAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");
printf("Total de veнculos carregados: %d",total_vehicles_from_files);
return 1;
}
//----------------------------------------------------------
// Sitema de Login criado por Matheus_Mendes //
//Baixado na Tech Samp - http://www.techsamp.blogspot.com.br//
#include <a_samp>
#include a_samp
#define GREEN 0x21DD00FF
#define RED 0xE60000FF
#define ADMIN_RED 0xFB0000FF
#define YELLOW 0xFFFF00FF
#define ORANGE 0xF97804FF
#define LIGHTRED 0xFF8080FF
#define LIGHTBLUE 0x00C2ECFF
#define PURPLE 0xB360FDFF
#define PLAYER_COLOR 0xFFFFFFFF
#define BLUE 0x1229FAFF
#define LIGHTGREEN 0x38FF06FF
#define DARKPINK 0xE100E1FF
#define DARKGREEN 0x008040FF
#define ANNOUNCEMENT 0x6AF7E1FF
#define COLOR_SYSTEM 0xEFEFF7AA
#define GREY 0xCECECEFF
#define PINK 0xD52DFFFF
#define DARKGREY 0x626262FF
#define AQUAGREEN 0x03D687FF
#define NICESKY 0x99FFFFAA
#define WHITE 0xFFFFFFFF
//**MISC**//
#define ACCOUNTS_FOLDER "%s.ini"
#define LOGIN_DELAY 3 //
//Variaveis Nao retire//
enum aInfo
{
aSenha[128],
aLogged,
}
;
new AccountInfo[MAX_PLAYERS][aInfo];
new registro[MAX_PLAYERS];
new login[MAX_PLAYERS];
forward LogIn(playerid);
forward OnPlayerUpdate(playerid);
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if (response == 1)
{
if(dialogid == 12345)
{
if(strlen(inputtext))
{
Encrypt(inputtext);
new player[MAX_PLAYER_NAME];
GetPlayerName(playerid, player, 50);
new string3[32];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), ACCOUNTS_FOLDER, playername3);
new ip[20];
GetPlayerIp(playerid,ip,sizeof(ip));
new File: hFile = fopen(string3, io_write);
if (hFile)
{
strmid(AccountInfo[playerid][aSenha], inputtext, 0, strlen(inputtext), 255);
new var[128];
format(var, 128, "Senha=%s\n", AccountInfo[playerid][aSenha]);fwrite(hFile, var);
format(var, 128, "IP=%s\n",ip);fwrite(hFile, var);
fclose(hFile);
printf("%s is signed up.",playername3);
SendClientMessage(playerid, GREEN, "|- Voce jб esta registrado, faзa login. -|");
new girismsg[256];
format(girismsg,256,"Seja Bem Vindo\n\nNick: %s\n\nSenha:",playername3);
ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Quit");
registro[playerid] = 0;
login[playerid] = 1;
}
}
else if(!strlen(inputtext))
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
new kayitmsg[256];
format(kayitmsg,256,"Seja Bem Vindo\n\n%s Por favor, se registre!\n\nSenha:",name);
ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Registrar",kayitmsg,"Registrar","Sair");
registro[playerid] = 1;
login[playerid] = 0;
}
}
if(dialogid == 12346)
{
Encrypt(inputtext);
new string2[128];
new playername2[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
format(string2, sizeof(string2), ACCOUNTS_FOLDER, playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
new keytmp[256], valtmp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Senha" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(AccountInfo[playerid][aSenha], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(AccountInfo[playerid][aSenha],inputtext, true ) == 0)
{
if(strlen(inputtext))
{
for(new p = 0; p < strlen(AccountInfo[playerid][aSenha]); p++)
{
inputtext[p] = '?';
}
SetTimerEx("LogIn", LOGIN_DELAY*1000, 0, "d", playerid);
printf("%s esta logando.",playername2);
new key[256];
new Data[256];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
/*if(strcmp(key, "AdminLevel", true) == 0) // This is only an example if you want to add more stuff to store in a file.
{
val = ini_GetValue( Data );
AccountInfo[playerid][AdminLevel] = strval(val); // Uncommenting this will give you errors if the variable isn't defined.
}
*/
}
fclose(UserFile);
}
}
else
{
if(strlen(inputtext))
{
new girismsg[256];
printf("%s esta usando senha errada.",playername2);
format(girismsg,256,"SENHA ERRADA\n\nSenha:");
ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Quit");
login[playerid] = 1;
registro[playerid] = 0;
fclose(UserFile);
return 1;
}
}
if(!strlen(inputtext))
{
new girismsg[256];
printf("%s nao esta entrando com senha.",playername2);
format(girismsg,256,"SENHA ERRADA\n\nSenha:");
ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Quit");
login[playerid] = 1;
registro[playerid] = 0;
fclose(UserFile);
return 1;
}
}
}
if(dialogid == 12347)
{
Encrypt(inputtext);
new string2[128];
new playername2[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
format(string2, sizeof(string2), ACCOUNTS_FOLDER, playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
new keytmp[256], valtmp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Senha" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(AccountInfo[playerid][aSenha], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(AccountInfo[playerid][aSenha],inputtext, true ) == 0)
{
if(strlen(inputtext))
{
for(new p = 0; p < strlen(AccountInfo[playerid][aSenha]); p++)
{
inputtext[p] = '?';
}
SetTimerEx("LogIn", LOGIN_DELAY*1000, 0, "d", playerid);
printf("%s esta logando.",playername2);
new key[256];
new Data[256];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
/*if(strcmp(key, "AdminLevel", true) == 0) // Este й apenas um exemplo, se vocк quiser acrescentar mais coisas para guardar em um arquivo.
{
val = ini_GetValue( Data );
AccountInfo[playerid][AdminLevel] = strval(val); // Descomentando isso vai lhe dar erros se a variбvel nгo estб definida.
}
*/
}
fclose(UserFile);
}
}
else
{
if(strlen(inputtext))
{
new girismsg[256];
printf("%s esta errando a senha.",playername2);
format(girismsg,256,"SENHA ERRADA\n\nSenha:");
ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Quit");
login[playerid] = 1;
registro[playerid] = 0;
fclose(UserFile);
return 1;
}
}
if(!strlen(inputtext))
{
new girismsg[256];
printf("%s did not enter the Senha.",playername2);
format(girismsg,256,"SENHA ERRADA\n\nSenha:");
ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Quit");
login[playerid] = 1;
registro[playerid] = 0;
fclose(UserFile);
return 1;
}
}
}
}
else return Kick(playerid);
return 0;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
stock ini_GetKey( line[] )
{
new keyRes[256];
keyRes[0] = 0;
if ( strfind( line , "=" , true ) == -1 ) return keyRes;
strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) );
return keyRes;
}
stock ini_GetValue( line[] )
{
new valRes[256];
valRes[0]=0;
if ( strfind( line , "=" , true ) == -1 ) return valRes;
strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) );
return valRes;
}
public LogIn(playerid)
{
AccountInfo[playerid][aLogged] = 1;
registro[playerid] = 0;
login[playerid] = 0;
return 1;
}
public OnPlayerUpdate(playerid)
{
if(!IsPlayerConnected(playerid)) return 0;
if(IsPlayerNPC(playerid)) return 1;
// changing cities by inputs
if( !gPlayerHasCitySelected[playerid] &&
GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
ClassSel_HandleCitySelection(playerid);
return 1;
}
// No weapons in interiors
if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
SetPlayerArmedWeapon(playerid,0); // fists
return 0; // no syncing until they change their weapon
}
// Don't allow minigun
if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
Kick(playerid);
return 0;
}
/* No jetpacks allowed
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
Kick(playerid);
return 0;
}*/
/* For testing animations
new msg[128+1];
new animlib[32+1];
new animname[32+1];
thisanimid = GetPlayerAnimationIndex(playerid);
if(lastanimid != thisanimid)
{
GetAnimationName(thisanimid,animlib,32,animname,32);
format(msg, 128, "anim(%d,%d): %s %s", lastanimid, thisanimid, animlib, animname);
lastanimid = thisanimid;
SendClientMessage(playerid, 0xFFFFFFFF, msg);
}*/
if(IsPlayerConnected(playerid))
{
if(AccountInfo[playerid][aLogged] == 1)
{
new string3[128];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), ACCOUNTS_FOLDER, playername3);
new ip[20];
GetPlayerIp(playerid,ip,sizeof(ip));
new File: hFile = fopen(string3, io_write);
if (hFile)
{
new var[128];
format(var, 128, "Senha=%s\n", AccountInfo[playerid][aSenha]);fwrite(hFile, var);
format(var, 128, "IP=%s\n",ip);fwrite(hFile, var);
fclose(hFile);
}
}
}
return 1;
}
Encrypt(string[])
{
for(new x=0; x < strlen(string); x++)
{
string[x] += (3^x) * (x % 15);
if(string[x] > (0xff))
{
string[x] -= 256;
}
}
}
//----------------------------------------------------------
#include <a_samp>
#include <DOF2>
#include <YSI\y_commands>
#include <YSI\y_va>
/*-------------------------------------------------------------------------------------------------------------------------------
| Configuraзхes |
| - PLAYER_FILE |
| Definiзгo utilizada para obter o caminho do arquivo. |
| Caso deixar padrгo, й necessбrio a pasta Spawn dentro da scriptfiles. |
| |
| - SPAWN_MODE |
| Caso o modo de spawn seja 1 o jogador serб forзado a ser levado a ъltima posiзгo salva assim |
| que ele der spawn pela primeira vez. |
| |
| Caso seja 2, o jogador tem um certo tempo para poder decidir se quer continuar na ъltima posi- |
| згo salva. (O tempo й configuravel) |
| |
| Caso seja 3, um dialog sera mostrado ao jogador para que ele escolha se quer continuar da ъl- |
| tima posiзгo salva ou continuar no local em que spawnou. |
| |
| - SPAWN_TIME |
| Tempo em segundos, em que o jogador deverб escolher se quer voltar а ъltima posiзгo salva, ou |
| continuar aonde estб. |
| |
| O SPAWN_TIME sу й utilizado caso SPAWN_MODE seja 2. |
| |
| - SPAWN_COMMAND_STYLE |
| Caso SPAWN_MODE seja 2, e SPAWN_COMMAND_STYLE seja 1, o jogador deverб apertar Y para continu- |
| continuar da ъtima posiзгo salva. |
| |
| Caso SPAWN_COMMAND_STYLE seja 2, o jogador deverб apertar digitar o comando para continuar da |
| ъtima posiзгo salva. |
| |
| - SPAWN_COMMAND |
| Comando utilizado para continuar do ъltima posiзгo salva. |
| |
| O SPAWN_COMMAND sу й utilizado caso SPAWN_MODE seja 2. |
| |
| - SPAWN_DIALOG |
| ID do dialog que vai ser utilizado. |
| |
--------------------------------------------------------------------------------------------------------------------------------*/
#define PLAYER_FILE "Spawn/%s.ini"
#define SPAWN_MODE 1
#define SPAWN_TIME 20//utilize em segundos, no caso 10 = 10 segundos.
#define SPAWN_COMMAND_STYLE 2
#define SPAWN_COMMAND "continuar"
#define SPAWN_DIALOG 1380
#if SPAWN_MODE == 2
new
timeCheck[MAX_PLAYERS],
timerCheckSpawn[MAX_PLAYERS],
bool: spawningPlayer[MAX_PLAYERS];
#endif
new
bool: playerConnected[MAX_PLAYERS];
forward CheckSpawnPos(playerid);
forward CheckSpawnPosTime(playerid);
public OnFilterScriptInit()
{
printf("|------------------------------------------------|");
printf("|-------- Sistema de armas editado por caio --------|");
printf("|------------------------------------------------|");
print("Sistema de salvar dinheiro carregado ....");
#if SPAWN_MODE == 2
#if SPAWN_COMMAND_STYLE == 2
Command_AddAltNamed("8b89cef034928dc", SPAWN_COMMAND);
#endif
#endif
return 1;
}
public OnFilterScriptExit()
{
printf("|------------------------------------------------|");
printf("|--------- Sistema de salvar armas editado por caio ---------|");
printf("|------------------------------------------------|");
new i, Nome[25], Diretorio[40];
for ( i = 0; i < MAX_PLAYERS; ++i ) {
if ( IsPlayerConnected(i) ) {
GetPlayerName(i, Nome, 25);
format (Diretorio, sizeof Diretorio, "Dinheiro/%s.ini", Nome);
DOF2_SetInt(Diretorio, "Quantia", GetPlayerMoney(i));
DOF2_SaveFile();
}
}
DOF2_Exit();
DOF2_Exit();
return 1;
}
public OnPlayerConnect(playerid)
{
AlreadyGiveWeapons[playerid] = false;
GameTextForPlayer(playerid,"~w~Play Brasil v2.0",3000,4);
SendClientMessage(playerid,COLOR_WHITE,"Bem vindo ao {88AA88}P{FFFFFF}lay {88AA88}B{FFFFFF}rasil");
// class selection init vars
gPlayerCitySelection[playerid] = -1;
gPlayerHasCitySelected[playerid] = 0;
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
//Kick(playerid);
/*
Removes vending machines
RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0);
*/
/*
new ClientVersion[32];
GetPlayerVersion(playerid, ClientVersion, 32);
printf("Player %d reports client version: %s", playerid, ClientVersion);*/
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
new string[128];
format(string, sizeof(string), ACCOUNTS_FOLDER, name);
if (AccountInfo[playerid][aLogged] == 0)
{
if (!fexist(string))
{
new kayitmsg[256];
format(kayitmsg,256,"Seja Bem Vindo\n\n%s Por favor, se registre!\n\nSenha:",name);
ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Registrar",kayitmsg,"Registrar","Sair");
GivePlayerMoney(playerid, 30000);
registro[playerid] = 1;
login[playerid] = 0;
}
else if (fexist(string))
{
new girismsg[256];
format(girismsg,256,"Seja Bem Vindo\n\nNick: %s\n\nSenha:",name);
ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Logar",girismsg,"Logar","Sair");
registro[playerid] = 0;
login[playerid] = 1;
}
}
playerConnected[playerid]= true;
return 1;
}
public OnPlayerSpawn(playerid)
{
if (!AlreadyGiveWeapons[playerid]) SetTimerEx("LoadArmasToFile",250,false,"i",playerid);
new Diretorio[40], Nome[25];
GetPlayerName(playerid, Nome, 25);
format (Diretorio, sizeof Diretorio, "Dinheiro/%s.ini", Nome);
if ( fexist(Diretorio) )
GivePlayerMoney(playerid, DOF2_GetInt(Diretorio, "Quantia"));
else {
DOF2_CreateFile(Diretorio);
DOF2_SetInt(Diretorio, "Quantia", 0);
DOF2_SaveFile();
}
if(IsPlayerNPC(playerid))
return true;
new randSpawn = 0;
SetPlayerInterior(playerid,0);
TogglePlayerClock(playerid,0);
if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_LosSantos));
SetPlayerPos(playerid,
gRandomSpawns_LosSantos[randSpawn][0],
gRandomSpawns_LosSantos[randSpawn][1],
gRandomSpawns_LosSantos[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
}
else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_SanFierro));
SetPlayerPos(playerid,
gRandomSpawns_SanFierro[randSpawn][0],
gRandomSpawns_SanFierro[randSpawn][1],
gRandomSpawns_SanFierro[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
}
else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
SetPlayerPos(playerid,
gRandomSpawns_LasVenturas[randSpawn][0],
gRandomSpawns_LasVenturas[randSpawn][1],
gRandomSpawns_LasVenturas[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
}
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
GivePlayerWeapon(playerid,WEAPON_COLT45,100);
//GivePlayerWeapon(playerid,WEAPON_MP5,100);
TogglePlayerClock(playerid, 0);
if(playerConnected[playerid])
{
new
playerFileFormatted[62];
format(playerFileFormatted, 62, PLAYER_FILE, GetPlayerNameEx(playerid));
if(!DOF2_FileExists(playerFileFormatted))
return DOF2_CreateFile(playerFileFormatted);
#if SPAWN_MODE == 1
return SetTimerEx("CheckSpawnPos", 500, false, "i", playerid);
#elseif SPAWN_MODE == 2
timerCheckSpawn[playerid] = SetTimerEx("CheckSpawnPosTime", 1000, true, "i", playerid);
spawningPlayer[playerid] = true;
return 1;
#elseif SPAWN_MODE == 3
ShowDialog(playerid, SPAWN_DIALOG);
#endif
playerConnected[playerid] = false;
}
return 1;
}
#if SPAWN_MODE == 2
#if SPAWN_COMMAND_STYLE == 1
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
if ((newkeys & KEY_YES) && !(oldkeys & KEY_YES))
if(spawningPlayer[playerid]) {
BreakLine(playerid);
SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}Enviado а ъltima posiзгo salva.");
KillTimer(timerCheckSpawn[playerid]);
spawningPlayer[playerid] = false;
return CheckSpawnPos(playerid);
}
return 1;
}
#endif
#elseif SPAWN_MODE == 3
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case SPAWN_DIALOG:
{
if(!response)
return 1;
SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}Enviado а ъltima posiзгo salva.");
CheckSpawnPos(playerid);
return 1;
}
}
return 0;
}
#endif
public OnPlayerDisconnect(playerid)
{
SaveWeaponsToFile(playerid);
new Diretorio[40], Nome[25];
GetPlayerName(playerid, Nome, 25);
format (Diretorio, sizeof Diretorio, "Dinheiro/%s.ini", Nome);
DOF2_SetInt(Diretorio, "Quantia", GetPlayerMoney(playerid) );
DOF2_SaveFile();
OnPlayerUpdate(playerid);
AccountInfo[playerid][aLogged] = 0;
registro[playerid] = 0;
login[playerid] = 0;
new
Float: flo_player_pos[3],
Float: flo_player_fa,
int_player_int = GetPlayerInterior(playerid),
playerFileFormatted[62];
GetPlayerPos(playerid, flo_player_pos[0], flo_player_pos[1], flo_player_pos[2]);
GetPlayerFacingAngle(playerid, flo_player_fa);
format(playerFileFormatted, 62, PLAYER_FILE, GetPlayerNameEx(playerid));
if(!DOF2_FileExists(playerFileFormatted))
DOF2_CreateFile(playerFileFormatted);
DOF2_SetFloat(playerFileFormatted, "Last Pos X", flo_player_pos[0]);
DOF2_SetFloat(playerFileFormatted, "Last Pos Y", flo_player_pos[1]);
DOF2_SetFloat(playerFileFormatted, "Last Pos Z", flo_player_pos[2]);
DOF2_SetFloat(playerFileFormatted, "Last Pos FA", flo_player_fa);
DOF2_SetInt(playerFileFormatted, "Last Int", int_player_int);
DOF2_SaveFile();
return 1;
}
public CheckSpawnPos(playerid)
{
new
Float: oldPlayerPos[3],
Float: oldPlayerPosFA,
oldPlayerPosInt,
playerFileFormatted[62];
playerConnected[playerid] = false;
format(playerFileFormatted, 62, PLAYER_FILE, GetPlayerNameEx(playerid));
oldPlayerPos[0] = DOF2_GetFloat(playerFileFormatted, "Last Pos X");
oldPlayerPos[1] = DOF2_GetFloat(playerFileFormatted, "Last Pos Y");
oldPlayerPos[2] = DOF2_GetFloat(playerFileFormatted, "Last Pos Z");
oldPlayerPosFA = DOF2_GetFloat(playerFileFormatted, "Last Pos FA");
oldPlayerPosInt = DOF2_GetInt(playerFileFormatted, "Last Int");
SetPlayerPos(playerid, oldPlayerPos[0], oldPlayerPos[1], oldPlayerPos[2]);
SetPlayerFacingAngle(playerid, oldPlayerPosFA);
SetPlayerInterior(playerid, oldPlayerPosInt);
return 1;
}
#if SPAWN_MODE == 2
public CheckSpawnPosTime(playerid)
{
timeCheck[playerid]++;
if (timeCheck[playerid] == 1)
{
#if SPAWN_COMMAND_STYLE == 1
va_SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}Vocк tem {64DCFF}%d {FFFFFF}segundos para apertar a tecla {64DCFF}Y {FFFFFF}e continuar aonde", SPAWN_TIME);
SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}estava quando se desconectou do servidor pela ъltima vez.");
#elseif SPAWN_COMMAND_STYLE == 2
va_SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}Vocк tem {64DCFF}%d {FFFFFF}segundos para digitar o comando {64DCFF}/%s {FFFFFF}e continuar aonde", SPAWN_TIME, SPAWN_COMMAND);
SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}estava quando se desconectou do servidor pela ъltima vez.");
#endif
}
else if (timeCheck[playerid] == SPAWN_TIME/2)
{
#if SPAWN_COMMAND_STYLE == 1
BreakLine(playerid);
va_SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}Vocк tem {64DCFF}%d {FFFFFF}segundos para apertar a tecla {64DCFF}Y {FFFFFF}e continuar aonde", SPAWN_TIME/2);
SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}estava quando se desconectou do servidor pela ъltima vez.");
#elseif SPAWN_COMMAND_STYLE == 2
BreakLine(playerid);
va_SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}Vocк tem {64DCFF}%d {FFFFFF}segundos para digitar o comando {64DCFF}/%s {FFFFFF}e continuar aonde", SPAWN_TIME/2, SPAWN_COMMAND);
SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}estava quando se desconectou do servidor pela ъltima vez.");
#endif
}
else if (timeCheck[playerid] == SPAWN_TIME)
{
BreakLine(playerid);
SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}O tempo acabou e vocк vai continuar aonde estб.");
timeCheck[playerid] = 0;
spawningPlayer[playerid] = false;
KillTimer(timerCheckSpawn[playerid]);
return 1;
}
return 1;
}
#endif
#if SPAWN_MODE == 2
#if SPAWN_COMMAND_STYLE == 2
YCMD:8b89cef034928dc(playerid, params[], help)
{
if(!spawningPlayer[playerid])
return 0;
BreakLine(playerid);
SendClientMessage(playerid, 0x6491FFFF, "| LSpawn | {FFFFFF}Enviado а ъltima posiзгo salva.");
KillTimer(timerCheckSpawn[playerid]);
spawningPlayer[playerid] = false;
return CheckSpawnPos(playerid);
}
#endif
#elseif SPAWN_MODE == 3
ShowDialog(playerid, dialogid)
{
switch(dialogid)
{
case SPAWN_DIALOG:
{
new
formatMsg[128];
BreakLine(playerid);
format(formatMsg, sizeof formatMsg, "{FFFFFF}Olб {64DCFF}%s{FFFFFF}, gostaria de continuar de onde vocк parou na sua ъltima sessгo?", GetPlayerNameEx(playerid));
ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, "Spawn...", formatMsg, "Sim", "Nгo");
return 1;
}
}
return 1;
}
#endif
GetPlayerNameEx(playerid)
{
new
playerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
return playerName;
}
BreakLine(playerid) {
return SendClientMessage(playerid, -1, " ");
}
//----------------------------------------------------------