Weird situation
#1

Hi all I've recently asked about textdraw limit for each server. But now i've counted how many textdraws i have in my gamemode and its about 521. Now i wanted to ask, because there is something weird about this.

If im running my server with slots lower than 25, all textdraws are working ok but whenever i change slots to higher than 25 and i write command which points to one of my clickable textdraw there is only background of it shown.

I'm running my server on VPS with Centos 6 installed and 1 GB RAM.

Thanks for any help in advance. This is really important to me and all help will be appreciated
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#2

There is a global limit of 2048 textdraws, and an individual player limit of 256. Sounds like you are pushing over that global limit when you increase slots beyond 24
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#3

So, is there any way to bypass a global limit for textdraw (like for example objects)?
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#4

hat would be like breaking a rule
so dont ask for it
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#5

Quote:
Originally Posted by DJGama101
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So, is there any way to bypass a global limit for textdraw (like for example objects)?
It's a client limitation AFAIK.
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#6

Quote:

hat would be like breaking a rule
so dont ask for it

Yes, so plugins which allows to create more objects that default sa:mp allows are breaking rules? I don't think so

khanz, thanks for reply.
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#7

actually that isnt breaking rules
but see it this way
increasing filterscripts over 16 is rulebreaking
while
increasing samp server slots isnt
(Iam a poor example giver Any help anyone?)
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